16 votes

Deep Rock Galactic tips and tricks?

My kids and I recently picked up Deep Rock Galactic, and after playing a few rounds I feel a bit overwhelmed. I think either I'm just not fully accustomed to the game yet, or perhaps missing something.

Anyway, I thought I would ask the people of Tildes for tips and tricks. Anything you wish you knew earlier? Or maybe just some general advice for a new player?

Thanks much!

11 comments

  1. [2]
    Sodliddesu
    Link
    One, play on difficulty one or two - there's no shame Two, go to the Steam guides and look up some general builds - it's easy to make suboptimal builds. Three, and this might go to show how much...

    One, play on difficulty one or two - there's no shame

    Two, go to the Steam guides and look up some general builds - it's easy to make suboptimal builds.

    Three, and this might go to show how much I've played based on this being "earlier" but you can do promotion missions as any dwarf, not just the one being promoted.

    All that said, what's overwhelming you? What class are you playing and what missions? I like scout for the maneuverability and it makes short work of high complexity caves but driller is easy mode for refinery missions.

    Oh, yeah, "Complexity" and "Length" are two metrics for each mission and are independent from difficulty. A three mark complexity cave should be avoided until you're comfortable with the live map.

    10 votes
    1. Mendanbar
      Link Parent
      I think we were definitely trying to progress too fast and taking on too many difficult missions. I had a chance to play some more tonight and had a much better time by sticking to easier...

      I think we were definitely trying to progress too fast and taking on too many difficult missions. I had a chance to play some more tonight and had a much better time by sticking to easier missions. I also saw a comment elsewhere on tildes about the benefits of minimal UI so I tried that out. Reducing the screen clutter has been helping quite a bit.

      5 votes
  2. [2]
    secret_online
    Link
    Rock and stone! Others here have mentioned the difficulty. I spent a loooong time playing Haz 2 missions before going to Haz 3, and I pretty much consistently play Haz 4 these days. Haz 2 is good...

    Rock and stone!

    Others here have mentioned the difficulty. I spent a loooong time playing Haz 2 missions before going to Haz 3, and I pretty much consistently play Haz 4 these days. Haz 2 is good for learning game mechanics, as there's just enough pressure from the bugs that you can't just be idle, but not too much to overwhelm.

    When I've brought new dwarves into the fold there's an order in which I introduce new ideas to them.

    • Assignments. The terminal is near the map selector and the ramp to the drop pod. The first few assignments are good at showing you what the mission types are, and you should pretty much always have an assignment selected.
    • Gameplay. To start, just focus on core gameplay. Mining resources, traversing with your selected dwarf (each has a niche), shooting bugs, and finding the dirt walls. That last one is a very useful skill to have.
    • Classes. After a few rounds, try switch it up. The game encourages you to play multiple classes eventually. Scout zips around, Gunner can protect key locations like resupplies and reviving teammates, Engineer is good at area denial (and later on out guns the Gunner), and Driller drills and commits war crimes.
    • The weapons terminal. You'll be spending a lot of time trying things out. Buy some upgrades for your weapons, see how they play, then try something else.
    • Assignments pt. 2. You should have assignments to unlock new weapons by now. Each weapon is unique and fits into the game in its own way. You'll also have assignments to unlock other terminals, so do those too.
    • Gameplay pt. 2. You'll be more familiar with the game now, just keep going at it. Try Haz 3, it'll be a handful compared to earlier hazard levels, but it's not unfair. If you're coming out of most Haz 3 missions alive, stick with it.
    • Leveling. You might've noticed there are two leveling systems: red and blue. You get XP every mission (unrelated to the season XP) and this fills up the red level meter. Every red level gives you a segment on the blue level indicator (hexagon top left). Three segments and you get a blue level. Red levels go up to 25 for each dwarf, whereas the blue level is shared for your entire character.
    • Assignments pt. 3. When a dwarf reaches red level 25, playing them is not going to get you anything. It's at this point you will have a promotion assignment. Completing the promotion assignment and going to the promotion terminal in the Memorial Hall will reset the red level of that dwarf to 0 and give you a nice shiny star. You will keep your upgrades, so don't be afraid. You will be doing this often.
    • Matrix cores. Matrix cores are used to unlock overclocks, which are a new type of upgrade for your weapons. They range from stat motifications to outright mechanical changes that completely change how you play the game. You'll earn blank cores from doing the weekly core hunt assignment and deep dives (which you'll have just unlocked). These can be turned into specific cores by completing events in missions. You'll definitely have seen them. Insert the key, do the objective, place blank cores, select a thing. Then back in the space rig, go to the forge and make that core into an overclock.
    • Deep dives. These are 3 missions in a row with resources shared between the missions. These change weekly and are seeded, so they're the same every time you do one for that week. Completing it for the first time that week will give you more matrix cores.
    • Seasonal content. Don't start caring about it too much until this point. You can go back and play any of the past seasons at any time, and your progress will be saved if you switch out of it.

    Good luck out there, miner! You'll need it.

    7 votes
    1. Mendanbar
      Link Parent
      This is such a well laid out progression, TYSM! I was definitely overwhelmed by all of the terminals, unlocking, and leveling mechanics. Sounds like all of that comes in time and I just need to...

      This is such a well laid out progression, TYSM!

      I was definitely overwhelmed by all of the terminals, unlocking, and leveling mechanics. Sounds like all of that comes in time and I just need to focus on playing the easier missions and getting used to the classes. I was able to unlock my first perks last night, so I'm starting to get the hang of things. :)

      3 votes
  3. [2]
    OBLIVIATER
    Link
    Play engineer imo! He feels simpler than the other classes because you can kinda just babysit your turret and put platforms everywhere for the youngins to zip around to. I always liked playing him...

    Play engineer imo! He feels simpler than the other classes because you can kinda just babysit your turret and put platforms everywhere for the youngins to zip around to. I always liked playing him because of that.

    Make sure the kids aren't making you play on really hard difficulties too, start on low hazard and work your way up, the easy difficulties are a great way to get used to the game because it's really hard to lose

    4 votes
    1. Mendanbar
      Link Parent
      I started as engineer, but ended up switching to gunner for the shield and zipline. I was finding the turrets a little too slow to deploy to be very useful, and the platform gun was tricky to get...

      I started as engineer, but ended up switching to gunner for the shield and zipline. I was finding the turrets a little too slow to deploy to be very useful, and the platform gun was tricky to get aimed correctly. I do miss the shotgun and grenade launcher though.

  4. [4]
    C-Cab
    Link
    Echoing the other sentiments - start at the low hazard levels and don't increase it until it feels easy. Other tips: *always be looking around. Many of the enemies are very quiet when moving...

    Echoing the other sentiments - start at the low hazard levels and don't increase it until it feels easy.

    Other tips:
    *always be looking around. Many of the enemies are very quiet when moving around.
    *I recommend playing the gunner. Gunner is pretty straightforward in terms of game play. You shoot, you use your shield to guard against waves and provide a safe spot to revive your teammates, and use ziplines to get access to areas. Plus, with the minigun you don't have to worry about reloading.
    *when a wave hits, always keep moving. It's harder to hit your targets, but since most of the glyphids are melee based you can minimize damage by keeping a healthy distance.

    4 votes
    1. [3]
      Mendanbar
      Link Parent
      I switched to gunner tonight and had a much better time. The combo of the shield and zipline made traversing a lot safer, and I felt a lot more useful in general. Also went with minimal UI and the...

      I switched to gunner tonight and had a much better time. The combo of the shield and zipline made traversing a lot safer, and I felt a lot more useful in general. Also went with minimal UI and the lack of screen clutter made it easier to see what was going on.

      3 votes
      1. [2]
        C-Cab
        (edited )
        Link Parent
        I am glad you are getting the hang of it and having a better time. This is one of my favorite coop games - something about the game play just sucks me in. Some other things to start focusing on:...

        I am glad you are getting the hang of it and having a better time. This is one of my favorite coop games - something about the game play just sucks me in.

        Some other things to start focusing on:
        *pinging - this will help with communication and coordinating you and your kids. It allows you to tag an enemy, some minerals, or whatever, in the game for other players to see. Super useful, even if you can talk to one another.
        *waves - when a wave hits, shore up your team and stick together. You gotta watch each other's backs.
        *perks - I highly recommend getting Iron Will as soon as possible. This revives you and makes you invulnerable for 10s. The catch is that unless you recover health in the time limit you will fall again, but it gives you enough time to revive a teammate. If you couple it with Vampire then you are still in the game!

        Rock and stone!

        3 votes
        1. Mendanbar
          Link Parent
          We stuck to your advice RE pinging and waves last night, and at one point in a refinery match I was hanging from a zipline laying down cover fire and the game really clicked for me. After the...

          We stuck to your advice RE pinging and waves last night, and at one point in a refinery match I was hanging from a zipline laying down cover fire and the game really clicked for me.

          After the match I picked up the Order of the Deep cosmetics pack so I can zip in style. I do believe I'll be playing this game a lot in future. :D

          For Rock and Stone!

          4 votes
  5. Mendanbar
    Link
    I'm not really trying to resurrect this topic, but I did want to follow up and thank everyone who commented for the helpful advice. I've been swapping back and forth between Gunner and Engi to...

    I'm not really trying to resurrect this topic, but I did want to follow up and thank everyone who commented for the helpful advice. I've been swapping back and forth between Gunner and Engi to level them both up and now that I have more of the weapons unlocked I've come back around to Engi as my main. His alternative secondary weapons are just too cool to pass up, and the ability to hold down an area with the combination of drone grenade, sentries, and repellant cheese is so satisfying.

    My son has chosen to main Driller and Scout, so there are lots of opportunities for us to work together, and it's been a lot of fun to figure out effective co-op strategies.

    I'm now promoted, so I'm getting into the wider world of weapon overclocks (and loving every minute of it).

    Rock and Stone!

    4 votes