9 votes

Tron: Catalyst is a Metroid-Hades hybrid soaked in neon

5 comments

  1. drannex
    Link

    “The goal is to hit all the Tron verbs, to enable players to do everything they would want to do in a Tron movie, and to do them in an interesting way,” explains creative director Mike Bithell. Of course, if you think of Tron you automatically think of its iconic Light Cycle, which is a core part of Catalyst. It is by far the fastest way to explore the city, at least at ground level, but it’s also useful in combat and side-swiping a bunch of enemies while doing a donut looks like a lot of fun.

    3 votes
  2. [4]
    phoenixrises
    Link
    As much as I liked Hades, and I like the idea that they're trying to do, from the gameplay in the trailer the action seems a bit slow? I dunno, maybe it's been a couple of years since I've played it.

    As much as I liked Hades, and I like the idea that they're trying to do, from the gameplay in the trailer the action seems a bit slow? I dunno, maybe it's been a couple of years since I've played it.

    3 votes
    1. [2]
      drannex
      Link Parent
      I see a lot less hades influence than the article is pushing, buts it's close enough to drive attention and clicks, given the popularity of Hades. Seems more like an isometric-ish platformer than...

      I see a lot less hades influence than the article is pushing, buts it's close enough to drive attention and clicks, given the popularity of Hades. Seems more like an isometric-ish platformer than anything, which is why I threw in the tags "similar.the ascent" because that seems more of an inspiration that anything.

      8 votes
      1. AugustusFerdinand
        Link Parent
        Standard modus operandi for IGN and much of gaming media. Same thing happened with Armored Core 6 and all the Souls/Sekiro references.

        buts it's close enough to drive attention and clicks,

        Standard modus operandi for IGN and much of gaming media. Same thing happened with Armored Core 6 and all the Souls/Sekiro references.

        6 votes
    2. Sapholia
      Link Parent
      It kinda depends. In the first area of Hades at least, most enemies just kinda mosey along for a couple of seconds before letting off a single attack. The player's default attacks (if you aren't...

      It kinda depends. In the first area of Hades at least, most enemies just kinda mosey along for a couple of seconds before letting off a single attack. The player's default attacks (if you aren't using dash constantly) are at about the same speed as we see in this trailer too. It feels a lot more frantic when you're the one actually playing since you're in the thick of it. (Things definitely speed up in boss battles and later areas, too.)

      But also, Hades is just far more interesting visually, with rich backgrounds, more enemies on screen and more variety (and they're constantly moving too, not just standing around), and flashier special effects, and all that adds up to feeling like punchier combat. The article writer saw 30 minutes of gameplay (I can't find any publicly available video of it) and says the action is "fast and satisfying" so I suppose there's just more info needed at this point, but it definitely would have served the game better not to compare it to Hades.

      1 vote