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55 votes
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The most enjoyable character builds in Baldur’s Gate 3
32 votes -
Turn your Xbox controller into a Switch Pro controller
15 votes -
rokt leeg!!! – Potentially innovative controller bindings for Rocket League
I started playing Rocket League at the beginning of Season 9, and am only plat (1s/2s) and gold (3s), so take with a grain of salt. However, knowing that it's very difficult to adjust to new...
I started playing Rocket League at the beginning of Season 9, and am only plat (1s/2s) and gold (3s), so take with a grain of salt. However, knowing that it's very difficult to adjust to new controller bindings, I took a lot of time to find a layout that was as ergonomic and low-effort as possible. I think this is objectively better than the alternatives.
These bindings are for a DS4 with the official back button attachment. They can apply to any traditional controller layout with at least one set of back paddles.
The key points:
- Reverse is moved from an analog trigger to a binary button, freeing up an analog input for boost
- Boost is moved from a binary button to an analog trigger, making feathering the input easier
- Directional air-roll is bound to the right thumb-stick, giving analog adjustment precision
Full control bindings:
- LB: powerslide
- LT: drive forwards
- L paddle: drive backwards
- RB: jump
- RT: boost
- R paddle: toggle ballcam
- LS: pitch and yaw
- RS: directional air roll left and right
Camera bindings can be put on the face buttons or sacrificing some of the d-pad buttons. If you're using DS4Windows, you can also do a macro to make holding L3 toggle RS into a camera input. In either case, you lose precision since the camera input is no longer analog, but I think that tradeoff is worth it because most camera use is just checking teammate position before kickoff.
7 votes -
Building a retro-gaming super-console with $100 and a Raspberry Pi: 2022 edition
8 votes -
Valorant's first ever world championship is starting today, here's everything you need to know
10 votes -
Gamedev from scratch 0: Groundwork
5 votes -
A beginner's guide to driving skills in Trackmania
10 votes -
Large overview of game design/development information, tools and other things
https://twitter.com/TychoBolt/status/1182541355337289728?s=20 Found this on twitter, user TychoBolt compiled this list. There's a lot of information on many topics, as well as a ton of links to...
https://twitter.com/TychoBolt/status/1182541355337289728?s=20
Found this on twitter, user TychoBolt compiled this list. There's a lot of information on many topics, as well as a ton of links to tools that aid in level design, narrative and more.
He also compiled this 122-paged guide on level design; full of tips and tricks for designing levels. I've looked through it for a bit and found quite a lot of interesting information, so I'd reckon this is a valuable asset to anyone developing/designing games.
https://twitter.com/TychoBolt/status/1272578494543904771?s=20PDF available here: https://docs.google.com/document/d/1fAlf2MwEFTwePwzbP3try1H0aYa9kpVBHPBkyIq-caY/preview?pru=AAABcufoPRw*FOD948Ah7NzrIiGTixO_PQ
7 votes -
Introducing the GamesIndustry.biz Academy, a new section of the site for guides on a variety of topics related to game development and the industry
5 votes -
Viva New Vegas: A Comprehensive 2019 Fallout New Vegas Modding Guide
11 votes -
Noob's guide to Linux gaming
14 votes -
The Magic Player's Guide to Artifact
6 votes