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    1. Anyone going to Gencon?

      We're at 59 days until Gencon and its one of my favorite events of the year. Wondering if anyone else is going and what you're excited for. It seems like Lorcana is set to the be the buzz of the...

      We're at 59 days until Gencon and its one of my favorite events of the year. Wondering if anyone else is going and what you're excited for.

      It seems like Lorcana is set to the be the buzz of the con this year around. While I'm interested in getting my hands on a deck or two to give it a go, I'm more looking forward to when BGG posts their games that will be releasing to sift through and try to find a hidden gem or two.

      12 votes
    2. Too Many Bones

      I've recently gotten into Too Many Bones. I've been into tabletop for years and painted many minis, but now I find myself floored by hoplomachus and too many bones...and there's no minis to paint....

      I've recently gotten into Too Many Bones.
      I've been into tabletop for years and painted many minis, but now I find myself floored by hoplomachus and too many bones...and there's no minis to paint. But the gameplay is so so good I'm in love.
      I'm waiting on unbreakable to come in. All I've played is undertow but man is there a lot going on in such a small box.
      What's the best gearloc?

      6 votes
    3. With Map in hand : Finding maps for your VTT RPG

      I've been GMing games for years and over the last few transitioned to Online VTT, first Cypher System, then PF2e. My first online campaign was a little off the wall, magic versus technology,...

      I've been GMing games for years and over the last few transitioned to Online VTT, first Cypher System, then PF2e. My first online campaign was a little off the wall, magic versus technology, barbarian party learning that guns and space battles were a thing, aliens and robotic overloads.

      What's more my party tended to blow up stuff and wreck most maps in one session, so in the end I got into making maps or desperately looking for maps everywhere I could.

      So, I thought maybe people could use some of what I've found in their own searches (disclaimer, I don't sell any of my maps, free to all, and I have no connection with any of the pay-for ones, but I've subscribed to most of them at one time or another!)

      Map Tools

      The idea in VTT RPG is to make a map image and import that into your game tool (Such as Roll20 or Foundry) then overlay tiles, tokens, walls etc onto it. The single map image is most, if not all of what you need.

      This is just a short list of what I have tried, lots more than this out there.
      • Dungeondraft One of the best mapping programs and the one I use the most. Offline and stand alone, also encompasses a good default art style of the base assets
      • Inkarnate Online tool that requires a subscription, pretty good, I started out with it and sill occasionally use to make world maps rather than battle maps but can do both.
      • Wonderdraft Dungeondraft but for world maps. I do not make enough of these to have warranted buying it so never tried it
      • Dungeon Alchemist A "AI" driven map creator in Early Access. Can knock out stuff in seconds but I don't like the art style. Good if you need a dungeon in 5 minutes

      Map styles

      There are a couple of popular styles if you are picky about that sort of thing, though mostly important if you want to make your own maps and are looking for asset packs.

      The asset styles you find seem to fall in roughly two forms:

      • Dungeondraft default style. Flat. Line art, less detail
      • Forgotten Adventures (short form FA) Still hand drawn (not rendered) but more detailed computer art style

      Some people prefer the first style due to simplicity, others like the second but some may find it more gamey.

      There is also the "rendered" style that Dungeon Alchemist uses, but that's REALLY gamey to my eyes. I believe there are third party libraries for it but never really looked.

      Lastly, there is the unique art style of hard drawn art that lots of artist draw their battle maps in.

      When I chose a style I went Forgotten Adventures. You can't really mix the two main ones when making your own map, looks horrible. I also found that of the various styles, FA could be matched with many hand drawn styles.

      Maps

      Ok the meat, and what I meant to post before I got side tracked!

      Note most of the sites I am posting above can be used offline on a table top game by just printing the maps out, though I've never tried this.

      My own maps tend heavily towards space and the magic/tech mix due to the campaign. They are in the Forgotten Adventures style. Free to use, including the ones on my Patreon (DON'T SUBSCRIBE TO IT! I started working on making more maps but then got too involved in GMing the game and ran out of time)

      • My main free library ~35 maps, space, ground, some bunkers and others. All in WEBP for faster loading
      • My Patreon, no subscribe! Only take! Only a few maps and then the campaign finished, space ships mostly and then it gets weird if you go back further and find it was a MMORPG Kit tutorial Patreon :/

      Other peoples maps amazing I've found!

      Science Fiction or Modern

      These maps cover mostly futuristic themes such as cyberpunk, world war 2, space ships and so on
      • Hyperdrive Fleet An AMAZING selection of space ships, engine rooms, and space shipy related stuff.
      • Moonlight Maps Scifi A paired Patreon channel to the Moonlight below but for scifi maps. Building interiors, some assets (Vehicles for example), space forests, malls. Flatish style with few shadows?
      • de-Zigner Um, steam punk art? Really cool hand drawn art style, I guess has a mix between modern punk and undead fantasy things.
      • Cracked|Compass This is not the entire library for this mapper, but they do some AMAZING World War 2 maps and several are available on their Inkarnate page. More are available on Reddit in various posts

      Fantasy

      Basic fantasy maps, ruins, temples and the like. Useful for most games
      • Forgotten Adventures A medium size collection of Fantasy maps with some great maps, and has some integration with Foundry complete with walls and actions to switch out parts of some maps on the fly (if you are into that sort of thing)
      • Limithron Lots of pirate ships, islands, water and sea based maps, boats, whales.
      • Cze and Peku Fantasy stuff, hand drawn so may not fit with your campaign style but a LOT of art, A little closer to the Dungeondraft style than FA, LOTS of fantasy stuff, temples, ruins, some ships.
      • Moonlight Maps Again generic (good) fantasy stuff, temples, ruins, villages. Lot of art available, style is of the school of flat line art more than anything.
      • Tom Cartos Has a large asset library which pairs well with FA assets but the maps are what we are here for. Has been expanding recently into 3D scene pictures to accompany the maps recently. Lots of temples, dungeons, inns, villages etc.
      • Bearworks FA style? Lots of fantasy items, had a lot of desert maps which is what I was attracted to. Otherwise standard dungeons and ruins. They do come in very high PPI if required
      • Seafoot games Lots of maps here in a flat DD style. Got some audio mixs. I used their shipwreck maps for a while.
      • Stained Karbon Very stylistic cartoon hand drawn maps of the most bizarre stuff. I've grabbed a few of the free ones but never had the chance to use them. If you need a sword driven through 4 maps of various styles of terrain, then this is the map maker for you
      • Ataraxian Bear VERY clean lined cartoon maps, lots of water and islands. Slightly different style from most but still very nice art so unless you are fussy there are some nice maps here!
      • Borough Bound Some large scale project maps here, as in entire cities with all the moving parts, campaign information, stories, multiple parts of the city etc. You can grab a selection and have a entire city for your players to explore.

      Speciality environments

      These are specific mappers that may concentrate on one unique game theme
      • Gamers Cortex Lots of battle maps of flying wooden sailing ships, all with wings, above and below decks images. They are also beginning to include Foundry VTT files with walls and lights.

      Phased Battle Maps

      Ok this is a niche thing, most of these mappers make various map types, scifi, modern or fantasy, but what sets them aside is the maps come in variants, phases, so you can change the map over time, say every combat round, as the environment changes. Water flowing in and flooding a village, a fire burning down a town hall, bridges breaking etc.
      • Domille's Wondrous Works The main reason Phased battle maps exist! DWW has a lot of these but also has an addon for Foundry to help you use them. I've used a lot of their maps over the years and found the addon stable and works well. Drawn in their own hand drawn art style.
      • Balatro A good alternative to DWW above, lots of maps, Nice style similar to FA in the later maps, more like Dungeondraft in earlier. Boat battles, buildings struck my lightening. List goes on

      Asset Libraries

      Collections of assets to be used when MAKING maps
      • Forgotten Adventures the main alternative for most map makers to the default assets. This is an amazing selection of art,
      • White Fox Works basically just an asset library all matching the FA assets nicely. They started I believe to fill the gaps of FA assets and have done some REALLY well... ALong with FA this is the single most important asset library in my toolkit.
      • Tom Cartos Mentioned in maps but he has a asset library that pairs well with the FA style. Mostly Fantasy but a small section is scifi which I abused a lot in my maps.
      • Hellscape Assets Mostly scifi assets, does not fit the FA style all that well but has a lot of art so may be worth trying. May work with DD style? Some maps, some modern stuff
      • Captain Tom Asset Emporium Amazing Sci-Fi asset packs, many options but a little flatter than FA assets. Can be made to work with FA but more like the DD style

      Tokens

      Ok forgot about these, tokens for player and NPCS!
      • Forgotten Adventures Again FA! Lots of tokens, monsters etc. Lots are free and variants cost money
      • The League of Raconteur Explorers (LORE) A mixture of assets, scifi, maybe steampunk-ish. All really nice and varied. The assets are available FREE from their discord but the Patreon allows you to support the artist and download the assets in a better format and nicely catalogued
      • de-Zigner Some amazing tokens, very stylistic so may not match other token you are using unless you use these for the entire campaign, and honestly you could. Plague zombies, cyber warriors and cyborgs. Lots to unpack here.

      Animations

      Animated movies/gifs etc that can be overlaid on your maps to provide some bling. Fire, explosions etc
      • JB2A Animations If you want to animate spells etc in your game I've only tried JB2A. Free ones and endless updated every month! There may be others but I never needed to look!

      There is more than this of course, but I just wanted to put down what I'd found. Hope it helps someone!

      18 votes
    4. Norway Chess 2023 | GothamChess YouTube recaps

      Background The 2023 Norway Chess is an elite over-the-board tournament in Stavanger, Norway. The event starts on May 29 at 10 a.m. PT/19:00 CEST with a blitz tournament, followed by a classical...

      Background

      The 2023 Norway Chess is an elite over-the-board tournament in Stavanger, Norway. The event starts on May 29 at 10 a.m. PT/19:00 CEST with a blitz tournament, followed by a classical event beginning May 30 at 8 a.m. PT/17:00 CEST.

      This edition of Norway Chess features a kr$2,500,000 prize fund, roughly equivalent to $234,000 at the time of writing.


      Format

      The 2023 Norway Chess features a blitz tournament that precedes the classical event. The final standings of the blitz event determine players' seeds for the classical event.

      Blitz Event
      • 10-player single round-robin.
      • Players earn 1 point for a win, 0.5 for a draw, and 0 for a loss.
      • The time control is 3+2.
      • In case there's a tie, the following tiebreakers apply:
      1. Direct Encounter
      2. Sonneborn-Berger
      3. Koya System
      4. The Koya System Extended
      5. Drawing of lots

      The winner of the blitz event picks their pairing number. The remaining players pick their pairing number, one by one, according to their final standings in the blitz tournament.

      Classical
      • 10-player single round-robin.
      • Players earn 3 points for a win, 1.5 for a draw and armageddon win, 1 for a draw and armageddon loss, and 0 for a loss.
      • Players can't draw by agreement before Black's 30th move, unless it's an armageddon game.
      • The time control is 120 minutes for the entire game, with a 10-second increment per move starting on move 41.
      • In case there's a tie, players contest an armageddon game where White has 10 minutes on their clock and Black has seven, with a one-second increment starting on move 41. Black has draw odds. The player who played White in the classical game plays White in the armageddon.
      Classical Tiebreaks

      If two players tie for first place, the following tiebreakers apply:

      • A two-game blitz Playoff match with a 3+2 time control.
      • If the tie persists, players contest another two-game blitz match.
      • If still drawn, players contest an armageddon game. White gets 10 minutes, and Black gets 7 minutes with draw odds. The armageddon game has a one-second increment per move, starting on move 41.

      If more than two players tie for first place, the following tiebreakers apply:

      • Drawn players contest a double round-robin with the same tiebreakers as the blitz tournament.

      Players

      Below is a list of the players confirmed to play in the 2023 Norway Chess tournament:

      • GM Magnus Carlsen
      • GM Alireza Firouzja
      • GM Anish Giri
      • GM Wesley So
      • GM Hikaru Nakamura
      • GM Fabiano Caruana
      • GM Shakhriyar Mamedyarov
      • GM Nodirbek Abdusattorov
      • GM Gukesh D
      • GM Aryan Tari

      Source: Chess.com

      16 votes
    5. What's a good book to (re)learn chess fundamentals?

      Most people online seem to favor a practical approach to learning chess, but I tend to prefer something more structured, with a bit of theory, concepts, and explanations. I'd also rather use my...

      Most people online seem to favor a practical approach to learning chess, but I tend to prefer something more structured, with a bit of theory, concepts, and explanations. I'd also rather use my physical board instead of an app. I already know how to play chess, but I'd like to give it another good and see if I can achieve a higher level than before, starting from the beginning. Any suggestions?

      12 votes
    6. Anybody fancy a round of the Board Games of Thrones?

      I've recently been playing a bunch of the Board Game of Thrones (the epic strategy/war/negotiation game) online over at thronemaster.net, and was wondering if any of you fine folks would like to...

      I've recently been playing a bunch of the Board Game of Thrones (the epic strategy/war/negotiation game) online over at thronemaster.net, and was wondering if any of you fine folks would like to join me in a game?

      7 votes
    7. Dungeon & Dragons favorite character sheets?

      I have started playing D&D basic with my family as a way to spend time together away from devices. I found the original character sheets:...

      I have started playing D&D basic with my family as a way to spend time together away from devices.

      I found the original character sheets:
      http://www.ultanya.com/2015/10/throwback-thursday-character-sheets.html

      Anyone else have favorite character sheets for D&D?

      6 votes
    8. [SOLVED] Looking for the name of a specific board game, recommended on tildes

      As the title suggests, I am lookimg for the name of an existing boardgame. Some time ago (months), there was a discussion about boardgame recommendations. One person described a very interesting...

      As the title suggests, I am lookimg for the name of an existing boardgame.
      Some time ago (months), there was a discussion about boardgame recommendations. One person described a very interesting boardgame, which I wanted to gift my family for christmas, but I sadly closed the tab with it and I can't find the original post anymore.

      The game goes as follows:
      One player builds a construct with different shapes and colours according to certain guidelines. The other players now have to find the rules, which the presentated construct follows, by building their own construct and getting feedback from the gamemaster, if it fulfills their guidelines.

      According to the poster, this game was originally a game a group of friends played in college, it became so popular that they created a sellable version. Recently they revamped it.

      P.S. I am not really familiar with this kind of post, so if I did anything wrong, some feedback would be nice.

      P.P.S. Is there some kind of function (maybe through tags?) to mark this post as solved, if hopefully someone managed to recognise the game?

      8 votes
    9. Board games with unique mechanics?

      Currently, I've been playing board games which always have the same kind of (standard) mechanics (worker placement, card drafting, etc), which after a while, starts to feel kind of the same but...

      Currently, I've been playing board games which always have the same kind of (standard) mechanics (worker placement, card drafting, etc), which after a while, starts to feel kind of the same but what changes is the theme.

      I'm looking for recommendations on board games which have unique mechanics. It could a completely new mechanic or simply a mechanic which already exists but then the game uses it with a twist.

      For example:

      • Trickerion use of worker placement but the workers have actually different values.

      • Tzolk'in and the use of gears.

      12 votes
    10. How do you feel board games have changed in the last twenty-five years?

      Everyone always refers to the coming of Eurogames a long time back, but I'm wondering about modern games. Where have they come? Where will they go? I'd say the art has gotten better, more...

      Everyone always refers to the coming of Eurogames a long time back, but I'm wondering about modern games. Where have they come? Where will they go? I'd say the art has gotten better, more eye-catching, but I'm more ambivalent about very recent (last five years) game mechanics.

      11 votes
    11. How to start a DnD campaign with your friends?

      Times are tough and isolation is getting to everybody, we've been playing some easy jackbox games with my friends on Google Hangouts, when the idea came to me: Why not start a DnD campaign? I've...

      Times are tough and isolation is getting to everybody, we've been playing some easy jackbox games with my friends on Google Hangouts, when the idea came to me: Why not start a DnD campaign? I've never ever played one, just watched some Youtube (Geek and Sundry, Mathew Colville), and definitely never though about hosting one until now.

      After looking around, there are a lot of cool resources for running one, Roll20 seems to be the most popular and praised for ease of use. Rules are very well written into it and all the tools needed to deal with the mechanics are in. So technology-wise I think we're set.

      Now I have a lot of questions on how to get an adventure running. Do I just get an official DnD guide book, do I just rip off the White Orchard level from Witcher 3 to start off or do I come up with some generic fantasy land? I'd like to run a small adventure in one night, just to get a taste of it and maybe branch it off later if everyone is up for it.

      For characters I think it would be easier for me to come up with 8-10 pre-generated ones for a group of 4-5 people (with specific people in mind) to tailor it a little bit for my group, but still present some variety, while smoothing the learning curve and lowering the barrier to entry. Feels like a decent idea.

      I'm still not sure where to start with this expansive world and I'd love to hear for seasoned DMs an players here on Tildes. How did you start your first game, what was the setting? How do I gently introduce players to mechanics? How do I deal with unpredictable situations?

      And most importantly, how do I make sure everyone is having fun?

      18 votes
    12. Let's talk about collectible non-card games

      I'd like to start a discussion around collecting-based games, with the following prompt question: What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria? This...

      I'd like to start a discussion around collecting-based games, with the following prompt question:

      What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria?

      This "criteria" is my understanding of what makes TCGs/CCGs appealing, and includes but is not limited to:

      • collectible/tradable (not necessarily monetized),
      • portable/relatively self-contained (this could include apps, handheld consoles),
      • the constant drive to expand the collection (whether it's through the randomness of distribution not ensuring particular collectibles, or an appealing reward system like in the Pokemon games).

      I wish to divorce these criteria from the card format. Of course, the list of criteria not extensive and I am actively seeking a deeper understanding of what makes these card-based games so appealing. Discussions on the nature of gambling-addiction and the impact of secondary market values also very welcome.

      The best example I can think of is the Pokemon games for handheld consoles. These games pre-dated the Pokemon card game and are a great example of the appeal of card games existing and thriving in a non-card format (which ironically led to the card game adaptation).

      Another is Warhammer and the tabletop wargaming family. This is interesting to me but really seems to be in a completely different ballpark because it lacks agility and thus is far less appealing to many players.

      Note: my reference point to what makes games like these appealing" is very biased by card games, specifically the current "big three" of TCG/CCGs: Magic: the Gathering, Pokemon, and YuGiOh. I'd appreciate suggestions of other relatively successful or simply well-designed games which employ collectibility as a core mechanic. They don't even have to be portable, as long as you're clear about that.

      tl;dr: let's talk about alternatives to card games which depend on collecting as a core mechanic

      Edit: formatting.

      8 votes
    13. Regarding Verjigorm

      Tilde pretext - I have no idea what to tag this, but if anyone likes Shadowrun or Earthdawn pnp lore this info is a pain in the ass to find. I spent way, way too much time trying to track down...

      Tilde pretext - I have no idea what to tag this, but if anyone likes Shadowrun or Earthdawn pnp lore this info is a pain in the ass to find.

      I spent way, way too much time trying to track down information on Verjigorm. I enjoy exploring the lore of the Shadowrun universe, and the hoops I had to jump through to get this info was way more than I expected. I kept seeing references to books I didn't have, and finally actually got a copy of Earthdawn's Horror book to copy this down.

      I realize no one requested this, but I'm just posting this excerpt in the hope it will save people the massive amount of time I spent fumbling around trying to get anything substantial on this subject.

      This is verbatim from the Earthdawn Horrors book. If this is somehow violating a policy I missed let me know and I will edit and change as needed.

      I'm not sure who specifically wrote this, so here are the listed writers for the book:

      Writing: Robin D. Laws, Teeuwynn Woodruff, Greg Gorden, Sam Witt, Allen Varney, Chris McCubbin, Caroline Spector, Fraser Cain

      Additional Writing: Louis J. Prosperi, Rob Cruz, Dian Prion-Gelman, Andrew Raglan, and Rich Warren

      pg 66 Eathdawn - Horrors

      The following account was graciously provided by the Great Dragon Icewing. The Library of Throal, and indeed all the Namegivers of Barsaive, owe this generous dragon a debt of undying gratitude for the information he has provided on this entity. Scholars throughout the land agree that Verjigorm is the most powerful Horror that has ever existed-- a terrible, vile abomination whose strength towers above that of all other Horrors. May the Passions protect us all against the curse of the Horror called Verjigorm and its unnatural spawn, for its unmatched power and malevolent intelligence may yet spell the end of all that we know.

      -- Leranto Myrn, apprentice scholar, Library of Throal, 1507

      Generations of Name-givers throughout Barsaive and the lands beyond have learned to fear the great dragons. Even your most powerful magicians are but bumbling children in things magical when compared to us, and your most celebrated heroes cringe like frightened old women at the thought of facing the sword-like teeth and scythe-like claws of a dragon in battle. There is no shame in this fear. Beings of much greater power than you little folk have learned to fear us, for we great dragons are ancient and powerful beyond imagining. We walked these lands and rode the wind thousands of years before the first t'skrang tasted the waters of the Serpent or the first windling unfurled its wings in the cool morning air.

      But one being exists that even great dragons fear, a being that existed long before my ancient race appeared in Barsaive. Some call if the Horror of a Thousand Faces, or the Corrupter. Others know it as the Horror That Is Worshiped as a Passion, or the Great Hunter. Even today, dragons speak its cursed Name only in whispers, for it is said to have ears that hear all and eyes that never close. It is the Horror that always was, the Horror that is, the Horror that ever shall be. It is Verjigorm.

      The words of Name-givers cannot describe this Horror's all-encompassing evil, but I will try to do so in the hope that some day the monster might be banished forever from our world. Perhaps the following story, which I heard often as a hatchling, may help you understand.

      Long before the first dragon soared through the sky, the world was darkness, a never-ending moonless night that even the sun and stars could not penetrate. Thick, black clouds choked the sky and spawned cold, biting rains that scoured the barren land like a plague of hungry locusts. The seas and rivers were foul, bubbling cesspools teeming with plague and death.

      This was the age of the Dark One. One thousand and seven eyes sprang from its head, so that it might watch forever its cursed kingdom. Its terrible ears never shut, so that it might always hear the gnashing of teeth and the wailing and moaning of all living things. From its mouth flowed countless foul poisons into the waters and the winds. Its decaying flesh gave birth to countless abominations--creeping, sightless many-legged things that crawled and slithered across the land; black-winged, cloven-hoofed creatures that swarmed in the storm-filled skies; powerful, many-toothed beasts that ruled the dark waters.

      As the ages passed the Dark One grew bored with its foul minions, for they were mindless entities. And so it spawned others in its own image. Soon the children of the Dark One, the horoi, began to birth their own foul spawn into the world. Each tried to outdo the others by creating the foulest creature to impress the Dark One, and soon the horoi grew insanely jealous of one another. Then the Dark One's children began to attack one other[sic], directing their terrible spawn as a general commands troops against an enemy. Their vile blood filled the oceans, and their minions fed on the putrid corpses that littered the land. The Dark One rejoiced at the carnage and spawned new horoi to replace those devoured by their brothers.

      Some time during the world's endless night, the Dark one bore a horoi that was not like the others. At first it seemed a little different from its vile brethren. But as time passed, the horoi slowly changed. First, it withdrew from the terrible battle that consumed all the others. It stretched its dark, webbed wings and soared into the sky. The grotesque minions of its brethren pursued it, clawing at its skin and pecking at its eyes, but it paid them no heed. It continued to climb higher and higher, until it passed the dark storm clouds and its tormentors could no longer follow it. It soared on the winds until it reached the other side of the world, a place the Dark One had not yet corrupted. Exhausted by its journey, it set down and fell into a deep, deep sleep.

      For ages it slumbered, as the carnage and suffering continued unabated in the domain of the Dark One. Then one day a break appeared int he ever-present clouds overhead, letting in a stream of sunlight that warmed the horoi and wakened it. As it looked about, it noticed that its slimy, pockmarked, blackened skin had turned into gleaming white scales. The formless hulk of its body had been replaced with four strong legs, a slender tail and neck, and a pair of graceful wings, all connected to a stout and powerful middle. As the horoi gazed at itself in wonder, it realized that the air was silent-- free of the cries of pain and fear that filled the Dark One's domain. As it surveyed its surroundings, the horoi realized that it was alone. Nothing crawled underfoot or slithered through the seas or swarmed in the sky. For a moment, the horoi felt a great relief. Then the horoi closed its great eyes for a moment and felt something else. For the first time in its life, the horoi knew it was lonely.

      As the thought entered its mind, a wonderful thing happened. Beneath its feet, it felt grass burst through the earth: then bushes and trees and entire forests. Suddenly, the sound of waves crashing against the shore reached its ears, and the horoi knew that an ocean lay over the horizon. Next came the sound of running rivers and waterfalls, then the sounds of animals in the forests. As the horoi surveyed what its loneliness had called forth, its heart grew full of something it had never know--joy. At that moment, nine large tears formed in its eyes and fell to the ground. At the spot where the first drop struck, a handsome winged creature resembling the horoi appeared. This created, it called Dragon. The second and third drops yielded creatures the horoi Named Elf and Human. The fourth and fifth drops created Obsidiman and T'skrang. The sixth and seventh formed Dwarf and Windling; and the eighth and ninth, Troll and Ork.

      These new creatures traveled across the new land, swiftly producing other of their kind. Their voices were like music to the horoi's ears, and their settlements were like jewels set upon a giant tapestry. As the days passed the horoi taught its children all it knew. It taught them how to harvest food from the forest and rivers, how to sing and write and paint. And with great sadness, it taught them how to forge and wield the sword and shield. The weapons puzzled the horoi's inquisitive children, for they knew not war; but the horoi told them that one day a darkness would descend on them and they must be ready to fight.

      Meanwhile, the Dark One's domain grew until its spawn reached the edge of the untouched lands. When the foul things saw the wonders that their transformed brother had wrought, they hurried back to their dark master and told it what they had seen. When the Dark One heard their news it cowed to destroy the heroi and its children, and fathered its minions together into a terrible army.

      The Dark One's army filled the sky like a storm cloud and teemed across the untouched land like a giant shadow. From all sides the Dark One's minions attacked the horoi and its children, spewing venom and gnashing teeth, cutting, and burning and striking and killing all in their path. For seven days and nights the battle raged, as the horoi's children fought with sword and shield against the overwhelming foe. Finally, only the horoi and its nine firstborn children remained standing against the Dark One and its legion of abominations.

      At that moment the horoi reared up on its hind legs, spread its wings and shouted in a voice that echoed like thunder across the plains, "I am Nightslayer, Mother of Beauty and Father of Good. Protector of All That is Light! I command you to leave this place! Be gone!"

      As the horoi's children watched, a strange thing happened-- the land itself, the water rose up against the Dark One and its spawn. Terrified before a power greater than their own, the wretched creatures fled, flying higher and higher until they disappeared from view. The Dark One watched helplessly, shouting at its minions to remain and fight, but it could not stop them. Enraged, the Dark One turned toward the horoi.

      'Ungrateful horoi, you know not what you do," the Dark One said. " But you will pay for your insolence. I, Verjigorm, will hunt your children for the rest of time. I will slay every last one of them, and my minions will feed on their pain and terror. But I will not give the mercy of death to your favorite--- The Dragon, the one you created in your image. The Dragon will know eternal pain. As you betrayed me, the children of the Dragon's line will betray you. I will corrupt them, twist their souls and make them my own. Then I will return to reign over all the world."

      With that the Dark One fled after its minions, throwing an enormous ball of fire at Nightslayer as it did so. As the flowing orb approached, the horoi gathered its children under its wings. When the ball struck Nightslayer, it exploded like a thousand thunderclaps. The earth and sky rumbled, and a vast cloud filled the sky. After a time the great rumbling stopped and the sun shone once again. Nightslayer's children then gathered near the horoi's head, but the great creature had died. They were left alone to await the return of the Dark one called Verjigorm.

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