8 votes

Civilization 7 is coming to Meta Quest 3 and 3S this spring

3 comments

  1. ali
    Link
    Wow, I imagine that could be tons of fun. The Quest exclusivity makes me worry for the performance though. The previous Civ games have gotten pretty resource intensive later in the game. I don’t...

    Wow, I imagine that could be tons of fun. The Quest exclusivity makes me worry for the performance though. The previous Civ games have gotten pretty resource intensive later in the game. I don’t imagine the quest will handle later stages, but even if it’s just a gimmicky version I imagine it could be fun to try.

    6 votes
  2. [2]
    kru
    Link
    I've been playing triangle strategy on the quest 3. It's clunky and slow, and very tiresome to play for long periods at a time. Neither of the two methods of selecting and moving the units feels...

    I've been playing triangle strategy on the quest 3. It's clunky and slow, and very tiresome to play for long periods at a time. Neither of the two methods of selecting and moving the units feels good for sustained play. The raycast based input is finicky and imprecise, and the grab-and-move input requires wide sweeping arm movements (which make multi-hour gaming sessions way more physically demanding than just a mouse and wasd).

    I'm skeptical of turn based strategy games from this experience. Maybe the civ team will pull a rabbit out of their hat and show us a simple, easy, intuitive vr interface to a strategy game, but I'm not holding out much hope.

    I really want a 2d mouse pointer to move my units in triangle strategy vr. The stability of a mouse is so crucial to making precision selection.

    4 votes
    1. ThrowdoBaggins
      Link Parent
      It might help or it might be nothing, but I found that my controllers were much more accurately tracked when I had short sleeves and made the room more bright than I needed (I had a few standing...

      The raycast based input is finicky and imprecise

      It might help or it might be nothing, but I found that my controllers were much more accurately tracked when I had short sleeves and made the room more bright than I needed (I had a few standing lamps that weren’t being used)

      Of course, if the actual issue is the game’s interpretation of the inputs, then this advice won’t help, but might be worth considering at least

      2 votes