kiiyo's recent activity

  1. Comment on Why most men don’t carry a purse in ~life.men

    kiiyo
    Link Parent
    Hey, thank you for the detailed reply. Sorry I'm following up like a day later, but I've been looking around about messenger bags and wanted to ask more questions from someone who clearly has a...

    Hey, thank you for the detailed reply. Sorry I'm following up like a day later, but I've been looking around about messenger bags and wanted to ask more questions from someone who clearly has a bunch of experience with them :)

    Do you find they work with heavier loads? I feel like a laptop + books or tablet or whatever could add up to quite a bit of weight to be put on a single shoulder. What's your experience with this sort of loadout, so to say, if you're okay sharing that?

    1 vote
  2. Comment on Why most men don’t carry a purse in ~life.men

    kiiyo
    Link Parent
    Man, I've been wanting to get something lighter than a backpack but with more capacity (and not as fugly) as like, a fanny pack or something. A messenger bag might just be it. If you use one, have...

    Man, I've been wanting to get something lighter than a backpack but with more capacity (and not as fugly) as like, a fanny pack or something. A messenger bag might just be it. If you use one, have you found it to be okay during periods of moving around more? I bike daily so loose fabric or bags with long handles are pretty terrible as they swing their mass back and forth constantly.

    2 votes
  3. Comment on Looking for suggestions for games that don't require hand eye coordination or fast twitch reflexes in ~games

    kiiyo
    Link Parent
    Echoing OpenRCT2, but also Parkitect! It's a more modern park builder heavily inspired by RCT but not a direct sequel to the series in any way. It's really nice, the management side of the game is...

    Echoing OpenRCT2, but also Parkitect! It's a more modern park builder heavily inspired by RCT but not a direct sequel to the series in any way. It's really nice, the management side of the game is much more present than in the also popular Planet Coaster, and a campaign mode is included to get you a goal to work toward if you aren't into pure sandbox building. You can also decorate rides with a grid-based system that can result in some beautiful buildings with just enough restriction to force you to make the best out of the simple pieces the game gives you. I've spent hours decorating some rides and the results make me proud every time I go back to look at them.

    2 votes
  4. Comment on What board games have you played this week (to 12th June)? in ~games.tabletop

    kiiyo
    Link
    Nice to see tabletop-related stuff! I've been playing Oath lately, and enjoying it a lot. The cute aesthetics hide under them a proper full wargame, I like it a ton. The combat, despite being...

    Nice to see tabletop-related stuff! I've been playing Oath lately, and enjoying it a lot. The cute aesthetics hide under them a proper full wargame, I like it a ton. The combat, despite being seemingly a little random with all the dice you're rolling, has quite a bit of depth for which to make strategies around, I find.

    The "persistence" of the world is an interesting element as well, especially since most people's game started from the same "seed" but progressed differently as different factions took over the land and moved the capital. It's a very interesting experience that keeps making me come back to the table for more of it.