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Deep Rock Galactic tips and tricks?
My kids and I recently picked up Deep Rock Galactic, and after playing a few rounds I feel a bit overwhelmed. I think either I'm just not fully accustomed to the game yet, or perhaps missing something.
Anyway, I thought I would ask the people of Tildes for tips and tricks. Anything you wish you knew earlier? Or maybe just some general advice for a new player?
Thanks much!
One, play on difficulty one or two - there's no shame
Two, go to the Steam guides and look up some general builds - it's easy to make suboptimal builds.
Three, and this might go to show how much I've played based on this being "earlier" but you can do promotion missions as any dwarf, not just the one being promoted.
All that said, what's overwhelming you? What class are you playing and what missions? I like scout for the maneuverability and it makes short work of high complexity caves but driller is easy mode for refinery missions.
Oh, yeah, "Complexity" and "Length" are two metrics for each mission and are independent from difficulty. A three mark complexity cave should be avoided until you're comfortable with the live map.
I think we were definitely trying to progress too fast and taking on too many difficult missions. I had a chance to play some more tonight and had a much better time by sticking to easier missions. I also saw a comment elsewhere on tildes about the benefits of minimal UI so I tried that out. Reducing the screen clutter has been helping quite a bit.
Rock and stone!
Others here have mentioned the difficulty. I spent a loooong time playing Haz 2 missions before going to Haz 3, and I pretty much consistently play Haz 4 these days. Haz 2 is good for learning game mechanics, as there's just enough pressure from the bugs that you can't just be idle, but not too much to overwhelm.
When I've brought new dwarves into the fold there's an order in which I introduce new ideas to them.
Good luck out there, miner! You'll need it.
This is such a well laid out progression, TYSM!
I was definitely overwhelmed by all of the terminals, unlocking, and leveling mechanics. Sounds like all of that comes in time and I just need to focus on playing the easier missions and getting used to the classes. I was able to unlock my first perks last night, so I'm starting to get the hang of things. :)
Play engineer imo! He feels simpler than the other classes because you can kinda just babysit your turret and put platforms everywhere for the youngins to zip around to. I always liked playing him because of that.
Make sure the kids aren't making you play on really hard difficulties too, start on low hazard and work your way up, the easy difficulties are a great way to get used to the game because it's really hard to lose
I started as engineer, but ended up switching to gunner for the shield and zipline. I was finding the turrets a little too slow to deploy to be very useful, and the platform gun was tricky to get aimed correctly. I do miss the shotgun and grenade launcher though.
Echoing the other sentiments - start at the low hazard levels and don't increase it until it feels easy.
Other tips:
*always be looking around. Many of the enemies are very quiet when moving around.
*I recommend playing the gunner. Gunner is pretty straightforward in terms of game play. You shoot, you use your shield to guard against waves and provide a safe spot to revive your teammates, and use ziplines to get access to areas. Plus, with the minigun you don't have to worry about reloading.
*when a wave hits, always keep moving. It's harder to hit your targets, but since most of the glyphids are melee based you can minimize damage by keeping a healthy distance.
I switched to gunner tonight and had a much better time. The combo of the shield and zipline made traversing a lot safer, and I felt a lot more useful in general. Also went with minimal UI and the lack of screen clutter made it easier to see what was going on.
I am glad you are getting the hang of it and having a better time. This is one of my favorite coop games - something about the game play just sucks me in.
Some other things to start focusing on:
*pinging - this will help with communication and coordinating you and your kids. It allows you to tag an enemy, some minerals, or whatever, in the game for other players to see. Super useful, even if you can talk to one another.
*waves - when a wave hits, shore up your team and stick together. You gotta watch each other's backs.
*perks - I highly recommend getting Iron Will as soon as possible. This revives you and makes you invulnerable for 10s. The catch is that unless you recover health in the time limit you will fall again, but it gives you enough time to revive a teammate. If you couple it with Vampire then you are still in the game!
Rock and stone!
We stuck to your advice RE pinging and waves last night, and at one point in a refinery match I was hanging from a zipline laying down cover fire and the game really clicked for me.
After the match I picked up the Order of the Deep cosmetics pack so I can zip in style. I do believe I'll be playing this game a lot in future. :D
For Rock and Stone!
I'm not really trying to resurrect this topic, but I did want to follow up and thank everyone who commented for the helpful advice. I've been swapping back and forth between Gunner and Engi to level them both up and now that I have more of the weapons unlocked I've come back around to Engi as my main. His alternative secondary weapons are just too cool to pass up, and the ability to hold down an area with the combination of drone grenade, sentries, and repellant cheese is so satisfying.
My son has chosen to main Driller and Scout, so there are lots of opportunities for us to work together, and it's been a lot of fun to figure out effective co-op strategies.
I'm now promoted, so I'm getting into the wider world of weapon overclocks (and loving every minute of it).
Rock and Stone!