rokt leeg!!! – Potentially innovative controller bindings for Rocket League
I started playing Rocket League at the beginning of Season 9, and am only plat (1s/2s) and gold (3s), so take with a grain of salt. However, knowing that it's very difficult to adjust to new...
I started playing Rocket League at the beginning of Season 9, and am only plat (1s/2s) and gold (3s), so take with a grain of salt. However, knowing that it's very difficult to adjust to new controller bindings, I took a lot of time to find a layout that was as ergonomic and low-effort as possible. I think this is objectively better than the alternatives.
These bindings are for a DS4 with the official back button attachment. They can apply to any traditional controller layout with at least one set of back paddles.
The key points:
- Reverse is moved from an analog trigger to a binary button, freeing up an analog input for boost
- Boost is moved from a binary button to an analog trigger, making feathering the input easier
- Directional air-roll is bound to the right thumb-stick, giving analog adjustment precision
Full control bindings:
- LB: powerslide
- LT: drive forwards
- L paddle: drive backwards
- RB: jump
- RT: boost
- R paddle: toggle ballcam
- LS: pitch and yaw
- RS: directional air roll left and right
Camera bindings can be put on the face buttons or sacrificing some of the d-pad buttons. If you're using DS4Windows, you can also do a macro to make holding L3 toggle RS into a camera input. In either case, you lose precision since the camera input is no longer analog, but I think that tradeoff is worth it because most camera use is just checking teammate position before kickoff.