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  • Showing only topics in ~games.tabletop with the tag "dungeon masters". Back to normal view / Search all groups
    1. D&D does dystopian children's fantasy: Looking for some ideas

      Hey ho, so I'm taking over running one of my existing D&D groups. I have a campaign in my pocket that I have run part of before, A dystopian Narnia. If somehow my players meet just the right...

      Hey ho, so I'm taking over running one of my existing D&D groups. I have a campaign in my pocket that I have run part of before, A dystopian Narnia. If somehow my players meet just the right overlaps of nerd and techness to have ended up here. Leave now .

      But it's really a set up for a longer campaign that I hope bridges into more worlds. I have the Narnian World really fleshed out, but if somebody feels particularly passionate and has ideas, please let me know. I can provide any detail folks would like into being asked a tricky question just helps me World build so please go for it.

      The general gist is that our adventurers are pulled by a much weakened aslan from faerun or whatever default world we start from into Narnia. There they find it has been a thousand years of winter and rule by The White Witch. I'm familiar enough with the lore that if they decide to leave the country of Narnia or seek out another witch as an ally I have some options. Hopefully they save the day and free Narnia from Christmas-less winter. (I'm leaning hard into all the broad references to mythology in Narnia, Dionysus and the Maenads, the River God

      If they do, they will receive a set of the magic rings used in The magician's nephew to allow people to pop between Narnia and the wood between the worlds. Allowing them to hop into other stories that have been similarly messed up.

      I am looking for One Big Idea But also some other suggestions

      1. The suggestions I'm looking for are other stories from about the same realm of stories that could be similarly messed up, ideas I had included Dinotopia, Wrinkle in Time, The Rats of NIMH, maybe one of the Discworld stories (I feel like half of those characters would be self aware) particularly thinking middle grade books with a dip towards children's or younger YA stuff, particularly fantasy stories, particularly those with some nostalgia for my fellow millennial PCs. I don't want to touch Harry Potter.

      2. My idea for the reason why the story went wrong is that someone is rewriting it, possibly due to hating children or hating happy endings or something. I wanted a BBEG but I can't think of one. Umbridge is out for the Harry Potter reasons, but who else would go to the trouble? I am planning on the villain having acquired "magical book mcguffin" (that I also need to figure out) that's letting them do this. I like the idea of a villain who gets a lot of power but uses it in such a petty way, to rewrite children's stories

      It'll take a long time to get out of Narnia, we don't play very often, and we may not continue depending on how players feel but as someone who's worked this idea over and over in their head for a while, I would love to get past these things.

      15 votes
    2. How do you design a dungeon with a lot of backtracking for the purposes of puzzle solving?

      Hi DnD friends, I'm tackling a new DM challenge and could use some guidance. I'm designing a dungeon where humanoid beavers are attempting to awaken a sleeping god. Their efforts get derailed when...

      Hi DnD friends,

      I'm tackling a new DM challenge and could use some guidance. I'm designing a dungeon where humanoid beavers are attempting to awaken a sleeping god. Their efforts get derailed when they offer the god a magical plant that overgrows their entire base, warping the rooms and fusing many surviving beavers into half-plant, half-beaver creatures.

      Since our group is relatively new, I've found that combat can be a bit slow. To speed things up and make combat more dynamic, I want to include environmental elements and traps—things like shelves that can be pushed over or a chandelier that can be dropped on enemies. I hope this will make the players feel more impactful when they pull off creative moves.

      I plan to design a large building that encourages investigation, puzzle solving, and backtracking. My goal is for the players to get familiar with the map before combat, allowing them to discover useful items or environmental features they can take advantage of when enemies appear.

      Since I've never done anything like this, I'm seeking advice on how to approach the design. Are there common pitfalls I should avoid to keep the building fun? How large should the maps be if I want to run this over 3 sessions, each about 3 hours long? And what types of puzzles would fit well in this environment?

      Thanks a ton for your ideas! I’m already feeling like I may be reaching too high, but I’m excited to give it a shot!

      17 votes
    3. D&D: How do NPCs die?

      DMs, how do you decide if an NPC dies at 0HP (like a monster) or drops unconscious and starts making death saves (like a PC)? I'm a newish DM (been playing off and on for 10 years but never run a...

      DMs, how do you decide if an NPC dies at 0HP (like a monster) or drops unconscious and starts making death saves (like a PC)? I'm a newish DM (been playing off and on for 10 years but never run a campaign that had legs until now), and our last session ended with the death of a recently-introduced barbarian NPC at the hands of another barbarian NPC. I made some other missteps but the big one seems to be this death - some of the players were shocked that barb #2 had done enough damage to kill barb #1 outright. I just had #1 die because she hit 0HP, and it hadn't really occurred to me that she should have gotten death saves.

      Any rules of thumb for how you handle NPC death/dying? Or, if you're a player, how you would expect/like to see it handled? Happy to provide more context if desired.

      Thanks!

      9 votes
    4. GMs: Collaborative worldbuilding

      GMs: do you have any gaps in the worldbuilding of your setting that you're looking for help filling? Post them here! In case it wasn't already clear, I need help as well. My setting is a...

      GMs: do you have any gaps in the worldbuilding of your setting that you're looking for help filling? Post them here!

      In case it wasn't already clear, I need help as well. My setting is a near-future hybrid of Shadowrun and Cyberpunk, in 5e. There are two major gaps. First, in my setting North America has fractured into a handful of nations - but the middle part split into a radioactive wasteland and a loose coalition of city states. What locations might be concealed in the wasteland? (A fallout vault-like society living in the NORAD mountains of Colorado?) Which city states would have survived and what would their character be?

      I also need ideas for more megacorporate factions.

      Here is the work in progress for the setting, if you're interested.

      Help me and I promise I'll help you!

      13 votes
    5. My experience making maps when I run games or: How I learned to start worrying and hate city maps

      While there were conversations about this in the past, those were much more generalized. Now, I personally don't have issues creating world maps, regional maps, or 'battle' maps, as it were, but...

      While there were conversations about this in the past, those were much more generalized.

      Now, I personally don't have issues creating world maps, regional maps, or 'battle' maps, as it were, but when it comes to city maps... I'm consistently at a loss. That said, I don't want this to just be me begging and whining into the void about how I can't find something that I prefer to make city maps in, so here's what I've used and would recommend over the past 15 years or so:

      Of these, I definitely recommend Wonderdraft the most. I think if you put in enough time and effort, Photoshop can turn out better (and most detailed), but if you're interested in a style that Wonderdraft has support (and assets) for, it's pretty much perfect. It's a one-time cost, has been getting consistent updates and support since it was in beta years ago, and the community assets are pretty much unending. The one caveat to Wonderdraft is that if you want to make an absolute behemoth of a map (like I'm apt to do), it will eat some serious resources and can begin to lag, due to how it handles each individual tree/mountain/path as a singular, editable asset.

      Campaign Cartographer is an oldie that I tried about ten years ago, had some success with (mostly in how it designed continent outlines and things), but just didn't feel like it had enough malleability to create things the way I saw fit.

      • Region/Continent Maps: Wonderdraft, Photoshop, Inkarnate

      I think everything I said about world maps applies here, as well. I haven't used Inkarnate in the better part of a decade, but I know the free version was very limiting and there were some concerns about the company 'owning' anything you created in the program. That said, a brief look at it now makes it look like a more closed-off version of Wonderdraft, but with a subscription instead of a one-time purchase.

      • Battle Maps: Dungeondraft, Photoshop, a plethora of generators that I can't even begin to remember dating back 10+ years

      Before Dungeondraft, I pretty much hated making maps for combat. Early in my GMing 'career', I would just have a blank canvas on Roll20 and draw on details as it was needed, and eventually I just pivoted completely to theater of the mind for all of my combat. And then Dungeondraft rolled around, and it was pretty quick to export from there, incredibly quick to import to Foundry (with a module), and Just WorkedTM. Before that, I did occasionally try and make things in Photoshop, and would follow tutorials from time to time, but it was all just so time-consuming, and with a lot of asset hunting if you wanted consistent art style and detail to what you were doing. It was just so much.

      Which, of course, brings me to...

      Ah, the problems. So, I tried to make city maps in Wonderdraft, but it's very obvious that it was built for a larger scale, and there are a lot of 'hacks' (or workarounds, I guess?) you need to do to make it work, and it can be frustrating and very time-consuming, as there's nothing there to really automate the process at all. For example, Wonderdraft has this beautiful 'paint brush' for assets such as trees or mountains that will 'spatter' them across a set radius, with a set density, etc. This is very helpful for something random like forests, but essentially useless for placing buildings. Dungeondraft is a little better in this regard, but has the opposite issue: Everything is too 'small' and focuses on more grid-based, rigid design, given that it's built for, well, dungeons. And battle maps in general.

      I purchased City Designer 3 (along with a big pack of Campaign Cartographer add-ons) as part of a Humble Bundle a while ago, and I kind of enjoyed it, but it really felt like the amount of effort required wasn't worth the end result, which - at best - would be using art assets designed to give the feel of the maps from D&D 5E. And even then, that limited the asset options because it didn't seem like there was a lot of additional third party support for the program (which is definitely showing age). That said, it's the only one I've used that seemed able to handle good building placement along roads, able to do it automatically. That said, Photoshop?

      Probably the best time I had making city maps. I had to stylize them, but with enough ingenuity, good knowledge of automation (through recording Actions), and following some art style tutorials, you can make a "cheap" city map that's able to have a lot of variation. If you're interested in map design in Photoshop, I highly recommend the tutorials of Jonathan Roberts, who is very much my 'gold standard' for map creation. Unfortunately, he doesn't really update his site any more, and some of the tutorials show their age, but all of the content there is still great.

      Then, we have generators. The ones linked above are the best ones I've found, though the city ones leave a lot to be desired as far as graphics and specific details go. But the village generator for small towns and the like? Beautiful. It's genuinely just a perfect little generator if you don't care all that much about the specifics of the map. So, for most towns and villages, it's fine. But what if it's a town built up against a mountain, that sprouted up around a mine? Well... that's not gonna work. What if it's a town that's split on two sides of a river, protecting passage? No such luck. A swamp town, or one in tree-tops? No, not really gonna work all that well.

      And just last year, I was turned towards AI generation here on tildes, thanks to @atomicshoreline and his fairly extended description of how to set things up. But, I eventually gave up bothering him after my old video card kept having VRAM issues with only 8GB.

      I have seen some very good city maps made in Inkarnate, but I don't know that I'm interested in something that has a yearly subscription, and I can imagine it being very frustrating long-term to invest in something that I've seen issues with in the past.

      So, all of this is to say that I really enjoy making detailed content for my world, but I've always had issues with cities. There's just so much content that needs to be hand-placed in almost every program, and even an un-finished city has taken me well over a hundred hours in Dungeondraft, and that was with me still actively hating looking at it..

      So, if anyone has other suggestions, I am quite literally always searching for new ways to make city maps, and I've tried just about every suggestion given to me at least once, often to the detriment of my bank account.

      Oh, if someone can think of a better title to this post and wants to change it, please be my guest. I just wanted to contribute my knowledge and recommendations, rather than just throw a "give suggestions" post out into the ether, and wasn't sure how to phrase that.

      25 votes
    6. Feedback on boss monster for tonight's DnD session

      Hello tabletop peeps! I have completed a monster design for my first ever boss creature, and I wanted to get some quick feedback. This is all based on a previous post where I got ideas from y'all,...

      Hello tabletop peeps! I have completed a monster design for my first ever boss creature, and I wanted to get some quick feedback. This is all based on a previous post where I got ideas from y'all, here: https://tildes.net/~games.tabletop/1cjn/designing_my_first_dnd_boss_fight_with_a_giant_mimic_5x_lvl_5_characters

      Players are a group of 5 lvl 5 characters, fairly magic heavy and lower hp overall.

      The boss creature is a mimic that appears to be a large stone fountain with blood in it. If a PC touches it or stabs it, then they (or their weapon) will be grappled for the start of combat. At that point, the mimic will sprout 6 tentacles that each can travel up to 40ft from the main body and wield a weapon. All tentacles will operate on the same turn as the main body.

      Healing Pool in the boss room

      The boss room is a large room with a pool in it where blood is mixed with water that has flowed over a magic crystal to produce a healing solution. The idea is that the PCs will figure out that they can either heal themselves by dipping into the pool, prevent the boss from getting close to the pool, or that they can break the magic crystal to prevent the boss from healing. Several of the boss abilities reference this pool.

      Mimic main body:

      STR 16 (+3)
      DEX 10 (+0)
      CON 20 (+5)
      INT 16 (+3)
      WIS 12 (+1)
      CHA 8 (-1)

      HP 200
      Main body loses 20hp if a tentacle dies

      Armor Class: 13
      Speed: 15 ft
      Proficiency Bonus: 2
      Damage Resistances: None
      Immunities: Poison, Acid, Sleep, Charm

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Spew Blood: Begin charging up blood, PCs can see mouth direction. At the beginning of next turn, spew acidic blood in a 180 degree arc for 30 ft. Deals 3d6 acid damage, half damage on DEX 14 save. Mimic main body cannot do anything on its next turn as it recovers.
      Chomp: +5 to hit. 1d12+3 piercing damage
      Charge: If no arms are left, it will spew blood from the back and charge at a target. Increase speed to 45ft, and deal (+5 to hit) 4d6+3 bludgeoning damage to a target. Dex15 save for half damage.

      Sword Tentacle (x3)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Slice: +5 to hit. 1d8+3 slashing damage

      Shield Tentacle (x1)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Shield Bash: +5 to hit. 1d4 + 3 bludgeoning damage
      Defend: As a reaction, give disadvantage to an attack when an ally 5ft away is attacked

      Crossbow Tentacle (x1)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Heavy Crossbow shot: +2 to hit. 1d10 piercing damage

      Handy Tentacle (x1)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire. Cannot harden when grappling a PC.
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Grapple: +5 to hit. Grab a target, they can avoid it with a DC16 strength saving throw. If the target is successfully grappled, they can escape with a DC14 strength save at the start of their turn.
      Squeeze: If a target is grappled, squeeze them for 1d6+3 bludgeoning damage.
      Throw juice: If the healing pool is within range, scoop up a handful of purple juice and throw it at a skeleton to resurrect it.

      Potential Adds

      There are two skeletons in the room that can be resurrected by the Handy Tentacle with it's "throw juice" ability, should the fight is too easy for the PCs or they are hanging back too far. These adds are Boneknights from page 6 on this link: https://www.gmbinder.com/share/-Mv5UKsPhrHkBqSf9vo1

      Conclusion and Questions

      Is this a fun boss? I aim to have the tentacles each fighting a different person, so I don't think I'll wipe the party out too quickly, but I know of the mystical "action economy" and I might be overdoing things.

      Also, how do I rate the CR of such a creature? And how much gold should a party earn for such a fight? Thanks for helping out a new DM!

      20 votes
    7. Designing my first DnD boss fight with a giant mimic (5x lvl 5 characters)

      Hello tabletop community, I am designing my first ever boss fight, meant to really challenge my players. I don't want to kill any of them off since we're all new and it feels weird to lose a...

      Hello tabletop community,

      I am designing my first ever boss fight, meant to really challenge my players. I don't want to kill any of them off since we're all new and it feels weird to lose a character, but I also want it to feel threatening. I could use some advice about how to execute this situation:

      Boss is a big mimic disguised as a blood fountain with 6 long tentacle arms, each of which will be it's own figure on the board that can be up to 3 tiles from the 3x3 mimic figure.

      Four of the tentacles have weapons that can deal 2d6 damage and have 30hp AC11 (roughly making it in line with a Brown Bear for threat and HP). They can grapple (squeeze the target) instead for 1d8 damage per turn, escapable on DC13 strength.

      Two of the tentacles have shield-like hard points that defend neighboring enemies by giving disadvantage on attack rolls against them. AC14 HP30. I couldn't find anything to base these on for an encounter designer app.

      Main body has low movement (10ft), and has 200hp AC19, and loses 20hp per tentacle lost. It has a bite attack +6 to hit 2d8. It also floods blood through sections of the room, forcing player movement and dealing 2d8 poison damage. I based it on a Roper for difficulty and attacks.

      I think this combination creature would provide a very interesting and movement focused fight, but I'm very new to DM'ing and I'm afraid of accidentally killing the players.

      My questions are: (1) How do I avoid accidentally killing everyone? (2) Is this fight too hard for a newbie group of 5 new players? (3) Any other cool ideas I didn't think of?

      9 votes
    8. DnD 5e - Looking for advice on Haunted House monster difficulty for a level 5 party

      Hello Tildes community, I am soon going to DM my second ever mini-session for a small group of fairly new players. I'd like to send the group into a haunted tavern that has an unusually...

      Hello Tildes community,

      I am soon going to DM my second ever mini-session for a small group of fairly new players. I'd like to send the group into a haunted tavern that has an unusually intelligent mimic in the basement that has been eating tourists that pass through, leaving behind undead creatures throughout the basement.

      My primary goal with this is to help the players (most pretty new) understand how to conserve their magic instead of firing it all off in each battle, so I wanted to prevent them from long resting. I figure I could magically lock them inside when they arrive, and then let them learn that if they should rest, previously killed undead creatures (like Minotaur Skeleton or zombies) resurrect after about an hour.

      I am looking for two pieces of advice. First, I'd like to know good creatures to put into the dungeon that would provide a challenge, but not be too devastating. I looked at Wraith, for example, but a Wraith could easily one-shot any of the casters in the group and instantly kill them, which isn't fun. What should I be using instead? Remember that each individual fight doesn't need to be too hard, I just want the group to start feeling the strain of resources getting exhausted.

      Secondly, the primary DM (who I am running a single session for) has said I can level up the party to 6 during the dungeon. Does this essentially heal the whole party and refresh their spell slots, ala most RPG games? I'm a bit confused how this part would work, tbh.

      Thanks for your help, and big thanks to everyone who answered my last question about a Kobold Brewery. It was a blast, and the party loved it, particularly some of the traps that y'all came up with. By the time the party escaped, the entire brewery was on fire, which was amazing.

      Appreciate your help!

      8 votes
    9. Let's discuss poorly-crafted or niche magic items

      Artificer school is rough. You have to learn so many ways to manipulate magic forces and try to shove it all into small items. Sometimes it doesn't work as well as hoped. Even if every student...

      Artificer school is rough. You have to learn so many ways to manipulate magic forces and try to shove it all into small items. Sometimes it doesn't work as well as hoped. Even if every student gives it their best effort, someone has to be the worst passing student in the class.

      In my campaigns, I try to explore this concept by adding niche items or items of student project quality. Often times these items end up adding quite a bit of fun to the lower levels before access to "real" magic items is available.

      I would love to throw this idea out to the world and maybe get a bigger collection of these items for all of the Tildes DMs to use in their campaigns if they fit in the setting.

      27 votes
    10. DM/GMs, what map making tools do you use?

      What tools do you use to make maps for your table? I've tried looking and I have found a few decent generators, but I'm really looking for a making tool I already have a general layout in my head...

      What tools do you use to make maps for your table?

      I've tried looking and I have found a few decent generators, but I'm really looking for a making tool I already have a general layout in my head of what the city/region/continent but I can't draw for shit, and I want to find a tool that makes this easy? Makes it look nice, makes it easy to add points of interest and features, etc.

      What do you use?

      Edit: for clarification, this is for city/region maps, not battlemaps.

      23 votes
    11. What sort of traps would Kobolds set up around a brewery? (new DM)

      I recently got some superb advice here on making a fun brewery adventure, and I had a few more questions for the more experienced DMs out there. To reiterate, I am DMing a group of lvl 3...

      I recently got some superb advice here on making a fun brewery adventure, and I had a few more questions for the more experienced DMs out there. To reiterate, I am DMing a group of lvl 3 characters for only 1-2 sessions so I can learn the ropes, and I would like to include some fun traps they need to look out for. I'd love to also make sure that everyone gets a chance to contribute, and not just have the rogue (our most experienced player) do all the detection and disarming.

      What sort of things would be fun to set up so that players would all need to watch their step, but could also contribute a bit?

      Party has a bard, ranger, druid, and rogue.

      23 votes
    12. First experience as a DM, I'd like to take a party of level 3 characters to a quick journey to Sigil. What sort of creatures might work at a brewery within the City of Doors?

      I've been participating in my first DnD sessions with a friend, and I'm greatly enjoying it. I've asked permission to DM a single session to get my feet wet, and one place I've always loved (since...

      I've been participating in my first DnD sessions with a friend, and I'm greatly enjoying it. I've asked permission to DM a single session to get my feet wet, and one place I've always loved (since Planescape Torment) is Sigil. I'd love to have my party wind up there as they sleep, then have them try to learn how to get back home.

      I thought it might be fun to have a heist of sorts where they need to get into a brewery to steal some items. I'd like to have some creatures working there that they could fight (if thievery goes wrong), but also some bigger creatures they might be able to avoid in the narrow hallways.

      What might be some good options? I've looked at goblins with an ogre moving barrels around, or perhaps some Kua-Toa creatures.

      20 votes
    13. Professional Game Mastering Feasibility Survey

      Hello Everyone! I am currently doing research on the TTRPG community, specifically the feasibility of professional game mastering. I have a survey for players and a survey for Game Masters. These...

      Hello Everyone!

      I am currently doing research on the TTRPG community, specifically the feasibility of professional game mastering. I have a survey for players and a survey for Game Masters. These surveys are system agnostic and are for everyone who plays TTRPG's. Please fill in the survey(s) that apply to you!

      GM Survey - https://forms.gle/GVCQ6EfxGJPwt5so6

      Player Survey - https://forms.gle/y5a3UmC4gfADrjdX6

      7 votes
    14. I am officially a DM now!

      This is a follow up to this discussion from the other day where I was getting ready to DM my first session of 5e. tl;dr from that is that I was chosen to be the DM by my group and we're playing...

      This is a follow up to this discussion from the other day where I was getting ready to DM my first session of 5e. tl;dr from that is that I was chosen to be the DM by my group and we're playing through the Essentials Kit campaign, albeit with certain elements tweaked to give it more flavor.

      Our first game was last night and I think I crushed it. Typical of our group we got a later start than intended, so we only made it through most of a single quest. But man it was so much fun. I was expecting the group to go routes I hadn't expected, but I really didn't account for them splitting the group...whoops.

      Basically the first quest was to retrieve an elderly woman from a windmill. When they arrive, the windmill is under attack by a manticore. In my head the solutions were A) fight it there, B) distract it and save the woman, or C) go hunt with it for food.

      The group ultimately chose all 3. One character started telling the Manticore riddles while another snuck around behind the windmill to try to get the woman out of the house. But conveniently the window was too small. It culminated in the Manticore going hunting with a Harengon alone, the rest of the group realizing what a bad idea that was and then shadowing them. And then ultimately the group jumped the Manticore and we had our first encounter. Thankfully I had nerfed the Manticore's health about 40%, so it was a pretty easy fight.

      The weakest part was definitely the combat. I was never any good at that as a player, so me running it was a little rocky. But nobody died, everyone got to participate, and they defeated the Manticore at about the right speed to keep it interesting. The best was just the roleplaying. I got to play as 3 distinct characters (the starting zone guide character, the Manticore, and the old lady) and had a blast. The old lady's voice slowly slipped into a Terry Jones inspired cockney woman's voice, which is just so much fun to do.

      Long story short, everything went really, really well. I know what did and didn't work, so I'll be adjusting accordingly for next session. Although very little didn't work. I was really pleased. And since we didn't even entirely finish the first quest (the turn-in part at least), I still have a quest/dungeon written up that I can use for next week.

      25 votes
    15. DMing my first session of D&D 5e tomorrow night

      Some brief backstory that is super common, I'm sure. I played 5e with some friends before the pandemic and that broke the group up, of course. Then our DM moved away so we've been without D&D...

      Some brief backstory that is super common, I'm sure. I played 5e with some friends before the pandemic and that broke the group up, of course. Then our DM moved away so we've been without D&D since 2019 or so. I was recently nominated to be our DM because none of us knows how to do it and they all thought I'd be a good fit. Which is great because I love world-building, playing characters, and writing stories.

      But I'm nervous because I was barely competent at playing the game to begin with (aside from getting into character), let alone DMing it. The whole group was, really. Because of the pandemic we're effectively all starting over as new players. So I've got a forgiving group to DM, that's for sure.

      To help me out, I bought the Essentials Kit and am building our first couple of sessions around that, albeit it pretty heavily modified. I kept the setting and one quest, but already created a custom quest with a mini-dungeon for them. Also managed to inject my favorite played character as the central giver of quests and backstory within the game. Sir Lord Craymond Zephyrson Ponce IV, former heir to Ponce fortune and originator of the Ponce-y Scheme. Think foghorn leghorn meets 1800s railroad tycoon meets Trump. Not a nice man at all.

      Honestly I started modifying the pre-built way quicker than I expected. My original plan was to play it by the book for the first couple of nights, but ideas kept popping in my head and I just ran with it. Then I started creating a windmill out of popsicle sticks and tiny rocks. I think DMing might be a gateway drug to greater creativity expressed through arts and crafts!

      Our first session is tomorrow night and I've been feverishly writing complicated notes in OneNote. I've got a notebook for each session. Then a section for The main outline, quests, NPCs, locations, encounters. Then pages for each individual item under that category. Then I'm using the nifty "Link to Paragraph" tool to let me quickly jump between pages. Here's a screenshot to show what I've put together -- https://imgur.com/a/yA6IYUJ I think eventually, after a few sessions, the notes will be more condensed, giving way to more improvisational storytelling. Between chatGPT and old fashioned generator sites that can crank out NPCs, dungeons, encounters, etc. I think it'll be a lot easier if I can work toward just having a simple outline for a given session and let the tooling and my imagination do the rest on the fly.

      Anyway, any general advice for a new DM?

      33 votes
    16. DMs and GMs what tool or tools do you use for world building?

      I'm starting a new campaign soon and I plan to create a homebrew setting and story like I've done in the past. I've used a combination of Google Docs, Evernote, and other general purpose tools for...

      I'm starting a new campaign soon and I plan to create a homebrew setting and story like I've done in the past. I've used a combination of Google Docs, Evernote, and other general purpose tools for other settings and campaigns. Does anyone use something like World Anvil or Legend Keeper? Something else?

      I'm still in the brainstorming stage of world building, and I'd like a place to collect my thoughts and plans. Ideally I'd be able to easily convert that into something searchable and updateable when it's time to actually play in the setting.

      Do you use a single tool for creating maps, NPCs, plot points, history, and adventures? Or do you have a suite of tools you find works well to cover all those aspects?

      29 votes
    17. GMs: What do you do when a player doesn't show up?

      I think this has to be one of the oldest questions there is in the TTRPG world, but I wanted to see if the general consensus has changed with the rise of virtual tabletops. When you have a player...

      I think this has to be one of the oldest questions there is in the TTRPG world, but I wanted to see if the general consensus has changed with the rise of virtual tabletops.

      When you have a player cancel on you, do you skip the session, or play without them?

      What is your reasoning behind your decision?

      Personally, I always play without them. This is a change from when I first started DM'ing, as back then I wanted to be 'fair' to my players. As I left University and went into work however, waiting until everyone was able to play became such a rare thing that it would mean hardly ever playing.

      34 votes
    18. Short campaign reccomendations?

      Hi, im looking for some reccomendations of short campaigns, like 3-4 months sort of thing- I'm planning to run in 5e, but im pretty open to any other systems people can recomend- what are peoples...

      Hi, im looking for some reccomendations of short campaigns, like 3-4 months sort of thing- I'm planning to run in 5e, but im pretty open to any other systems people can recomend- what are peoples faves, what are they playing through at the minute?

      7 votes
    19. With Map in hand : Finding maps for your VTT RPG

      I've been GMing games for years and over the last few transitioned to Online VTT, first Cypher System, then PF2e. My first online campaign was a little off the wall, magic versus technology,...

      I've been GMing games for years and over the last few transitioned to Online VTT, first Cypher System, then PF2e. My first online campaign was a little off the wall, magic versus technology, barbarian party learning that guns and space battles were a thing, aliens and robotic overloads.

      What's more my party tended to blow up stuff and wreck most maps in one session, so in the end I got into making maps or desperately looking for maps everywhere I could.

      So, I thought maybe people could use some of what I've found in their own searches (disclaimer, I don't sell any of my maps, free to all, and I have no connection with any of the pay-for ones, but I've subscribed to most of them at one time or another!)

      Map Tools

      The idea in VTT RPG is to make a map image and import that into your game tool (Such as Roll20 or Foundry) then overlay tiles, tokens, walls etc onto it. The single map image is most, if not all of what you need.

      This is just a short list of what I have tried, lots more than this out there.
      • Dungeondraft One of the best mapping programs and the one I use the most. Offline and stand alone, also encompasses a good default art style of the base assets
      • Inkarnate Online tool that requires a subscription, pretty good, I started out with it and sill occasionally use to make world maps rather than battle maps but can do both.
      • Wonderdraft Dungeondraft but for world maps. I do not make enough of these to have warranted buying it so never tried it
      • Dungeon Alchemist A "AI" driven map creator in Early Access. Can knock out stuff in seconds but I don't like the art style. Good if you need a dungeon in 5 minutes

      Map styles

      There are a couple of popular styles if you are picky about that sort of thing, though mostly important if you want to make your own maps and are looking for asset packs.

      The asset styles you find seem to fall in roughly two forms:

      • Dungeondraft default style. Flat. Line art, less detail
      • Forgotten Adventures (short form FA) Still hand drawn (not rendered) but more detailed computer art style

      Some people prefer the first style due to simplicity, others like the second but some may find it more gamey.

      There is also the "rendered" style that Dungeon Alchemist uses, but that's REALLY gamey to my eyes. I believe there are third party libraries for it but never really looked.

      Lastly, there is the unique art style of hard drawn art that lots of artist draw their battle maps in.

      When I chose a style I went Forgotten Adventures. You can't really mix the two main ones when making your own map, looks horrible. I also found that of the various styles, FA could be matched with many hand drawn styles.

      Maps

      Ok the meat, and what I meant to post before I got side tracked!

      Note most of the sites I am posting above can be used offline on a table top game by just printing the maps out, though I've never tried this.

      My own maps tend heavily towards space and the magic/tech mix due to the campaign. They are in the Forgotten Adventures style. Free to use, including the ones on my Patreon (DON'T SUBSCRIBE TO IT! I started working on making more maps but then got too involved in GMing the game and ran out of time)

      • My main free library ~35 maps, space, ground, some bunkers and others. All in WEBP for faster loading
      • My Patreon, no subscribe! Only take! Only a few maps and then the campaign finished, space ships mostly and then it gets weird if you go back further and find it was a MMORPG Kit tutorial Patreon :/

      Other peoples maps amazing I've found!

      Science Fiction or Modern

      These maps cover mostly futuristic themes such as cyberpunk, world war 2, space ships and so on
      • Hyperdrive Fleet An AMAZING selection of space ships, engine rooms, and space shipy related stuff.
      • Moonlight Maps Scifi A paired Patreon channel to the Moonlight below but for scifi maps. Building interiors, some assets (Vehicles for example), space forests, malls. Flatish style with few shadows?
      • de-Zigner Um, steam punk art? Really cool hand drawn art style, I guess has a mix between modern punk and undead fantasy things.
      • Cracked|Compass This is not the entire library for this mapper, but they do some AMAZING World War 2 maps and several are available on their Inkarnate page. More are available on Reddit in various posts

      Fantasy

      Basic fantasy maps, ruins, temples and the like. Useful for most games
      • Forgotten Adventures A medium size collection of Fantasy maps with some great maps, and has some integration with Foundry complete with walls and actions to switch out parts of some maps on the fly (if you are into that sort of thing)
      • Limithron Lots of pirate ships, islands, water and sea based maps, boats, whales.
      • Cze and Peku Fantasy stuff, hand drawn so may not fit with your campaign style but a LOT of art, A little closer to the Dungeondraft style than FA, LOTS of fantasy stuff, temples, ruins, some ships.
      • Moonlight Maps Again generic (good) fantasy stuff, temples, ruins, villages. Lot of art available, style is of the school of flat line art more than anything.
      • Tom Cartos Has a large asset library which pairs well with FA assets but the maps are what we are here for. Has been expanding recently into 3D scene pictures to accompany the maps recently. Lots of temples, dungeons, inns, villages etc.
      • Bearworks FA style? Lots of fantasy items, had a lot of desert maps which is what I was attracted to. Otherwise standard dungeons and ruins. They do come in very high PPI if required
      • Seafoot games Lots of maps here in a flat DD style. Got some audio mixs. I used their shipwreck maps for a while.
      • Stained Karbon Very stylistic cartoon hand drawn maps of the most bizarre stuff. I've grabbed a few of the free ones but never had the chance to use them. If you need a sword driven through 4 maps of various styles of terrain, then this is the map maker for you
      • Ataraxian Bear VERY clean lined cartoon maps, lots of water and islands. Slightly different style from most but still very nice art so unless you are fussy there are some nice maps here!
      • Borough Bound Some large scale project maps here, as in entire cities with all the moving parts, campaign information, stories, multiple parts of the city etc. You can grab a selection and have a entire city for your players to explore.

      Speciality environments

      These are specific mappers that may concentrate on one unique game theme
      • Gamers Cortex Lots of battle maps of flying wooden sailing ships, all with wings, above and below decks images. They are also beginning to include Foundry VTT files with walls and lights.

      Phased Battle Maps

      Ok this is a niche thing, most of these mappers make various map types, scifi, modern or fantasy, but what sets them aside is the maps come in variants, phases, so you can change the map over time, say every combat round, as the environment changes. Water flowing in and flooding a village, a fire burning down a town hall, bridges breaking etc.
      • Domille's Wondrous Works The main reason Phased battle maps exist! DWW has a lot of these but also has an addon for Foundry to help you use them. I've used a lot of their maps over the years and found the addon stable and works well. Drawn in their own hand drawn art style.
      • Balatro A good alternative to DWW above, lots of maps, Nice style similar to FA in the later maps, more like Dungeondraft in earlier. Boat battles, buildings struck my lightening. List goes on

      Asset Libraries

      Collections of assets to be used when MAKING maps
      • Forgotten Adventures the main alternative for most map makers to the default assets. This is an amazing selection of art,
      • White Fox Works basically just an asset library all matching the FA assets nicely. They started I believe to fill the gaps of FA assets and have done some REALLY well... ALong with FA this is the single most important asset library in my toolkit.
      • Tom Cartos Mentioned in maps but he has a asset library that pairs well with the FA style. Mostly Fantasy but a small section is scifi which I abused a lot in my maps.
      • Hellscape Assets Mostly scifi assets, does not fit the FA style all that well but has a lot of art so may be worth trying. May work with DD style? Some maps, some modern stuff
      • Captain Tom Asset Emporium Amazing Sci-Fi asset packs, many options but a little flatter than FA assets. Can be made to work with FA but more like the DD style

      Tokens

      Ok forgot about these, tokens for player and NPCS!
      • Forgotten Adventures Again FA! Lots of tokens, monsters etc. Lots are free and variants cost money
      • The League of Raconteur Explorers (LORE) A mixture of assets, scifi, maybe steampunk-ish. All really nice and varied. The assets are available FREE from their discord but the Patreon allows you to support the artist and download the assets in a better format and nicely catalogued
      • de-Zigner Some amazing tokens, very stylistic so may not match other token you are using unless you use these for the entire campaign, and honestly you could. Plague zombies, cyber warriors and cyborgs. Lots to unpack here.

      Animations

      Animated movies/gifs etc that can be overlaid on your maps to provide some bling. Fire, explosions etc
      • JB2A Animations If you want to animate spells etc in your game I've only tried JB2A. Free ones and endless updated every month! There may be others but I never needed to look!

      There is more than this of course, but I just wanted to put down what I'd found. Hope it helps someone!

      18 votes
    20. My first DnD character died. What should I do next?

      I've been playing a Tomb of Annihilation campaign with some friends the past few months, and we are all relatively new players (each of us having played about one campaign before). As far as I...

      I've been playing a Tomb of Annihilation campaign with some friends the past few months, and we are all relatively new players (each of us having played about one campaign before). As far as I know this is the first time any of us have been in a campaign where a PC dies. My level 4 wizard was suddenly and violently killed by a flesh golem.

      None of us are exactly sure how to proceed, and there's some disagreement. A few of the people in my party think that any new character should be a level or two behind the party in order to further dis-incentivize dying. I personally think that is too harsh, and luckily it seems like we are reaching a consensus that my new character should be the same level, but I shouldn't be able to play as the same race and class.

      This seems more or less reasonable to me, although to be honest I really enjoyed playing as a wizard so I wouldn't have minded doing so again. I'm mainly curious to hear how you all handle character deaths, and any tips you might have for making a new character mid-campaign.

      10 votes
    21. As a DM, I kinda hate Dungeons & Dragons 5th Edition

      I hate that enemies have so low armor class. In earlier editions, you had to be tactical, use flanking manoeuvres and charge attacks, prepare the right support spells, maybe even pick the Weapon...

      I hate that enemies have so low armor class. In earlier editions, you had to be tactical, use flanking manoeuvres and charge attacks, prepare the right support spells, maybe even pick the Weapon Specialization feat for your favourite weapon. In 5e, no need; just stand wherever, roll an attack, you'll probably hit. In addition to removing much of the tactics from the game, this makes it basically impossible for enemy spellcasters to use duration spells. Good luck succeeding on 4 concentration checks per turn.

      I hate that enemies' proficiency bonus is based on their challenge rating. No high-attack low-damage monsters here. Don't worry; the tank in your party will never need healing, any level-appropriate monster needs to roll ridiculously high on the dice to hit them! Everyone else just stay in the back and lob your bloody cantrips, and the battle will be over in 3 turns.

      I hate that attack cantrips do as much damage as a weapon attack (or more). Why even have weapons at all, when your cantrips do more damage than a longsword, with better range than a crossbow.

      I hate that cantrips scale with character level. No need to learn anything new for the rest of the game, your trusty Eldritch Blast will be your most powerful attack throughout. Especially when you get access to Greater Invisibility and don't need to rely on your bloody familiar for advantage on attack rolls.

      I hate that familiars can do help actions in combat. Advantage every turn! And since they're no longer a class feature but a spell, they're also available to fighters and rogues, no multi-classing necessary. And unlike in earlier editions there are no real consequences of losing your familiar. All you lose is 10 gp worth of incense to get them back, a pittance at higher levels.

      I hate that a long rest fully restores hit points. No need to ever stay in one place for longer than 8 hours, no need to conserve spell slots to do end-of-the-day healing, heck; no need for a healer at all really! And it gets worse when they reach 3rd level and get access to Leomund's Tiny Hut, and don't even need to find a safe spot to camp.

      I hate that wild shape is basically useless in combat, due to challenge rating restrictions and the lousy selection of beasts in the Monster Manual.

      I hate that the only logical combat use of Polymorph is turning into a dinosaur. Prepare for the inevitable discussion around the table: Can my character turn into a tyrannosaurus rex, even if they've never seen one? No? But, uuuuuh, they saw a picture of one in a book at the library!

      I hate that you can use Counterspell to counterspell someone else's attempt at counterspelling your own spell.

      I hate that any character can use any skill. No need for a rogue, just hand those Thieves' Tools to the character with the highest Dexterity, they'll get that door open.

      The worst thing is that this game went through lots and lots of play-testing before it was released. The developers must have known about all of these issues and chosen not to change them, meaning that none of these are bugs; they're all features! This is how the developers intended the game to be!

      Did I forget any of your peeves about the game? Add them in the comments. Alternatively, comment with what you love about 5e, let's add some positivity to this rant.

      13 votes
    22. Tips for making a first DnD character?

      I'm starting a virtual campaign with some friends soon, and this is my first time making a DnD character (I have DMed once in the past when we were all starting out). I'm super excited and just...

      I'm starting a virtual campaign with some friends soon, and this is my first time making a DnD character (I have DMed once in the past when we were all starting out). I'm super excited and just kind of delving in now and finding all of it very fun.

      We're going to be playing the Tombs of Annihilation campaign which I understand can be a difficult one for beginners. I am right now leaning towards making a Wizard character since I think that is most in line with my irl personality and would be easiest to roleplay, but I'm kind of overwhelmed by the options available to me!

      Does anyone have tips on ways to stay organized and make sure I'm building a balanced character? Common pitfalls to avoid for a beginner? Tips for playing a wizard? I'm open to any and all suggestions, both about character design and newbie tips in general.

      11 votes
    23. Tell me about your RPG campaign

      Hey folks, I haven't posted in a hell of a long time and thought why not get this going again. So when I last posted I think my Paladin had just been basically killed off and I wrote up a druid....

      Hey folks, I haven't posted in a hell of a long time and thought why not get this going again.

      So when I last posted I think my Paladin had just been basically killed off and I wrote up a druid. Well this one has been amazingly fun to role play, being that he has lived most of his life in solitude he has no social skills and tends to do things that can be a little off at times. Our merry band of misfits had cleared a small towns problem warerats who turned out to be a family of Gnomes who lived there, while trying to console the final member of the family Rolen (my druid) felt the best way to give emotional support would be to congratulate the young Gnome on becoming the head of the family. This actually broke the whole table for about a minute, the DM sat in silence for a moment, laughed, tried to role play the distraught girl but failed epically.

      We have also got another campaign going with a few of the same guys as the bigger campaign, this one is mostly homebrew. The first character I made I really wasn't happy with so spoke to the DM and we worked out how to kill her off and introduce the new character I made, completely homebrew this one and it's again been far more fun. He is a Dwaf Shaman whose ancestors speak to him constantly, sometimes good and sometimes not so much.

      So what has been happening in your RPGs? anything big, fun or just want to chat about? painted anything cool? got new dice? anything at all.

      18 votes
    24. Character creation and the birthday paradox

      Today we had the first session of my first DnD campaign as a player. Myself and another player both showed up with clerics with a hermit background. Not only that but both of us have the deaths of...

      Today we had the first session of my first DnD campaign as a player. Myself and another player both showed up with clerics with a hermit background. Not only that but both of us have the deaths of our mothers as key backstory. (We're different races, though.) The birthday paradox is at play here. Get a half a dozen people showing up with independently created characters and you're more likely than not to have two of the same class.

      Still, it weirded me out, like we're copycating each other or something. I haven't been this weirded out since I found out another person on the cross country team had the same middle name as me. (I have a unique first and last name, so I'm not used to sharing a name with other people.) I'm probably definitely overthinking this. It doesn't help that this is my first character and I'm self conscious about the whole thing.

      Have any of you other Tilda Swintons ever had a character that was similar to another player in your party? How did you react? How did they react? Have any of you had a hermit cleric with a dead mother?

      8 votes
    25. D&D our new campaign

      howdy all, been a few weeks since I posted about our last meet for the first campaign we ran. So one of the other players has stepped up as the DM so our first DM could actually play since it was...

      howdy all, been a few weeks since I posted about our last meet for the first campaign we ran.
      So one of the other players has stepped up as the DM so our first DM could actually play since it was his idea to get us altogether in the first place, the new game is running on milestone leveling and so far feels like it will move a bit faster. Our first meet we only just survived the night, all of us having to use the death save rolls at least once each, the new DM made a comment of "If I thought you lot would roll so horridly I would have toned it down way more" but hey it made things more fun and we had to work as a damn team.

      Last night we had our 2nd meet and our first PC death. It was the rogue that tried to steal everything nailed down including the nails, he tried to pick pocket the NPC that was with us and rolled a damn 1 the NPC rolled a nat 20 and it just went from there, this was also after dealing with the big bad of the evening so spell slots had been spent and half the party kinda said he had it coming. He is brand new to RPG games so went all out with the role playing side and doing what he wants, personally I thought it was amazing he also has taken some pride in being the first to go down.

      Anyone else have something fun or cool to share about their campaign?

      16 votes
    26. The end of our first campaign

      Ive been playing D&D for the last year with life and stuff happening it's taken us a full year to finish the campaign, something that should not have taken as long as it did but honestly it's been...

      Ive been playing D&D for the last year with life and stuff happening it's taken us a full year to finish the campaign, something that should not have taken as long as it did but honestly it's been an absolute blast. I've met new friends, gotten to know a co-worker better and picked up a new hobby (mini painting) our DM has gone all out over the last few months, he started off by making 3D maps for us to play on he made tiny little styrofoam blocks and made house's, towers and all that fun stuff.

      The biggest thing be did was have a map printed, he was going to draw it all out on a king single bed sheet, got five minutes into drawing it and his wife asked "can't you find someplace to have that printed?" and this is what he came up with when we got together again.

      This thing is ridiculous in size. I've thrown in a few other photos from the night and have a small adult and cat for scale.

      21 votes
    27. Any advice for a first time DM?

      I started playing D&D a few months ago at adventure league, and I've had a ton of fun. The problem, however, is that more of my friends want to come with me than there is room for at my AL table....

      I started playing D&D a few months ago at adventure league, and I've had a ton of fun. The problem, however, is that more of my friends want to come with me than there is room for at my AL table. The solution is obviously to host my own game, so I got the starter pack and DM guide on amazon(D&D stuff is heavily discounted right now!). We decided not to use the premades, and I've already helped most of them build their own characters.

      Anyway, this will be my first time playing as the game master, and many of my friends first times playing D&D at all. Any advice to make it a smooth and fun experience?

      19 votes
    28. If a campaign gets fully derailed, how should the DM/players handle it?

      In the latest DnD 5e session, we basically invalidated about 10 sessions of prep, due to jumping over a lot of plot points. Should the DM have railroaded us a bit, or was it a good decision to...

      In the latest DnD 5e session, we basically invalidated about 10 sessions of prep, due to jumping over a lot of plot points.

      Should the DM have railroaded us a bit, or was it a good decision to just let us say fuck it, and do what we want?

      21 votes
    29. D&D latest session talk

      So our little group gained an extra player and after our last session two people were going away for sometime (married couple) so our DM came up with a fantastic way to introduce our new person,...

      So our little group gained an extra player and after our last session two people were going away for sometime (married couple) so our DM came up with a fantastic way to introduce our new person, our DM asked all of us to come up with a backstory for our characters and what he did was very creative.
      We are playing The lost mine of Phandelver, our last session we had run into a Nothic not long after we had a long rest. So our DM set the scene that our married couple would watch over us while the rest of us went to sleep, this is where the backstories we created came up. We all had reoccurring nightmares about the worst moment in our lives and had to change the pivotal point of the dream, as each of us changed the dream they would pop up into the next person to help along the way. Once the dreams were all complete we found ourselves in a 5th dream with an unknown Gnome wizard who fought a necromancer and became cursed and was the Nothic, once we broke that spell our new member joined the party.
      I should add this was the first time our DM tried anything like this and since we are all rather new to the world of table top RPG it was really great.

      So how was your last session? anything fun or not so fun happen?

      6 votes
    30. D&D has had a massive impact on my social skills

      I'm not sure what to make of this. I'd really like to hear others' experiences as well. Without getting into too much detail in the OP, I find myself constantly needing to reflect upon my actions...

      I'm not sure what to make of this. I'd really like to hear others' experiences as well.

      Without getting into too much detail in the OP, I find myself constantly needing to reflect upon my actions due to things that transpire in my group's weekly D&D sessions. I need to constantly examine and readjust my behavior so that our group can survive.

      I don't mean "survive" as in our characters, nor reflect upon my character's actions. I mean my own. The way I express myself to others. The lack of attention I have given to my teammates when they narrate their dazzling combat maneuvers. The visible disinterest in an RP dialogue that doesn't involve my character which makes my friends uncomfortable and unable to enjoy themselves. The offhand comments I make about a character, or the DM, that has a huge impact on the player (it's easy to get hurt when you put your heart into building a world or a hero and someone slights that). The time I knocked my friend's character unconscious to beat the bad guys, which resulted in him sitting there for multiple turns just watching us play. All of these things have had a real, out-of-character impact on us as a group, and have caused major conflicts.

      Our group is still going strong. We are working hard on being good friends to one another. But we're all really putting our heart into this game and it's so easy to hurt one another. It's been teaching me so much about being a patient, respectful, and "honorable" human being. I'm shocked, honestly. I hope I haven't hurt my friends too much on the road to this path.

      How about you, Tilders? Has D&D just been a game to you, or have you also found an avenue for personal growth?

      8 votes
    31. Let's talk player classes

      No, not the PC classes in your game - the classes that describe the people you play the game with. Mister Fantastic: Every single number on this player's character sheet has been optimized beyond...

      No, not the PC classes in your game - the classes that describe the people you play the game with.

      Mister Fantastic: Every single number on this player's character sheet has been optimized beyond comprehension to be at least 20% higher than you thought was possible, and it's all legal. Reading one of his sheets will teach you about traits, feats, and rules you never knew existed. Often mumbles cryptic, one-word answers while barely paying attention that end ongoing rules discussions leaving the other players with blank faces. His characters are nearly invincible except for one small key weakness (AC 26 at level 1, but with a CMD of 5). This player can typically one-shot the BBEG and reverse the party's fortunes in a single round. If he's charmed or dominated it will result in a TPK unless dealt with instantly.

      The Veteran: A quiet fellow wearing a T-Shirt that says, "Don't tell me about your character: just play." He's never flashy, and seems to do very little, content to let everyone else play and have fun. Always prepared for any situation when no one else is. More likely to aid other players than act directly. He'll only involve himself when everyone else is making a mess out of things, and when he does wake up, his ability to deal with any given situation leaves Mister Fantastic green with envy. Has been known to kill BBEGs via roleplaying. Has the ability to summon natural 20s on demand but rarely uses it. The GM often consults with him on rules issues.

      Negative Diplomacy: No matter the class or the character's abilities, whenever this player opens their mouth to talk to someone who isn't in the party, you know the group is going to be in combat to the death in less than three rounds. The GM is uniquely powerless to prevent this from happening. His superpower is always knowing the worst possible in-character thing to say.

      Milla Vanilla: Every character this person plays is the exact same thing - even when playing different classes. For whatever reason, this player cannot mentally step into the shoes of their character, and ends up on endless repeat. Often not noticeable until one has played multiple games with this person and notices that their ninja assassin is remarkably similar in temperament to their paladin.

      The Conspiracy Theorist: This player is convinced that every single thing that happens is part of some grand tapestry and he is on a mission to figure it out. Often obsesses over small details, makes bizarre (sometimes nonsensical) connections between events, places, and facts. Your worst fear is that he's giving the GM ideas. It's confirmed when some of his wilder predictions come to pass later in the game.

      Aaron Justicebringer: The kind of perma-lawful good holy crusader who walks into a tavern and announces, "Greetings! I am Aaron Justicebringer. You may flee if you wish." He's on a mission to smite evil. Since he's always got detect evil running, he finds quite a lot of it and smites often, without concern for trivialities like local customs, ettiquette, roleplaying, and plot. This player always plays crusader types.

      Kaboom: Kaboom likes loves lives to set things on fire. Often a wizard or sorcerer, and the kind of fellow who can reduce six enemies to ash in a single round (even if those were six fire elementals). Flaming spells, flaming daggers, flaming hair, and one can track him across Golarion just by following the smoke. Unfortunately, that's all he's good for. Kaboom is a blunt instrument, best kept wrapped in asbestos until the party finds a target he can be aimed at in a location that hasn't got too much potential for collateral damage. This player comes in non-fire flavors too.

      Sleepy Pete: Sleepy Pete has a wife, six kids, and a stressful day job. By the time he makes it to the session, he's been clinically dead for two hours already. He'll be asleep within an hour of starting, even faster if food or alcohol is involved. Sleepy Pete is also prone to missing sessions with little forewarning. You're not even sure what his character or personality is because you've been given almost no opportunity to observe him in a conscious state.

      Brandon The Builder: A player who in all other ways is relatively normal, Brandon must never be given downtime in any way, shape, or form. With a full set of item crafting feats and flawless mastery of the downtime rules, Brandon will not only rule the entire kingdom in less than six months, he'll find a way to provide every single party member with a Headband of Mental Superiority, Belt of Physical Perfection, two +5 Tomes or Manuals of their choice, and a well staffed keep while doing it.

      Broken Billy: This player has no comprehension of the mathematical progression of the games he plays. Instead, he jumps at the first thing he finds that sounds cool. This leaves him with a hodgepodge of abilities that quickly become useless as the game progresses, leaving poor Billy more and more frustrated as the game goes on. Broken Billy steadfastly ignores all advice and all warnings given to him by the GM and more experienced players. Prone to having five first level classes on his fifth level character.

      The Novice Namer: Never good at coming up with names, this player has given birth to many legendary heroes: Bob the Barbarian, Robert the Ranger, and who could forget Sheldon the Sorcerer.

      The Knife Hoarder: For whatever reason, this player insists on having at least 2 knives on his belt and 4 hidden on his person. He'll never actually use these knives, but as they'd say "just in case."

      The 1-Leaf-Clover: This person's dice are trying to kill him. Oh he might roll a natural 20 to get a cheap room at the inn or tell if an item is masterwork (its not), but the second he's in combat, the most you can expect is a 12 or 13.

      The iGenie: Only looks away from his laptop when his name is said three times.

      The Bookworm: If not taking an action, is found face first in a book looking for a rare never before seen rule that will get him out of the in-game situation. There has got to be rule specifically for negotiating with a different race to reduce the price of a toll. There just has to be!

      Secretly Evil: This player almost always plays a Wizard/Sorcerer and takes a Necromantic path. They'll write a sizable and traumatic back-story. Then in game they'll never do or say anything evil in front of the group(in or out of character). In fact, they'll do very little in general. Instead they wait until everyone is gone and tell the DM what evil things they actually did while "no one was looking".

      You should try FATAL: Makes all their characters and every encounter somehow revolve around sex.

      Spellsaver: Spellcaster that never casts their spells because they think the next fight is going to be harder.

      The Lore Keeper: This player may not be the most talkative person at the table, but that's possibly because they're too busy writing down every even happening in the game. Conversations, shared loot, timelines, and character sketches -- this player is devoted to the story, and keeps track of all of it.

      What are we missing?

      (Some inspiration from this old reddit thread.)

      17 votes
    32. So I heard you guys like D&D

      My DM just sent me the following great tactic for use in a D&D campaign: the Peasant Railgun. What do you think about it? Any other impressive tactics that you know about (whether also available...

      My DM just sent me the following great tactic for use in a D&D campaign: the Peasant Railgun. What do you think about it? Any other impressive tactics that you know about (whether also available on the 1d4chan wiki or otherwise)?

      15 votes
    33. Tell me about your favorite D&D character!

      I want to hear stories about your beloved characters that you've created. What's their backstory, their style, their hooks, their interesting achievements, etc. Got a pic? Post it! Wrote a lengthy...

      I want to hear stories about your beloved characters that you've created. What's their backstory, their style, their hooks, their interesting achievements, etc. Got a pic? Post it! Wrote a lengthy history? Share it!

      I'll post mine too in a bit. After a character death in Curse of Strahd, my DM and I decided to reveal Rictavio's secret identity as my new character, a Water Genasi Tempest Cleric :)

      On that note, no Strahd spoilers please!

      9 votes