7 votes

Short campaign reccomendations?

Hi, im looking for some reccomendations of short campaigns, like 3-4 months sort of thing- I'm planning to run in 5e, but im pretty open to any other systems people can recomend- what are peoples faves, what are they playing through at the minute?

5 comments

  1. [2]
    KapteinB
    Link
    My favourite published 5e adventure happens to be a short-ish one: Waterdeep Dragon Heist. Your players will investigate the missing treasure of the previous lord of Waterdeep, and face powerful...

    My favourite published 5e adventure happens to be a short-ish one: Waterdeep Dragon Heist. Your players will investigate the missing treasure of the previous lord of Waterdeep, and face powerful factions searching for the same treasure.

    2 votes
    1. platy
      Link Parent
      that is a really good shout, unfortunately its one I've already run for this group! thankyou for the suggestion though, its probably one of the best 5e adventures imo

      that is a really good shout, unfortunately its one I've already run for this group! thankyou for the suggestion though, its probably one of the best 5e adventures imo

  2. DMBuce
    Link
    I'm kind of confused by the question. 3-4 months would mean 3 sessions for one of my old playgroups that met monthly, or 16ish sessions for another of my playgroups that met weekly. So it's kind...

    I'm kind of confused by the question. 3-4 months would mean 3 sessions for one of my old playgroups that met monthly, or 16ish sessions for another of my playgroups that met weekly. So it's kind of hard to gauge the length of the campaign you're aiming for based on that figure alone.

    That said, here is my shortlist of modules I'd like to run if I ever get a group together again. I think most of these are shorter but you could probably slot them into a longer campaign or string them together to form a longer campaign.

    • White Plume Mountain
    • The Quintissential One-Page Dungeon
    • The Mermaids' Knot
    • Skyblind Spire
    • Stop Stealing My Juices
    • Maw of Snails

    I think it would be neat to kind of mash the last three together and sprinkle in some inspiration from Mystery Flesh Pit National Park, with the Maw of Snails serving as the basis for the Flesh Pit, the rooms from Stop Stealing merged into the pit, and the Spire serving as an observation tower and emergency shutdown device for the pit, which would replace the lake and water spirit next to the Spire. Although looking at the list above again and thinking it through, maybe it would be less work to pair the Spire with The Mermaids' Knot. Hmm.

    Anyway, some honorable mentions:

    • Down Among the Dead Men
    • The Girly-Girl Dungeon
    • The Diamond of Hishep-Ratep
    • Tomb of the Donkey God
    • anything from Trilemma Adventures
    1 vote
  3. [2]
    GlassHalfHopeful
    Link
    I find the idea of a ChatGPT driven campaign as a possible entertaining venture. Lay out a framework and see what it builds. 😁

    I find the idea of a ChatGPT driven campaign as a possible entertaining venture. Lay out a framework and see what it builds. 😁

    1. Beenrak
      (edited )
      Link Parent
      That might be fine from a pure story perspective, but published adventures have much more specific content then that like encounters, skill checks, hidden information, etc. I don't think GPT...

      That might be fine from a pure story perspective, but published adventures have much more specific content then that like encounters, skill checks, hidden information, etc.

      I don't think GPT systems are quite ready to build a balanced and interesting set of encounters