7 votes

What creative projects have you been working on?

This topic is part of a series. It is meant to be a place for users to discuss creative projects they have been working on.

Projects can be personal, professional, physical, digital, or even just ideas.

If you have any creative projects that you have been working on or want to eventually work on, this is a place for discussing those.

6 comments

  1. WMWMWMWMWMWMWMWMWMWM
    Link
    I'm working on a project that includes a web-based message board. In the beginning, I just wanted simple HTML with no-JS fallback, and I kind of wrote it the way I remembered writing things from...

    I'm working on a project that includes a web-based message board.

    In the beginning, I just wanted simple HTML with no-JS fallback, and I kind of wrote it the way I remembered writing things from 10+ years ago, only using new JS features when absolutely necessary.

    I remembered going to the Museum of Fine Arts in Boston to see a digital art exhibit, which included several 90s websites, complete with CRTs, beige-boxes, Windows 95, and Netscape 3.x Gold.

    This made me wonder, would my site work with that old classic? What about IE6, Opera 3? I've used the web so much, I have so many fond memories of older browsers, probably the same idea was had by the museum peeps.

    So I found a copy, it wasn't hard, and it ran great on Wine. I started testing. It didn't work, there were many JS error messages. And I started fixing them one by one. I peppered my code with debug statements, and had the templater change their output method between alert(), console.log(), and document.title=.

    I'm still working on it after several years, and by now the browser compatibility is almost complete, for base feature set, at least back to 1995. :)

    5 votes
  2. acdw
    Link
    I've been doing paint-tober, which is inktober but .. in MS Paint :) Here's today's: buffallo.

    I've been doing paint-tober, which is inktober but .. in MS Paint :)

    Here's today's: buffallo.

    5 votes
  3. joplin
    Link
    I'm working on composing a new song. It will probably be (pseudo) acoustic - piano, cello, drums. (Piano is digital, drums are samples, but the cello's real!) We'll see if I can pull it off. I...

    I'm working on composing a new song. It will probably be (pseudo) acoustic - piano, cello, drums. (Piano is digital, drums are samples, but the cello's real!) We'll see if I can pull it off. I haven't written a full song in a long time, and I'm going to take my time with this one. It's instrumental and a little pensive (like most stuff I used to write). I'm trying hard to break old habits, but I feel like I'm still following some rigid patterns that I'd like to throw off.

    4 votes
  4. Erik
    Link
    Plugging away on the game we're making. We decided to go with Unity for an engine even after a lot of people here recommended Godot. And honestly I was leaning Godot pretty heavily, but I noticed...

    Plugging away on the game we're making. We decided to go with Unity for an engine even after a lot of people here recommended Godot. And honestly I was leaning Godot pretty heavily, but I noticed that when I ran into an issue implementing something in Godot, it took days of talking with someone to figure out what the problem was (playing tag on a message board). So far, everything I've had a problem with in Unity, someone has a tutorial for up and ready to go and in minutes I'm back in it.

    So, as much as I liked how much easier it was to code in Godot and that Godot is open source, for a complete newb like myself and the rest of the crew, Unity is just better. Maybe we'll revisit Godot if this actually becomes a thing for us.

    So, I've been building really basic stuff. The player controller script, basic 16x16 pixel sprite sheets and prepping them inside Unity for easy use in the TileMap tool and stuff like that. Will start on the dialog system fairly soon here while I wait for my other two coders to feel their ready to take on some work (they've coded before, but never used Unity). On the writing end we have a show bible of sorts written up with characters, terms defined and what not, which should make assigning different writers different areas of the game not feel too disjointed.

    We have our first, real time (over Discord of course) meeting with the whole team this weekend and it's pretty neat. This is probably too big of a project for "my first game," but we'll just take our time with it and enjoy it as it rolls us.

    4 votes
  5. knocklessmonster
    Link
    The ambient album I mentioned a couple weeks ago has been tentatively moved to being a soundtrack for a GZDoom mod I'm slowly working on after a little something I put together using a few Surge...

    The ambient album I mentioned a couple weeks ago has been tentatively moved to being a soundtrack for a GZDoom mod I'm slowly working on after a little something I put together using a few Surge instances runing simple FM patches in Renoise really matched the old-school Doom mood after I was just seeing what I needed to do to add custom music to a GZDoom-format wad.

    4 votes
  6. ohyran
    Link
    Working on a modern version of Guy De Maupassant's "The Dumpling" as a sort of get-to-writing project

    Working on a modern version of Guy De Maupassant's "The Dumpling" as a sort of get-to-writing project

    4 votes