7 votes

rokt leeg!!! – Potentially innovative controller bindings for Rocket League

I started playing Rocket League at the beginning of Season 9, and am only plat (1s/2s) and gold (3s), so take with a grain of salt. However, knowing that it's very difficult to adjust to new controller bindings, I took a lot of time to find a layout that was as ergonomic and low-effort as possible. I think this is objectively better than the alternatives.

These bindings are for a DS4 with the official back button attachment. They can apply to any traditional controller layout with at least one set of back paddles.

The key points:

  1. Reverse is moved from an analog trigger to a binary button, freeing up an analog input for boost
  2. Boost is moved from a binary button to an analog trigger, making feathering the input easier
  3. Directional air-roll is bound to the right thumb-stick, giving analog adjustment precision

Full control bindings:

  • LB: powerslide
  • LT: drive forwards
  • L paddle: drive backwards
  • RB: jump
  • RT: boost
  • R paddle: toggle ballcam
  • LS: pitch and yaw
  • RS: directional air roll left and right

Camera bindings can be put on the face buttons or sacrificing some of the d-pad buttons. If you're using DS4Windows, you can also do a macro to make holding L3 toggle RS into a camera input. In either case, you lose precision since the camera input is no longer analog, but I think that tradeoff is worth it because most camera use is just checking teammate position before kickoff.

2 comments

  1. [2]
    Beenrak
    Link
    I don't know, this seems to remove a lot of options? For example with this setup you can't jump while boosting can you? Or drive in a power slide? Unless you use two fingers for triggers...

    I don't know, this seems to remove a lot of options?

    For example with this setup you can't jump while boosting can you? Or drive in a power slide? Unless you use two fingers for triggers (shudders).

    Does boost accept analog input? Does that make it drain slower?

    Regardless of my opinion, if it's improving your gameplay or hand fatigue then it's a good setup; best pointing out some reasons why I don't think I could use this setup

    1 vote
    1. vczf
      (edited )
      Link Parent
      This was me before, but it actually didn't take long to adjust to both fingers! However, pressing L3 and R3 is RSI-inducing for me if keeping both fingers on RB/RT/etc, which is why my layout...

      use two fingers for triggers (shudders)

      This was me before, but it actually didn't take long to adjust to both fingers! However, pressing L3 and R3 is RSI-inducing for me if keeping both fingers on RB/RT/etc, which is why my layout requires the back buttons.

      With this layout, I can drive, jump, boost, powerslide, toggle ballcam, and air-roll at the same time.

      Does boost accept analog input? Does that make it drain slower?

      No, but it becomes more sensitive. So you can feather the boost and make smaller adjustments. This is speculative though, since I'm not that advanced mechanically.

      My point is just that while many people will say that controller bindings are personal preference, there are some ways that the bindings can be objectively compared, such as the number of actions that can be taken simultaneously or the use of analog vs binary inputs for certain bindings.

      Of course, I'll still be getting stomped by kids on default control bindings, but that's the game lol...