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What creative projects have you been working on?
This topic is part of a series. It is meant to be a place for users to discuss creative projects they have been working on.
Projects can be personal, professional, physical, digital, or even just ideas.
If you have any creative projects that you have been working on or want to eventually work on, this is a place for discussing those.
Playing around with trying tracker software (like Furnace) for retro PC/console style music making.
Also playing around again with Bespoke Synth, a different kind of synth/music making paradigm.
Just getting out of the box of what I normally do and seeing where that leads.
More 3D printing.
Seeing if I can come up with a satisfactory way to take videos/photos of brewing coffee and tea and similar things.
I've been super into Dungeon Crawler Carl lately and decided to design some things.
https://imgur.com/a/BB5kUZF
I want to make more character artwork, I've got ideas for Mongo, Samantha, and Carl. And one for Mordecai.
Also designed a Dungeon Crawler World logo, not super happy with it so it might be back to the drawing board, but this was just and exercise. I want it to be a mix of gaudy and flashy game show logos and World of Warcraft/fantasy RPG logos, with some shady overly monetized mobile game logo styles thrown in for good measure.
And created my interpretation of the Syndicate government logo.
I threw in a screenshot of Photoshop to prove it's not AI because apparently I have to do that now. Lol
Well, let's see...
I wanted to give Antigravity (the Google vibe-coding tool) with Gemini 3 Pro a fair shake, so I spent 6 hours trying to write a tool that would help me clean up my Audiobook collection. Using a mix of file and folder names, file metadata, and transcribing the first minute of audio to identify the correct author and title. I managed to get something that worked with some of the simpler use-cases, but it felt pretty brittle. During the 5th or so hour, I found out that I could switch models to Claude Opus 4.5 and that was a huge boost in quality, Opus was able to identify a huge number of bugs and design issues that Gemini 3 Pro was ignoring. Unfortunately, when I was finally starting to make significant progress I ran out of free tokens and it doesn't reset until one week later. Now I'm considering giving Claude Code a try, because I've heard that it's much better than all of the alternatives, and I actually felt really impressed by Opus 4.5's capabilities from my brief interaction. In particular, one thing that stood out to me was that Opus was much more capable at narrowing down key issues and asking me direct questions about how I wanted those problems to be solved. My conclusion is that Gemini 3 Pro is quite useful from AI Studio but it's terrible when used to actually write code with Antigravity. I think that I would've made more progress if I had been more organized and disciplined about writing a detailed spec, but I wasn't thinking that hard about getting everything perfect and was more interested in playing around to understand what kind of capabilities these tools can provide.
For more pure creative work, I sketched this out on a canvas and I've been thinking about how to paint it:
https://imgur.com/tyJeuHb
Some of you might remember my collaborative art platform I have posted last year. I've worked on it's performance a bit and gave myself some nice features (so that I can approve stuff) because I wanted the website to be live again. I had turned it off at some point to save performacnce on my vps. But I want that to stay available. submission welcome, no signup required
And I have built a space simulator, which was some of the most fun I've had in a long time.