20 votes

Hacking a 25 year old game (Worms 2) to make it work

8 comments

  1. [8]
    Comment removed by site admin
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    1. [5]
      cfabbro
      (edited )
      Link Parent
      You're not wrong that software makers (and digital sales platforms) are unfortunately allowed to sell totally broken products. Steam is particularly bad for this when it comes to older games, and...

      You're not wrong that software makers (and digital sales platforms) are unfortunately allowed to sell totally broken products. Steam is particularly bad for this when it comes to older games, and I have run into quite a few that required some additional work to get running. However, IMO, GOG actually does a pretty good job of ensuring the vast majority of the older games they sell are actually playable on newer systems, and I've only ever encountered a small handful that didn't work right away.

      Sadly, Worms 2 appears to be one of those games on GOG that does require some additional work before you can play it though, at least on Win 10. And the GOG Forums do have solutions for getting it working on Win 10, it's just that Nathan Baggs wanted to explore and solve the problem himself instead of downloading the modified dlls available on the GOG forums, or using Carlmundo's W2-Plus patch.

      7 votes
      1. [5]
        Comment removed by site admin
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        1. Glissy
          Link Parent
          I seem to remember playing Worms (as in Worms 1) on Amiga first, I might be wrong there and may be confusing it with Lemmings as well. A lot of those UK games of the late 80s to mid-90s heyday era...

          I seem to remember playing Worms (as in Worms 1) on Amiga first, I might be wrong there and may be confusing it with Lemmings as well.

          A lot of those UK games of the late 80s to mid-90s heyday era kinda merge together in my memory, Amiga games from UK studios in particular had such a distinctive style that seemed to be shared by many but then that was maybe just more to do with the hardware.

          3 votes
        2. [3]
          cfabbro
          (edited )
          Link Parent
          You definitely don't have to tell me about how heavy they are... I still have not-so-fond memories of lugging CRT monitors around at LAN parties. What a massive PITA that was! Worth it, because...

          You definitely don't have to tell me about how heavy they are... I still have not-so-fond memories of lugging CRT monitors around at LAN parties. What a massive PITA that was! Worth it, because LAN parties are awesome, but still a massive PITA. :P

          2 votes
          1. [2]
            Glissy
            Link Parent
            Oh yeah and as monitors got a little cheaper towards the late 90s they just got bigger and heavier. Lugging a 19" monitor to LAN parties became normal, some people (particularly those heavily...

            Oh yeah and as monitors got a little cheaper towards the late 90s they just got bigger and heavier. Lugging a 19" monitor to LAN parties became normal, some people (particularly those heavily involved in the 'backup' scene) also lugged full tower cases with them, often stuffed full of hard drives and the usual compliment of optical drives and burners :)

            I remember lugging machines like this all over the country, some people even brought dedicated server machines with them...

            1 vote
            1. cfabbro
              (edited )
              Link Parent
              I was definitely one of those people lugging around the 50lbs 20" CRT, and 80lbs fully-loaded full tower to every LAN party in the 90s. I also typically brought all the networking equipment for...

              I was definitely one of those people lugging around the 50lbs 20" CRT, and 80lbs fully-loaded full tower to every LAN party in the 90s. I also typically brought all the networking equipment for the LAN party too, since I was able to "borrow" the enterprise grade stuff from my father's Database Marketing company. ;)

              3 votes
    2. [2]
      KeepCalmAndDream
      Link Parent
      Is it possible/feasible to just "sandbox" games in a way that ignores all audio output? So they're completely silent and less exciting, but playable without having to figure out a solution for...

      Is it possible/feasible to just "sandbox" games in a way that ignores all audio output? So they're completely silent and less exciting, but playable without having to figure out a solution for each individual game.

      1 vote
      1. HelpfulOption
        Link Parent
        The extreme version of this is what The Making of Karateka did. It's a docu-game that also contains prototypes, early versions, released versions, and a remaster of the original. Unfortunately,...

        The extreme version of this is what The Making of Karateka did. It's a docu-game that also contains prototypes, early versions, released versions, and a remaster of the original.

        Unfortunately, games are a more dependent medium than most. It's a miracle any game works, let alone works 10 or 20 years after release.

        2 votes