I finally got the time to watch it. Excellent video from Summoning salt, as usual. Some notes: The history of NES Tetris suits the documentary style very well, there's a constant progression of...
I finally got the time to watch it. Excellent video from Summoning salt, as usual. Some notes:
The history of NES Tetris suits the documentary style very well, there's a constant progression of skills and discoveries. Between the original search for the maxout, the rolling renaissance and the current search for a second loop, it feels like a plot from a novel but it's not.
I always thought that bluescuti crash was a simple number overflow, but it's more complex than that.
They are. All. So. Young. Being on and off in the various Tetris communities since 2007, I feel old.
Tetris is not totally unique in that regard, IMO. The same sort of things happen in most other games' speedrun histories too. People are almost constantly finding new shortcuts, new glitches, new...
The history of NES Tetris suits the documentary style very well, there's a constant progression of skills and discoveries. Between the original search for the maxout, the rolling renaissance and the current search for a second loop, it feels like a plot from a novel but it's not.
Tetris is not totally unique in that regard, IMO. The same sort of things happen in most other games' speedrun histories too. People are almost constantly finding new shortcuts, new glitches, new methods for pulling off tiny frame-window tricks thought impossible before, etc. About the only game I can think of where that doesn't happen anymore is the original Super Mario Bros game, where they're down to making millisecond improvements now because the runs are so damn optimized.
I finally got the time to watch it. Excellent video from Summoning salt, as usual. Some notes:
Tetris is not totally unique in that regard, IMO. The same sort of things happen in most other games' speedrun histories too. People are almost constantly finding new shortcuts, new glitches, new methods for pulling off tiny frame-window tricks thought impossible before, etc. About the only game I can think of where that doesn't happen anymore is the original Super Mario Bros game, where they're down to making millisecond improvements now because the runs are so damn optimized.