I started learning Godot recently and have decided as a first project to build Quadruple Dragon. I figured building a basic beat'em up game would be complicated enough, but not overwhelming. So...
I started learning Godot recently and have decided as a first project to build Quadruple Dragon. I figured building a basic beat'em up game would be complicated enough, but not overwhelming. So getting started I found this YouTube channel where they build a beat'em up! This was great for me since it is basically holding my hand as I progress through building my first game. I diverge a bit from their setup (using other sprites for instance) so had to figure out some minor tweaks, but I think that's good for actually absorbing the material.
The channel just hit 1k subscribers so it's still fairly fresh, but I generally like how they incrementally build each new feature in a methodical way at an approachable pace.
PS. I figured this could go into ~games, ~tech or ~creative, but ~creative felt most appropriate to me. Feel free to move it!
This is good timing. I had an idea for a game the other day (more a dev exercise / for fun than anything worth playing, really) and just kind of blindly dove into Godot thinking I could figure it...
This is good timing. I had an idea for a game the other day (more a dev exercise / for fun than anything worth playing, really) and just kind of blindly dove into Godot thinking I could figure it out with with intuition, luck, and google searches. I could not. I did manage to get a sprite to render and move right when you hit the space bar though, so that's progress. I'll definitely be checking this out!
I've tried to get into so many different methods of game dev and always failed - will give this a try, thank you!
I started learning Godot recently and have decided as a first project to build Quadruple Dragon. I figured building a basic beat'em up game would be complicated enough, but not overwhelming. So getting started I found this YouTube channel where they build a beat'em up! This was great for me since it is basically holding my hand as I progress through building my first game. I diverge a bit from their setup (using other sprites for instance) so had to figure out some minor tweaks, but I think that's good for actually absorbing the material.
The channel just hit 1k subscribers so it's still fairly fresh, but I generally like how they incrementally build each new feature in a methodical way at an approachable pace.
PS. I figured this could go into ~games, ~tech or ~creative, but ~creative felt most appropriate to me. Feel free to move it!
This is good timing. I had an idea for a game the other day (more a dev exercise / for fun than anything worth playing, really) and just kind of blindly dove into Godot thinking I could figure it out with with intuition, luck, and google searches. I could not. I did manage to get a sprite to render and move right when you hit the space bar though, so that's progress. I'll definitely be checking this out!