5 votes

Hyperbolica devlog #6: Pushing Unity to it's limits

4 comments

  1. Qis
    Link
    Someone here raise your hand and I'll pass you a steam copy of hyperrogue, an interesting and deep roguelike game set on an infinite hyperbolic 2d plane.

    Someone here raise your hand and I'll pass you a steam copy of hyperrogue, an interesting and deep roguelike game set on an infinite hyperbolic 2d plane.

    5 votes
  2. [2]
    imperialismus
    Link
    Hyperbolica looks like a really cool game, but what is the actual gameplay loop? What is it actually about? I've seen all the dev diaries and nothing so far explains what the player will actually...

    Hyperbolica looks like a really cool game, but what is the actual gameplay loop? What is it actually about? I've seen all the dev diaries and nothing so far explains what the player will actually be doing apart from walking around unusual geometries.

    4 votes
    1. Kuromantis
      Link Parent
      I do think this guess someone gave to you that the game will not be about that much other than said walking in hyperbolic space is likely. IMO, given we've seen the character shooting some...

      I do think this guess someone gave to you that the game will not be about that much other than said walking in hyperbolic space is likely. IMO, given we've seen the character shooting some electrified-looking bubbles, done some light platforming and talking to other characters, I think it will be a mix of those things, so a mix of walking around in the hyperbolic geometry, platforming and maybe some shooting, followed with occasionally having some characters tell you what you need do to.

      1 vote
  3. Kuromantis
    Link
    A video about how the lack of engines built for hyperbolic geometry forces him to bend Unity to suit his development needs, among other technical tricks.

    A video about how the lack of engines built for hyperbolic geometry forces him to bend Unity to suit his development needs, among other technical tricks.

    1 vote