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    1. Making DND maps

      As someone who DM's a lot of short, casual sessions with rotating members, I burn through a lot of maps. I'd love to hear some of your recommendations for how you guys either find or create maps...

      As someone who DM's a lot of short, casual sessions with rotating members, I burn through a lot of maps. I'd love to hear some of your recommendations for how you guys either find or create maps that suit your situations.

      For me: r/battlemaps has some really high quality stuff and gets me 90% of the time. I usually type in a key word or two (e.g. bridge; throne room) and usually I'll find something that gets close to the mark.

      I know that some have been using generative AI to delve into this space as well, so if anyone has any experience there, I'd love to hear it!

      23 votes
    2. I had an idea for a Crusader Kings, but about rich families in Victoria-Modern Era. What could go wrong?

      I had an idea for a game some weeks ago, just as the title says. It would be something like Crusader Kings, it's all about dinasties and roleplay, but set in more modern eras, from the beginning...

      I had an idea for a game some weeks ago, just as the title says. It would be something like Crusader Kings, it's all about dinasties and roleplay, but set in more modern eras, from the beginning of the industrial revolution until today, or maybe the future, we'll see. And instead of kingdoms, it's all about businesses. It's all about owning global company empires. Being a kind hearted local chain owner, or a sociopathic cutthroat in the 1% that owns the world. Up to you.

      And this idea is still stuck with me, and I wanted to get back into game development, so I might as well just try it for fun and see what happens.

      I picked Godot, 1) because it's open source, 2) it's going to be fun to see how much it developed in the last decade and 3) it's free, and especially 4) I don't want to use commercial engines and risk being affected by something similar to the runtime fee fiasco

      I still have to finish some tutorials and make some simple games to get a grip on the engine and see how everything works, but as a data analyst I already have programming foundations and, I think, this project is monumental for someone like me, but I also think it's doable.

      I have a very rough idea of how the code will work for the AI. It will incorporate "ticks" like CK, each tick being a day, and some events fire weekly or monthly, where based on the stats and traits, each individual character will calculate how likely they are to accept or reject that event. This event can be about buying shares, accepting proposal marriages, going on a trip, etc.

      My main worry here is if GDScript is good enough to handle "intensive" algorithms. If not, I can always use C#, or C++ if I really have to, and adapt the problematic algorithms.

      Another is what would be the best database manager for this, but I'll cross that bridge when I get there.

      As for the world, initially I was thinking about being about the real one, but I realized that I may not want to deal with... Well, accuracies. For example, I don't want these businesses to exist in a vacuum, I'm going to try to make a system that interacts both the world's political events and these businesses. I want to create events, like, a country invades another, which creates demands for weapons, and if you own a weapon factory, good news for you! If you own businesses in the invaded country, well, sucks to be you.

      So, I want to do those kind of events, but without needing to worry about things like "Portugal would never invade Japan. What is your AI thinking!?" or "Why is Greece an industrial power house?". If a big studio like Paradox has trouble fine tuning their hundreds of nations in their games, me by my alonesome certainly will not be able to do it.

      So I'm thinking just making a fictional world, populated by several countries and empires but not as many as the real world. This way I can fine tune it to my liking and without worrying about being accurate with the real world. This is another challenge by itself, with its own cliffs, but it's more doable.

      And so far, that's it. After I'm done with the learning phase, I'm going to start a proper planning phase, lay down some key mechanics and develop a prototype.

      I wrote this post as a way to put my thoughts down, double check with myself if the idea is good.

      But also, to check with the tildes community if you have any inputs. It can be anything: ideas, suggestions, warnings, problems that you know that I'll face, etc. I'll appreciate anything that you can give me

      22 votes
    3. Letting younger children access Fortnite - Looking for opinions

      Not quite sure how to start this post, but I guess maybe a little bit of my own background could be useful? I'm 41, Father of two young kids (almost 8 and 5), been gaming my entire life. I have a...

      Not quite sure how to start this post, but I guess maybe a little bit of my own background could be useful?

      I'm 41, Father of two young kids (almost 8 and 5), been gaming my entire life. I have a PC games library that's well over 20+ years old and 1000 games deep (not to brag, just for context) that my kids mostly (curated for them) have access too. My first multiplayer game was at about 11-years old with the Quake demo in 1996, later got heavily in to MMO's (Everquest, DAOC, WoW, etc) and in the early 2010's, I was heavily in to World of Tanks/Warplanes.

      My oldest really wants to play Fortnite (which means the youngest will also play) and I'm a little torn on if I should allow that or not. They've played it a decent amount at their Uncles house and I'm well familiar with the game, though I've never played it or a Battle Royale style game myself and I don't really find anything objectionable about the content of the game itself, but I'm pretty reticent to put it on my own computers and make accounts for them to be able to play at home.

      I can't exactly put my finger on why that might be, but I'm currently attributing it to the FOMO mechanics with skins, as well as the generally addictive nature of online games themselves, given I've been addicted to them myself. My kids only have a limited amount of time to play games or watch TV on any given day anyway, so I'm not necessarily concerned that they'll play it all day, but I am worried about their mental health when it comes to it. They both already get frustrated with games (but in different ways) and I feel like that would be exacerbated when they have a bad match or when they're called away to do something (which is a primary reason I quit multiplayer games when I had children. It became too difficult to disengage from a "match" of something and I'd become very frustrated and angry.) Now, I'm not afraid to take away things if they become a problem (they have been banned from Youtube) and while there's some short term pain associated with that, they tend to get over it after awhile. Also, I do generally feel that it's more wholesome to engage with stuff like Subnautica, Minecraft and other games that they're currently playing.

      Anyway, I'm curious what other people's thoughts are on this subject. My wife proposed letting the older one have an account when they turn 8 here very soon, but I've told her about my reticence about it all, which she is understanding of. But I wanted to see if I'm being too anxious or paranoid about it and if Fortnite is actually fine for an 8 and 5 year old. I'm not generally one to wholesale ban things in the house and I'm open to all types of games and experiences, just not sure if it's totally appropriate yet.

      Side note: there is the side benefit that I might (probably not often) play with them, but that they also have the possibility of playing with their (much older) cousins and their Uncles. Though I'm not sure any of them are able to play during the times my kids have their screentime.

      25 votes
    4. How do I limit frame rate in Blue Prince? RTSS doesn't work.

      so first, a bit of context, I recently got lossless scaling and have been trying its frame generation in different games, it works fine but it's recommended to limit the framerate to half of your...

      so first, a bit of context, I recently got lossless scaling and have been trying its frame generation in different games, it works fine but it's recommended to limit the framerate to half of your refresh rate but I've tried using RTSS and it doesn't seem to work in Blue Prince at all, neither the OSD nor the framelimiter work. like nothing happens at all even though I added the .exe to Blue Prince and limited the framerate. also, as for the reason I want to use it in this game. the game works fine but if I keep playing and have drafted a lot of rooms, the frame rate gets lower and lower like it goes from 144 (my refresh rate) to 90ish so I thought I'd limit it to 72 fps and just use frame generation. I recall some people here play Blue Prince so I thought maybe someone could help.

      6 votes
    5. MTG - Building a collection

      TL; DR: how do I start building a collection cheaply with versatile/staple cards? A couple of friends have started playing Magic: The Gathering with a virtual tabletop, and while I have learned a...

      TL; DR: how do I start building a collection cheaply with versatile/staple cards?

      A couple of friends have started playing Magic: The Gathering with a virtual tabletop, and while I have learned a lot from playing Arena and reading cards (and watching the Prof) there's just something not working for me in the digital space; Archidekt is tough for me to read through, and even something like Tabletop Simulator doesn't work for me for learning the game (or rather...it's not sticking). I know that I do pretty well with physical objects, so I wanted to get some physical cards to get the hang of the game but immediately ran up against the cost.
      I don't know if you guys know this, but Magic: The Gathering is expensive. Way more expensive than I can justify for a hobby I've just started and haven't really gotten the hang of. My question is: how do I start building a collection without breaking the bank?

      The things I know, but might need to be corrected on:
      "Don't buy bulk"; apparently most boxes of bulk have a bunch of repeats and are generally the cards left over when the good ones have been extracted. I would love to be wrong about this, because even getting common/uncommon cards in enough volume to play in a physical space would be neat.
      "Buy singles"; it seems like this is a good way to spend $50-$1000 blindly in the dark if you don't know what you're doing.
      "Play what you enjoy"; I've played some jump-start decks and those are neat, but I haven't played enough to know what I like, making this difficult. I also haven't played enough to know the difference between what I enjoy because it's neat and what I enjoy because I won with it one time.
      "Buy a precon deck"; from what I've read the commander precons would be a good way to get a lot of single cards, but I've read/heard mixed things about them: reviewers discussing how to "fix" them to be good.
      "Buy jump start packs"; I would love to grab a bunch of the jump start decks to mess around with and find synergies, but how do you avoid getting repeats of the packs?
      "Buy the Foundations Starter Collection"; Foundations Starter Collection is apparently sold out (or only being sold used/resold at a higher price?), but seems exactly what I'm looking for: a decent collection of classic/useful cards that you can build with and supplement as you learn the game.
      "Look for garage sales or ebay for collections"; I'm pretty sure my chances of edging out an experienced card hunter on a good deal is slim to none, especially in my area.

      I would, in an ideal world, like to have a small collection with 300-500 of the cards that "everybody knows" for kitchen table Magic (fake draft/jump start, casual commander, casual...modern?), but this seems out of reach. Any guidance would be appreciated!

      16 votes
    6. Dragon Quest I - III original Switch or HD 2D?

      Original switch release or hd 2d? So I have the original switch releases of I, II, and III that are based on the mobile ports. I beat one already a year or two ago and had a decent time. My...

      Original switch release or hd 2d?

      So I have the original switch releases of I, II, and III that are based on the mobile ports. I beat one already a year or two ago and had a decent time. My question is should I play II and III as I have them or get the hd 2d remake.

      I know it seems like the hd 2d remake is the obvious choice but I have some caveats. I'm a stay at home caretaker of a family member. Currently unemployed (though I'm trying to get caretaking for them as a job) so I'd have to wait and only get one of the releases as a Christmas gift and the other as a birthday gift next summer should employment not come through by then.

      I know the remakes of I and III aren't out yet but based on your impressions and what III hd 2d is like.

      So I'm wondering if it's worth waiting and sacrificing other potential games when I have two playable versions now.

      Thoughts?

      5 votes
    7. Should I stay with Kingdom Come: Deliverance?

      I've had a lot of extra time on my hands lately, so I decided to take a crack at some highly acclaimed games I never got around to. I love a big RPG and some of my favorite gaming experiences were...

      I've had a lot of extra time on my hands lately, so I decided to take a crack at some highly acclaimed games I never got around to.

      I love a big RPG and some of my favorite gaming experiences were playing Skyrim and FNV on the settings were things like eating, sleeping, and staying warm were an important part of the game. KCD seemed like a good fit, so I bought it on sale and have put in about 30 hours so far.

      I want to like it. I want to enjoy fucking around in a medieval setting and appreciate the many details in this game. The story has me sucked in so far, and like I said, I love the prospect of a gigantic RPG. But wtf is this gameplay? I get that it's not supposed to be easy, and I can look past the weird puppet feeling when I try to fight, but I feel trapped. I'm a broke idiot with no charisma and I get my ass kicked everywhere I go. I thought the whole point of video games was to escape real life. I decided to take a break from the main story, so I tried to go hit up the Miller's daughter to see what my options were. Next thing I know, I'm hunting down flower petals and linen with her like she's Big Boss on a total stealth mission.

      Does it get better? And by better, I mean manageable. I'm worried I stumbled into something that's out of my league as an older, unskilled, semi-casual video game player. I'm not a masochistic Souls-like player that needs punishment in order to feel something. Should I stick with this game, or am I better off learning how to swordfight and pick locks in real life?

      Edit: I'M GOING BACK IN FOR SOME MORE TIME WITH BERNARD! Thank you all for your feedback.

      24 votes
    8. Deep Rock Galactic tips and tricks?

      My kids and I recently picked up Deep Rock Galactic, and after playing a few rounds I feel a bit overwhelmed. I think either I'm just not fully accustomed to the game yet, or perhaps missing...

      My kids and I recently picked up Deep Rock Galactic, and after playing a few rounds I feel a bit overwhelmed. I think either I'm just not fully accustomed to the game yet, or perhaps missing something.

      Anyway, I thought I would ask the people of Tildes for tips and tricks. Anything you wish you knew earlier? Or maybe just some general advice for a new player?

      Thanks much!

      16 votes
    9. Designing a parlor whodunit for a castle holiday in Ireland

      Game designers of tildes, lend me your aid. My BIL, the life-insurance salesman, has decided to splurge on this year's family reunion and he is renting a castle in SW Ireland next summer. I have...

      Game designers of tildes, lend me your aid.

      My BIL, the life-insurance salesman, has decided to splurge on this year's family reunion and he is renting a castle in SW Ireland next summer. I have been given the task of designing and running a murder-mystery game on one night for the ~20 people who will be staying there. Salient facts:

      I refer to my inlaws as the barking and snapping (Irish surname)'s. Hilarious but sarcastic to a fault. They have little patience for depth or lore or much historical detail. This will most successfully be a game of nasty betrayals and sudden twists and turns.

      There's something like 18 rooms in the castle, with extensive grounds. But alas we will be there at the beginning of July so there will most likely be a lack of atmospheric ground fog. I love a good outdoor setting, so I will most likely try to get people running through the woods and across the lawns.

      The family loves their games and takes them seriously but I figure this shouldn't last more than a couple hours or they will lose focus.

      I haven't conducted one of these before but I have plenty of relevant experience. I want to keep it simple with a streamlined and elegant ruleset... but it's important to also find a moment somewhere near the end to scare the living shit out of all of them.

      What I have so far: Discovering the Dead Body kicks it off. A couple obvious clues and a couple less-obvious ones will get people haring off into different rooms.

      Each "player" has two modes. If the lighting is normal then they are playing as themselves and actively searching for the killer. If the lighting, however, is blacklight and the person within wears a black veil then they are ghosts, and must share a clue from a list on a card. All players will be ghosts at some point, including the Dead Body. If they enter a room with blacklight, on goes the veil.

      I want to incorporate the history of the locale, as well as that of deeper legends. I mean, it's fucking Ireland. But I don't want the Disney version. One of my most successful history videos is about ancient Ireland so I'd love to incorporate something of the actual historical record instead of just a bunch of Celtic fantasy bullshit.

      Some will be drunk, some sober. All will be barking and snapping. Piling on some poor defenseless unfortunate (usually one of the younger aunts or uncles or cousins) is their favorite entertainment. Subplots that subvert that bullying dynamic are also welcome.

      Have any of you created an experience like this? How did you approach it? What kinds of ideas does it inspire in you?

      17 votes
    10. I cannot get into Paper Mario: The Thousand Year Door

      Hello, I am struggling with a relatively useless personal issue, I am finding it very hard to play the aforementioned game mentioned in the post. My close friend has this heralded as his favorite...

      Hello,

      I am struggling with a relatively useless personal issue, I am finding it very hard to play the aforementioned game mentioned in the post. My close friend has this heralded as his favorite game ever (tied with Majoras Mask) and possible one of the best of all time, and since the remake came out he very graciously lent me his copy. I have just gotten past the first major boss (Hooktail I think his name is) and just playing this game feels like a chore.

      The combat is very slow, the dialogue is so overly childish, the story is your typical Nintendo fan-fare story. Even the music, which Nintendo does a great job most of the time, I find just average. I find the Rogueport theme music to be overly obnoxious for some reason, and too grating to my ears for a central city/hub which you're visiting a lot.

      I really want to know what I am missing out on that makes this game so beloved by people other than pure nostalgia because I just can't see it. I know it's completely fine to not like games, but I feel a game as acclaimed as this should usually be liked by most people, and I think I usually fall into the subset of that lol.

      Ironically enough, this is the same friend who introduced me to FromSoftware and I have loved all of their games.

      16 votes
    11. Searching for replacement parts for an aging game console controller

      My general question ... where do you folks go when searching for replacement parts for aging technology, particularly pertaining to game consoles? I've come across iFixit, and of course there's...

      My general question ... where do you folks go when searching for replacement parts for aging technology, particularly pertaining to game consoles? I've come across iFixit, and of course there's Amazon and eBay as well, but I've been having some difficulty finding a particular part.

      My specific issue is, I have an old Dualshock 4 (model CUH-ZDT2U, with PCB/motherboard model JDM-055) that is on the outs. It started experiencing some stick drift, so I took it apart to clean the contacts in the joystick housing to the best of my ability. In doing so, one of my kids managed to get a hold of the controllers' guts and break off the vibration motor wires from the board.

      So, after taking the board and chassis to a local Makerspace, I got the wires soldered back onto the board. So far so good! However, the stick drift is still an issue and the vibration connection isn't that great. So now, I'm hoping to find some replacement parts - namely, a replacement board with the chassis and motors included.

      One of the main reasons why I'm trying to refit this old controller, rather than replace it outright ... is because my wife bought the controller (and the PS4 it came with) as an anniversary present years ago. I'm the sentimental type and I'm trying to keep as much of this old controller going as I can, Ship-of-Theseus style. In addition, these controllers don't come cheap - $70 seems to be the basement these days for a new, in-box controller.

      I've taken a swing at purchasing replacement parts off eBay - however, while the controller models matched, the board models did not. iFixit has the exact parts I need, but they are out of stock and their stock is inconsistent. I found another site - Fasttech.ca - that purports to have the same parts, but looking around online I've found a fair bit of discussion surrounding this site and the fact that it may be less-than-reputable.

      Any advice on where else I might be able to look for parts?

      14 votes
    12. Alright, you sly son-of-a-gun, you got me. I'm going to run my first Narrative TTRPG. What do I need to know?

      A while back I asked for some advice about running a haunted Beaver Dam game, and a few people popped up to ask why I wasn't trying out a narrative RPG system instead of using classic DnD. Well,...

      A while back I asked for some advice about running a haunted Beaver Dam game, and a few people popped up to ask why I wasn't trying out a narrative RPG system instead of using classic DnD.

      Well, you got me. After some discussion (particularly about the painful amount of time to conduct a high level fight in 5e), we're going to try out the Dungeon World system instead. I've never run a TTRPG like this, and I'm rapidly working through the rulebook to figure it out. But rules only take you so far, there's a lot of learning that only comes with experience.

      So for those of you with experience, I ask you: What do you wish you would have known before running a narrative TTRPG?

      20 votes
    13. Choosing a TTRPG system

      When I was in elementary school, I found some Advanced Dungeons & Dragons books at a yardsale. I read through them, brought them to school, and played through a basic campaign with some friends....

      When I was in elementary school, I found some Advanced Dungeons & Dragons books at a yardsale. I read through them, brought them to school, and played through a basic campaign with some friends. Since then, I haven't met anyone interested in pen-and-paper RPGs. I still hope that I can one day convince someone to play with me, but I don't even know which system I should try to learn. There are now so many different editions of D&D, in addition to countless alternatives and endless arguments over the merits of each.

      Whatever system I decide to learn, I will need to invest time and energy into learning and teaching the game to others, and I'll most likely be the DM, so I'd like to choose one that won't be too difficult for beginners to get into. While I enjoy exploring interesting game mechanics, I think the idea of creating an interactive adventure story or a world to explore with friends is what attracts me the most. The Fate system sounded interesting, but I had a hard time understanding the core rulebook. I've recently read short summaries of several other systems that seem like they could be fun and not too hard to get into, such as Index Card RPG, Shadowdark, Tiny Dungeon, Five Torches Deep, Fantasy AGE, and Creative Card Chaos; but I can't afford to read through each of them and seven editions of D&D to determine which one is most suitable for me.

      Does anyone have any advice on how to evaluate my options or a suggestion for a good one to start out with?

      21 votes
    14. How do you design a dungeon with a lot of backtracking for the purposes of puzzle solving?

      Hi DnD friends, I'm tackling a new DM challenge and could use some guidance. I'm designing a dungeon where humanoid beavers are attempting to awaken a sleeping god. Their efforts get derailed when...

      Hi DnD friends,

      I'm tackling a new DM challenge and could use some guidance. I'm designing a dungeon where humanoid beavers are attempting to awaken a sleeping god. Their efforts get derailed when they offer the god a magical plant that overgrows their entire base, warping the rooms and fusing many surviving beavers into half-plant, half-beaver creatures.

      Since our group is relatively new, I've found that combat can be a bit slow. To speed things up and make combat more dynamic, I want to include environmental elements and traps—things like shelves that can be pushed over or a chandelier that can be dropped on enemies. I hope this will make the players feel more impactful when they pull off creative moves.

      I plan to design a large building that encourages investigation, puzzle solving, and backtracking. My goal is for the players to get familiar with the map before combat, allowing them to discover useful items or environmental features they can take advantage of when enemies appear.

      Since I've never done anything like this, I'm seeking advice on how to approach the design. Are there common pitfalls I should avoid to keep the building fun? How large should the maps be if I want to run this over 3 sessions, each about 3 hours long? And what types of puzzles would fit well in this environment?

      Thanks a ton for your ideas! I’m already feeling like I may be reaching too high, but I’m excited to give it a shot!

      17 votes
    15. D&D: How do NPCs die?

      DMs, how do you decide if an NPC dies at 0HP (like a monster) or drops unconscious and starts making death saves (like a PC)? I'm a newish DM (been playing off and on for 10 years but never run a...

      DMs, how do you decide if an NPC dies at 0HP (like a monster) or drops unconscious and starts making death saves (like a PC)? I'm a newish DM (been playing off and on for 10 years but never run a campaign that had legs until now), and our last session ended with the death of a recently-introduced barbarian NPC at the hands of another barbarian NPC. I made some other missteps but the big one seems to be this death - some of the players were shocked that barb #2 had done enough damage to kill barb #1 outright. I just had #1 die because she hit 0HP, and it hadn't really occurred to me that she should have gotten death saves.

      Any rules of thumb for how you handle NPC death/dying? Or, if you're a player, how you would expect/like to see it handled? Happy to provide more context if desired.

      Thanks!

      9 votes
    16. Stardew Valley community trades mod

      Edit to add: coop multiplayer is not available on the mobile version, which is the only realistic choice for our current life pattern / technology setup. I do agree it sounds interesting and fun!...

      Edit to add: coop multiplayer is not available on the mobile version, which is the only realistic choice for our current life pattern / technology setup. I do agree it sounds interesting and fun!

      My family has recently been on a big Stardew Valley kick. My spouse and I and our daughter are all first time players playing on android, which has no multiplayer mode.

      From what I understand about multiplayer, I don't really think it would be good for us. We all play the game in very different ways. However, I think it would be amazing to be able to trade items. No one but me likes going into the mines/caves, and sometimes you just need one of something out of season.

      My idea is that there would be a special chest I could put something into and it would be moved out of my game and into one of theirs or vice versa. Obviously, you could mod the game so you can just get any item, but this way somebody still has to get it, so it (hopefully) doesn't undermine the game economy.

      I have been looking at the mod community, and it seems like the android version supports mods. I haven't found a mod that does as described. My general path forward is:

      • set up a mod that implements the chest and talks to a server via API
      • set up a server that can receive and hold incoming "put" and then send those items with the "get" from the client at the other end
      • build the API so that it can represent important assets in the game
      • come up with a lightweight way to secure the protocol to the intended users (this may depend on how identifiable individual clients are, but could be as simple as putting in a shared secret when creating the chest)

      Obviously there are a lot of details to work out, but I wanted to get some wider feedback from people who had been playing the game longer.

      • does this already exist and I'm just not aware? I did spend some time searching, but it seems like most mods are either cosmetic or change the in game mechanics in some way.
      • would you be interested in something like this?
      • what kind of mechanics would you want to see? Maybe a way to propose and accept specific trades rather than just sending items? Would you limit it to your circle of friends or be interested in a wider community?
      • have you written or used Stardew Valley mods (especially on android), and if so, what was your experience?
      17 votes
    17. Getting over that game making hump?

      Hey, so I'd really just like to get an idea that's been in my head for god knows how long out into a program, even if it's just a demo of what I've imagined. But I never had enough knowledge in a...

      Hey, so I'd really just like to get an idea that's been in my head for god knows how long out into a program, even if it's just a demo of what I've imagined. But I never had enough knowledge in a particular engine to just get the idea out. My main programming knowledge is from Java classes, and I've dabbled in enough in HTML/CSS, Javascript, SQL, Powershell, etc. enough to get through classes, projects, small scripts, deployments, etc, so I have programming experience from a conceptual point. But I've never really worked with GUI elements in a serious manner outside the Cocoa IDE handling all the heavy lifting. Any time I get the itch to tackle this I give GameMaker or Godot or something else a try via some tutorial, I never get to the end of it. I figured learning by example would help, but I forget most of the basics on how I'm supposed to set up an object or attribute... Then I try it the other way around where I try to learn it bottom-up and I get overwhelmed if I lose my way in the middle of a process... It's extremely frustrating, I swear I've been through this about three times in the last seven years or so.

      I'm curious, has anyone had this much trouble with this? What did you do, what was your in?

      20 votes
    18. Guess I'm still young enough to be angsty over a stupid game jam

      I was working on a VR experience showing wealth inequality in true scale. By a habby coincidence I discovered a game jam with the rather blatant title Fuck Capitalism Gamejam 2024 which just...

      I was working on a VR experience showing wealth inequality in true scale. By a habby coincidence I discovered a game jam with the rather blatant title Fuck Capitalism Gamejam 2024 which just happened to end in a time span where I'd might be able to finish off my game. So, great, now I have a deadline! I began to plan what I could reasonably expect to finish within that time frame.

      But today, I read the game jam page a little more closely. Turns out the deadline is for voting on the submitted games. The game jam had run out a long time ago. So, no deadline. And of course, I became aware that submitting it to said gamejam wouldn't have mattered much anyway.

      Guess I just have to keep working on the stupid project. Everything just feels so pointless, because, well, I guess it is. And trying to build up some pretend excitement gets a bit stale.

      Anyhow, how are you folks dealing with the good ol' what's-the-point-of-it-all feelies? Is life just a yo-yo movement between hopelessness and semi-engaged pretence of meaning, or are there other roads to travel?

      17 votes
    19. How to make this a fun djinn fight for relatively new players? (Bryan: Stay out, I know you're out there)

      I'm working on a new boss fight for a 5-person level 8 party of fairly new people. I wanted to give them something completely different, so I figured a fight on a small 20x20 circular rooftop with...

      I'm working on a new boss fight for a 5-person level 8 party of fairly new people. I wanted to give them something completely different, so I figured a fight on a small 20x20 circular rooftop with a stealthy djinn might be fun. I'd love to hear thoughts on how to make this a good time. My main idea is to force the party to figure out creative ways to find the djinn, since they don't have any way to see invisible creatures in their normal set of abilities. Things like throwing sand in the air, or holding ropes between each other to detect the silent wind motion as he moves around. Stuff that is more flavorful than a normal straight fight.

      I'll also be throwing players off the roof, forcing them to make agility saves to grab hold of ropes that are on the edge of the building, then strength checks to pull themselves back up. Have some moderate injuries occur if they roll badly. What suggestions would you have for me to make this a fun fight?



      Izel, Guardian Djinn

      Large Elemental (Air), Lawful Neutral


      • Armor Class 17 (natural armor)
      • Hit Points 152 (16d10 + 64)
      • Speed 30 ft., fly 60 ft.

      STR DEX CON INT WIS CHA
      18 (+4) 22 (+6) 18 (+4) 16 (+3) 20 (+5) 18 (+4)

      • Saving Throws Dex +10, Con +8, Wis +9, Cha +8
      • Skills Insight +9, Perception +9, Stealth +10
      • Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
      • Condition Immunities charmed, exhaustion
      • Senses truesight 60 ft., passive Perception 19
      • Languages Auran, Common
      • Challenge 12 (8,400 XP)

      Elemental Demise. If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying.

      Innate Spellcasting. The djinni's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:



      At will:

      Mage Armor: You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

      Greater Invisibility: (Concentration) You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The target can attack or cast spells without becoming visible.


      3/day each:
      > Wind Wall: Requires concentration. You create a wall of strong wind on the ground at a point you can see within range. The wall is up to 50 feet long, 15 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 15 feet high, and 1 foot thick. It lasts for the duration, blocking arrows, smaller creatures, gases, and fog.
      > Lightning Bolt: You release a bolt of lightning that arcs toward a target you can see within range. A line of electricity 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw, taking 8d6 lightning damage on a failed save, or half as much damage on a successful one.

      Actions

      Multiattack. The djinni makes two scimitar attacks.

      Wind Blade. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 5 (1d10) lightning damage.

      Windforce Blade (Enhanced Multiattack). If Izel hits a target with both attacks during his Multiattack, the target is pushed 10 feet away from him.

      Whirlwind (1/Day). As an action, Izel transforms into a whirlwind for one turn, moving in a straight line up to 60 feet. Any creature in the path of the whirlwind must make a DC 16 Dexterity saving throw. On a failed save, the creature takes 18 (3d12) bludgeoning damage and is thrown 15 feet in a random direction and knocked prone. On a successful save, the creature takes half damage and is not thrown or knocked prone.

      Legendary Actions

      Izel can take legendary actions, choosing from the options below.

      Wind Push. After every enemy's turn, Izel rolls a D20; on a 13 or higher, he uses the wind to move that enemy if they are within 60 feet of him. The target must succeed on a DC 16 Strength saving throw or be pushed 15 feet away from Izel and knocked prone.

      Wind Buffet. Izel creates a small burst of intense wind around himself. Each creature within 10 feet of Izel must succeed on a DC 16 Dexterity saving throw or take 17 (3d10) bludgeoning damage and be pushed 10 feet away from him. Using Wind Buffet breaks Izel’s concentration and ends his turn.

      Lair Actions

      • At the start of each turn, roll a D20. On a 10 or higher, all creatures on the battlefield are pushed 5 feet in a random direction determined by a d8 roll. This unpredictable movement simulates the chaotic nature of the winds that Izel commands.
      23 votes
    20. How to preserve a 9000 piece jigsaw puzzle?

      I just completed this puzzle (although it's missing 1 piece, which I wrote to them to see if they can replace because the alternative would be to buy a 2nd copy and shift through 4500 pieces to...

      I just completed this puzzle (although it's missing 1 piece, which I wrote to them to see if they can replace because the alternative would be to buy a 2nd copy and shift through 4500 pieces to find the one I need). I want to hang it on my wall!

      Edit: Found the missing piece!!!

      Right now it's on my living room floor (pencil for scale) on 9 pieces of poster board that I taped together. But, I am not sure if this is the best surface to permanently attach it to. Does anyone have any recommendation on how to glue/seal this & mount it?

      I also want to apply some kind of protective coat in addition to just gluing it together/to something to prevent damage, so if the method to do that is different from the method to mount it I'm also interested in that.

      23 votes
    21. Feedback on boss monster for tonight's DnD session

      Hello tabletop peeps! I have completed a monster design for my first ever boss creature, and I wanted to get some quick feedback. This is all based on a previous post where I got ideas from y'all,...

      Hello tabletop peeps! I have completed a monster design for my first ever boss creature, and I wanted to get some quick feedback. This is all based on a previous post where I got ideas from y'all, here: https://tildes.net/~games.tabletop/1cjn/designing_my_first_dnd_boss_fight_with_a_giant_mimic_5x_lvl_5_characters

      Players are a group of 5 lvl 5 characters, fairly magic heavy and lower hp overall.

      The boss creature is a mimic that appears to be a large stone fountain with blood in it. If a PC touches it or stabs it, then they (or their weapon) will be grappled for the start of combat. At that point, the mimic will sprout 6 tentacles that each can travel up to 40ft from the main body and wield a weapon. All tentacles will operate on the same turn as the main body.

      Healing Pool in the boss room

      The boss room is a large room with a pool in it where blood is mixed with water that has flowed over a magic crystal to produce a healing solution. The idea is that the PCs will figure out that they can either heal themselves by dipping into the pool, prevent the boss from getting close to the pool, or that they can break the magic crystal to prevent the boss from healing. Several of the boss abilities reference this pool.

      Mimic main body:

      STR 16 (+3)
      DEX 10 (+0)
      CON 20 (+5)
      INT 16 (+3)
      WIS 12 (+1)
      CHA 8 (-1)

      HP 200
      Main body loses 20hp if a tentacle dies

      Armor Class: 13
      Speed: 15 ft
      Proficiency Bonus: 2
      Damage Resistances: None
      Immunities: Poison, Acid, Sleep, Charm

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Spew Blood: Begin charging up blood, PCs can see mouth direction. At the beginning of next turn, spew acidic blood in a 180 degree arc for 30 ft. Deals 3d6 acid damage, half damage on DEX 14 save. Mimic main body cannot do anything on its next turn as it recovers.
      Chomp: +5 to hit. 1d12+3 piercing damage
      Charge: If no arms are left, it will spew blood from the back and charge at a target. Increase speed to 45ft, and deal (+5 to hit) 4d6+3 bludgeoning damage to a target. Dex15 save for half damage.

      Sword Tentacle (x3)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Slice: +5 to hit. 1d8+3 slashing damage

      Shield Tentacle (x1)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Shield Bash: +5 to hit. 1d4 + 3 bludgeoning damage
      Defend: As a reaction, give disadvantage to an attack when an ally 5ft away is attacked

      Crossbow Tentacle (x1)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Heavy Crossbow shot: +2 to hit. 1d10 piercing damage

      Handy Tentacle (x1)

      HP 20
      Armor Class 13
      Speed 30 ft
      Damage Resistances: None
      Damage Immunities: Poison, Acid

      Abilities

      Harden: Cannot take other actions, harden body to stone and increase AC to 18, as well as resistance to bludgeoning, piercing, slashing, cold, fire. Cannot harden when grappling a PC.
      Heal: If the healing pool is nearby, soak arm in the pool to heal it fully, and heal the main body for 15hp. Alternatively, resurrect a different defeated tentacle instead of healing self or the main body.
      Grapple: +5 to hit. Grab a target, they can avoid it with a DC16 strength saving throw. If the target is successfully grappled, they can escape with a DC14 strength save at the start of their turn.
      Squeeze: If a target is grappled, squeeze them for 1d6+3 bludgeoning damage.
      Throw juice: If the healing pool is within range, scoop up a handful of purple juice and throw it at a skeleton to resurrect it.

      Potential Adds

      There are two skeletons in the room that can be resurrected by the Handy Tentacle with it's "throw juice" ability, should the fight is too easy for the PCs or they are hanging back too far. These adds are Boneknights from page 6 on this link: https://www.gmbinder.com/share/-Mv5UKsPhrHkBqSf9vo1

      Conclusion and Questions

      Is this a fun boss? I aim to have the tentacles each fighting a different person, so I don't think I'll wipe the party out too quickly, but I know of the mystical "action economy" and I might be overdoing things.

      Also, how do I rate the CR of such a creature? And how much gold should a party earn for such a fight? Thanks for helping out a new DM!

      20 votes
    22. Alan Wake 2 questions

      I had a few questions about the game, because it's currently on sale for about half off (with the sale and the 33% coupon stacking) on PC. It was nominated for GOTY and won a lot of awards, and I...

      I had a few questions about the game, because it's currently on sale for about half off (with the sale and the 33% coupon stacking) on PC. It was nominated for GOTY and won a lot of awards, and I hear a lot of praise for it, so as a Control (2019) fan I'm interested.

      1. Do you need to play Alan Wake 1 to get the story? I heard someone say the second one summarizes Alan Wake 1 for you, but I wasn't sure if that's true.
      2. Would someone who loved Control and RE4 Remake but hasn't tried Alan Wake 1 like this game? (spoiler-free answer if possible)
      3. What did you think of the game? Was it any good? Was it worth the purchase?
      16 votes
    23. Eight questions for anyone who has developed a game (especially with Unity's Engine)

      (I already wrote this once, but my phone didn't like it and randomly deleted the whole thing... ◕∩◕ ) I've been wanting to develop some games for a while now, and I have an overarching theme idea...

      (I already wrote this once, but my phone didn't like it and randomly deleted the whole thing... ◕∩◕ )


      I've been wanting to develop some games for a while now, and I have an overarching theme idea in mind. I couldn't decide on top down pixelated game or 3D style, because it's more of a visual story kind of game, where you explore, build a base (or several), meet and talk to NPCs, learn the story, etc. I want a lot of detail but I only have (minimal) experience with pixelated games. So naturally, 3D sounds better for a higher detailed, and maybe stylized environment.

      I don't know much at all about code ( for example, I had to look up how to format this post). I don't even know what languages there are other than Java. I make resourcepacks for Minecraft, but that's minimal coding for the .mcmeta file. I do also make fabric mods for it, but I use MCreator for those, which I'm sure is like training wheels for coding.

      I have the skills for graphics for both characters/environments and GUI/HUD elements. I have an idea for my story, and a few ideas for characters. What I know I don't have is experience in balancing things like economies, rpg skills, fighting, and weapons/armor and their upgrades. But I'm not really planning on implementing those, at least not right now. (The economy would be first if I did)

      I recently saw a video on youtube showcasing Unity Engine's nanite environments, and basically, I want in on that. They're gorgeous.

      The Questions

      So my 8 questions are, on a scale of one to ten (ten being basically impossible for one single person to do), how difficult would it be to make these elements in a singleplayer, 3D game for someone without experience (like me):

      1. Sky, ground, objects (like trees, flowers, rocks, etc) and other environment visuals' 3D models for exploration? I need to be able to walk on it, and maybe hit things like trees for lumber.

      2. Base building and gathering the materials to build? This comes with the inventory issue as well (looking at you, Minecraft), which I'm still trying to figure out how I want to do this.

      3. Crafting said gathered materials for building elements and items to gift to NPCs? This will need GUI and workbench, most likely.

      4. Collectibles? Think koroks from BoTW or the museum artifacts in Stardew Valley. I'd like for the player to be able to display these only in/on a shelf/table/glass case inside their base(s).

      5. NPCs with many hours worth of randomized dialogue interaction, gifts to and from NPCs, as well as a few friendship levels and unlockable interactions/gifts?

      6. What would the time frame look like for me to learn Unity's Engine for these elements, or is there a better engine I should be aware of?

      7. What materials might you guess that I'd need to spend money on to make this game? I already have: a Mac, the Adobe Suite, a drawing tablet, all the time in the world, and ideas. Would I need a license for anything?

      8. What have I overlooked? 3D modeling (and not just blocky models in blockbench) is a skill I realized I'd need to learn just as I was writing this post.

      The reason I'm asking so many questions is because I can't tell if trying this will be worth my time or not, and if I could afford to hire someone for parts of it, if need be. I have ADHD, so I'm wondering if this is just the "new shiny thing" that has caught my eye (probably is). I don't want to dive into a major learning session and project development if it ultimately won't go anywhere because it's too hard for my smooth brain.

      Then again, I see some games (what I would consider low quality) that I'm like, "man, I could've done that, that looks so simple and easy!" So basically I have no idea whether I'm near the peak of Mt Stupid on the Dunning-Kreuger graph, or if I'm past it and somewhere in the valley.


      Any advice is greatly appreciated.

      Also, feel free to talk to me like I'm a dumb 5 year old.

      6 votes
    24. Any Pokemon TCG players here? I just got into the game and I feel a little lost.

      So I was wondering through a book store and I found the Greninja ex Battle Deck, which I thought looked really cool, and I've always wanted to own a Pokemon deck, even if I don't have anyone to...

      So I was wondering through a book store and I found the Greninja ex Battle Deck, which I thought looked really cool, and I've always wanted to own a Pokemon deck, even if I don't have anyone to play with.

      I learnt the deck is meant for absolute beginners and that it doesn't stand a chance against meta decks, but I expected that (it's the same for Yu-Gi-Oh structure decks, you usually need to buy 3 and add a bunch of staples to get something slightly competitive).

      Now since I can't play with anyone IRL, I hopped on Pokemon TCG Live, scanned the deck's QR code and built a better version of the deck using this video from LittleDarkFury. Except I replaced 2 Starmie and 1 Staryu with 1 Comfey, 1 Pyukumuku and 1 Lapras because I don't have anything else that synergizes, and I ran out of credits. (I can share the decklist if needed.)

      Mostly because I dumped all my credits into building a Giratina Lost Zone deck because I felt cocky and then I realized I have no idea how to play it. That was a mistake.

      My problem right now is that I feel really aimless, I have 2 decent decks but I can't really seem to get the hang out of them. I do understand their main win conditions (get Giratina VSTAR out, respectively get Greninja ex out) but besides that I don't really know how to play them. It does feel like I just need to get a bunch of games in, to see what decks other people play, and what situations I need to adapt to.

      Locally there are no game shops I could go to, but I would have loved to play with someone IRL and have them guide me through everything. This means I'm stuck with online resources, but most of them are aimed at players that already know the game.

      What do you think I should do? I'll keep playing games in hopes something will click with me, but until then, I'd appreciate some guidance (feel free to ask me anything in case I didn't give enough information).

      13 votes
    25. Any Star Citizen folks here? I'm a new player with a barely passable rig, looking for tips to make play bearable...

      Howdy, citizens! So, after begging, borrowing and stealing, I've managed to piece together what I believe to be a barely capable rig so that I can get into playing this incredible looking game,...

      Howdy, citizens!

      So, after begging, borrowing and stealing, I've managed to piece together what I believe to be a barely capable rig so that I can get into playing this incredible looking game, but I'm running into a performance issue that makes it pretty unplayable.

      Here's my rig:
      AMD A-10 6800k @ 4.1 GHz
      32 GB Ram
      128 GB SanDisk SSD (for the game only, OS is on a similar size Kingston)
      GTX 960 for the graphics.

      Last night I tried running the game from my normal HD, which is a 1tb platter. This did not go well. Just moving my character around in the initial apartment was torture, and using anything in the room was an exercise in frustration to the point that the room ended up looking like a brawl had happened in it before I made it out, with coffee cups and water bottles all over the floor.

      So, after I read a few pointers online, I salvaged the SanDisk from a different PC and began reinstalling on that. Today I hope to be able to move around smoothly enough to actually play, but aside from setting every option to its lowest, are there any other little tricks I can use to get it more playable?

      17 votes
    26. Designing my first DnD boss fight with a giant mimic (5x lvl 5 characters)

      Hello tabletop community, I am designing my first ever boss fight, meant to really challenge my players. I don't want to kill any of them off since we're all new and it feels weird to lose a...

      Hello tabletop community,

      I am designing my first ever boss fight, meant to really challenge my players. I don't want to kill any of them off since we're all new and it feels weird to lose a character, but I also want it to feel threatening. I could use some advice about how to execute this situation:

      Boss is a big mimic disguised as a blood fountain with 6 long tentacle arms, each of which will be it's own figure on the board that can be up to 3 tiles from the 3x3 mimic figure.

      Four of the tentacles have weapons that can deal 2d6 damage and have 30hp AC11 (roughly making it in line with a Brown Bear for threat and HP). They can grapple (squeeze the target) instead for 1d8 damage per turn, escapable on DC13 strength.

      Two of the tentacles have shield-like hard points that defend neighboring enemies by giving disadvantage on attack rolls against them. AC14 HP30. I couldn't find anything to base these on for an encounter designer app.

      Main body has low movement (10ft), and has 200hp AC19, and loses 20hp per tentacle lost. It has a bite attack +6 to hit 2d8. It also floods blood through sections of the room, forcing player movement and dealing 2d8 poison damage. I based it on a Roper for difficulty and attacks.

      I think this combination creature would provide a very interesting and movement focused fight, but I'm very new to DM'ing and I'm afraid of accidentally killing the players.

      My questions are: (1) How do I avoid accidentally killing everyone? (2) Is this fight too hard for a newbie group of 5 new players? (3) Any other cool ideas I didn't think of?

      9 votes
    27. DnD 5e - Looking for advice on Haunted House monster difficulty for a level 5 party

      Hello Tildes community, I am soon going to DM my second ever mini-session for a small group of fairly new players. I'd like to send the group into a haunted tavern that has an unusually...

      Hello Tildes community,

      I am soon going to DM my second ever mini-session for a small group of fairly new players. I'd like to send the group into a haunted tavern that has an unusually intelligent mimic in the basement that has been eating tourists that pass through, leaving behind undead creatures throughout the basement.

      My primary goal with this is to help the players (most pretty new) understand how to conserve their magic instead of firing it all off in each battle, so I wanted to prevent them from long resting. I figure I could magically lock them inside when they arrive, and then let them learn that if they should rest, previously killed undead creatures (like Minotaur Skeleton or zombies) resurrect after about an hour.

      I am looking for two pieces of advice. First, I'd like to know good creatures to put into the dungeon that would provide a challenge, but not be too devastating. I looked at Wraith, for example, but a Wraith could easily one-shot any of the casters in the group and instantly kill them, which isn't fun. What should I be using instead? Remember that each individual fight doesn't need to be too hard, I just want the group to start feeling the strain of resources getting exhausted.

      Secondly, the primary DM (who I am running a single session for) has said I can level up the party to 6 during the dungeon. Does this essentially heal the whole party and refresh their spell slots, ala most RPG games? I'm a bit confused how this part would work, tbh.

      Thanks for your help, and big thanks to everyone who answered my last question about a Kobold Brewery. It was a blast, and the party loved it, particularly some of the traps that y'all came up with. By the time the party escaped, the entire brewery was on fire, which was amazing.

      Appreciate your help!

      8 votes
    28. Possible to create a totally new keybinding in Cyberpunk?

      Hello all, So I built a new rig with some of the great CPU bundle deals that came along recently, and now I'm enjoying Cyberpunk with the absolutely glorious pathtracing+DLSS combo - thoroughly...

      Hello all,

      So I built a new rig with some of the great CPU bundle deals that came along recently, and now I'm enjoying Cyberpunk with the absolutely glorious pathtracing+DLSS combo - thoroughly enjoying it. I've been customizing a lot of the keybindings to my exact preferences by editing the InputUserMappings.xml and UserSettings.json files and have been able to figure everything out except one.

      I have installed a number of mods, one of which allows me to customize the first person driving camera to be much better for my setup. One thing I cannot change, however, is radio volume while I'm in the car.

      So, I was wondering if it's possible to make a new keybinding that changes the CarRadioVolume setting in UserSettings.json up and down. Ideally, I'd bind it to my mousewheel so it would be like having a volume knob while I'm driving around. There are also some keybinds located in this same file, but they are a different type of value (a name) whereas the CarRadioVolume is an int value. I have not seen any other settings that are of the type I'm trying to make: a keybind that changes an int value up and down. If I did, I'd just try and copy that.

      So, as someone very unfamiliar with programming, I was wondering if this is even possible to make a keybind for this without making a mod/extra script to do it? Or does the game's engine/logic have to already have this type of keybind built into it in order to edit it? Thanks in advance for any info!

      8 votes
    29. Is it possible to learn a MOBA without necessarily treating like learning chess, or a second job?

      I like the idea of MOBAs, and sometimes contemplate learning one. Not to be really good -- just enough to have fun as a lower-class player. It sounds attractive as something that might occupy my...

      I like the idea of MOBAs, and sometimes contemplate learning one. Not to be really good -- just enough to have fun as a lower-class player. It sounds attractive as something that might occupy my brain for a few hours, but I wouldn't wanna treat it like a career without pay, like I used to work on my chess (with serious courses, studying books, etc).

      So my question it, is that something that can or should be done? And what game would be best?[1]


      [1] As long as it is not an FPS.

      31 votes
    30. Introducing my dad to video games

      As of late, I've decided to introduce my dad to video games. It's his birthday upcoming in a few days, and I'm leaning towards getting an Xbox of some kind. I haven't been in the world of vidya...

      As of late, I've decided to introduce my dad to video games. It's his birthday upcoming in a few days, and I'm leaning towards getting an Xbox of some kind. I haven't been in the world of vidya for quite some time, so I'm hoping to lean on other opinions to make the right decision.

      The main question I have is: if I'm buying used, is it worth it to try and find a Series S/X or would I be fine at entry level with an Xbox One? I figure I'll get GamePass and figure out what sorts of games he'd like to play before investing. I only really have $200 to spend, which puts a Series more or less out of the question. Would an Xbox One be a decent introduction to gaming for someone who doesn't have much of a standard for graphics / gameplay etc.? Also: what games should I add to the library?

      18 votes
    31. Anyone who knows where to find games as on the German ICE trains?

      When traveling on the German high speed ICE trains, you have access to the ICEportal website with a.o. information on your journey and newspapers. The portal also gives you some stuff to waste...

      When traveling on the German high speed ICE trains, you have access to the ICEportal website with a.o. information on your journey and newspapers. The portal also gives you some stuff to waste time on, which includes games. What I love about it, its a collection of simple classics, such as a bubble shooter, a 2048 style puzzle, an arcade motorbike game, and all without the typical freemium advertising or grinding.
      Does anyone know about similar offerings? I really don't mind paying, I do mind the advertising or grinding which seems to have become standard. Or even better, if anyone knows how to have the ICEportal games without being on the wifi of the train? What are your thoughts?

      9 votes
    32. What sort of traps would Kobolds set up around a brewery? (new DM)

      I recently got some superb advice here on making a fun brewery adventure, and I had a few more questions for the more experienced DMs out there. To reiterate, I am DMing a group of lvl 3...

      I recently got some superb advice here on making a fun brewery adventure, and I had a few more questions for the more experienced DMs out there. To reiterate, I am DMing a group of lvl 3 characters for only 1-2 sessions so I can learn the ropes, and I would like to include some fun traps they need to look out for. I'd love to also make sure that everyone gets a chance to contribute, and not just have the rogue (our most experienced player) do all the detection and disarming.

      What sort of things would be fun to set up so that players would all need to watch their step, but could also contribute a bit?

      Party has a bard, ranger, druid, and rogue.

      23 votes
    33. What should I (a total Minecraft noob) do in the Tildes Minecraft Server?

      Hey everybody! I joined the Tildes Minecraft server last week and had an absolute blast building my house. I've barely played any Minecraft before (only early-game wandering around and mining) and...

      Hey everybody!

      I joined the Tildes Minecraft server last week and had an absolute blast building my house. I've barely played any Minecraft before (only early-game wandering around and mining) and it was super fun to wander the town and see everyone's builds and to build my own house based on stuff I looked up online. Also the bit where part of my house started burning down and everybody online came to help put it out (I did not know how to put it out myself guys so y'all were lifesavers there) was unironically super fun.

      However, my house is more or less finished for now, and since I'm not very experienced with Minecraft I have no idea what to do next. There are already tons of cool farms in the town (legitimately super impressed) but I don't know enough about the game to feel comfortable trying to fill any gaps there, and I certainly don't feel comfortable trying to gather resources in more difficult areas like the Nether or The End given my extremely low skill level (others can attest I was repeatedly killed by the same skeleton over and over on more than one occasion lol). So now I'm wondering... what do I do next?

      In a singleplayer game I'd just look up what my options are online, but since this is a multiplayer server it feels more like something I should ask the community about. What can I contribute to the server as a total noob? What are things that I can do that won't interfere with other people's projects or get ruined by me not having the experience with Minecraft to implement it properly? Is there anything that people are really itching to have done that is within my skillset?

      In addition to this, any more general advice about how to play the game, particularly in a multiplayer setting like this, is super appreciated. Everyone I've chatted with on the server has been super nice and I'm really loving the environment y'all have created.

      Also unrelatedly can someone please tell me how the public transit works. I do not know how to ride it lol.

      I also was wondering whether there's any dedicated space to discussing and planning things on this server yet, like a Discord server or something. Obviously tildes itself exists, but I figure someplace for more transient discussions and planning would also be handy and I wondered if someone had already made one.

      30 votes
    34. Losing my patience with chess

      I don’t know why, but I just can’t get good at Chess. I’ve played for a couple of years and my elo fluctuates drastically. I’ve been as high as 900 and as low as 750 playing rapid in the last two...

      I don’t know why, but I just can’t get good at Chess. I’ve played for a couple of years and my elo fluctuates drastically. I’ve been as high as 900 and as low as 750 playing rapid in the last two weeks on chess.com. I would just like to break 1000 for now, or heck, even just get into the mid 900’s.

      Does anyone have any resources or tips for how to get better at this game? I’ve watched videos online, I’ve been doing the lessons and whatnot that are offered through chess.com as well. I’m just so incredibly frustrated and I’m tired of losing all the time.

      12 votes
    35. First experience as a DM, I'd like to take a party of level 3 characters to a quick journey to Sigil. What sort of creatures might work at a brewery within the City of Doors?

      I've been participating in my first DnD sessions with a friend, and I'm greatly enjoying it. I've asked permission to DM a single session to get my feet wet, and one place I've always loved (since...

      I've been participating in my first DnD sessions with a friend, and I'm greatly enjoying it. I've asked permission to DM a single session to get my feet wet, and one place I've always loved (since Planescape Torment) is Sigil. I'd love to have my party wind up there as they sleep, then have them try to learn how to get back home.

      I thought it might be fun to have a heist of sorts where they need to get into a brewery to steal some items. I'd like to have some creatures working there that they could fight (if thievery goes wrong), but also some bigger creatures they might be able to avoid in the narrow hallways.

      What might be some good options? I've looked at goblins with an ogre moving barrels around, or perhaps some Kua-Toa creatures.

      20 votes
    36. Do you use a puzzle mat for jigsaw puzzles? Is it necessary?

      I've been doing some high-ish quality wooden jigsaw puzzles, and I'm a bit worried about them getting damaged, so I'm using a puzzle mat. And...I hate it, so much. It's crazy hard to move...

      I've been doing some high-ish quality wooden jigsaw puzzles, and I'm a bit worried about them getting damaged, so I'm using a puzzle mat. And...I hate it, so much. It's crazy hard to move completed sections around if you need to rearrange, which is often an issue since i always solve without looking at the image. This is the primary irritation, but it's significant, and there's also some secondary irritations like the board is just kinda annoying to deal with and it's itchy lol.

      So, to people who do jigsaw puzzles, how do you protect your pieces? Do you use a puzzle mat? Something else? Just do it on a hard surface and all is fine?

      (also meta-note: this is my first topic post here so I hope I've done this correctly, tell me if I haven't!)

      15 votes
    37. What are some ways I can make my Illegal Slivers EDH deck more illegal?

      Hey there! I posted this on r/magictcg a while back, but I've seen and received many new ideas for cards and I'd love to see if you have any new ones. I had my Japanese copy of Sliver Queen in my...

      Hey there! I posted this on r/magictcg a while back, but I've seen and received many new ideas for cards and I'd love to see if you have any new ones.

      I had my Japanese copy of Sliver Queen in my wallet for years because my friend found it for $2 in a bargain bin, and I thought I could just buy another - not knowing it was Reserve List. Whoops. So I decided to build an Illegal Slivers EDH deck where every card is somehow not quite legitimate, with a few restrictions - no power 9, no OG duals, and if I can help it try to make as much variety between restrictions as possible, all while trying to keep it as a legitimate deck that aims to use Queen as the wincon. But I'm only about a quarter of the way there. Here's what's up:

      • Cards from other games with the same or similar names are used; Swamp from Wyvern, Island from Dominion, Ancient Tomb from Pokemon, Xiahou Dun the One-eyed from Wixoss, Karoo from One Piece, Duel Masters copy of Muscle Sliver...

      • I'm using relevant illegal MtG prints - World Championship decks, Mystery Booster playtests, an art copy of the Unearth Sliver I keep forgetting the name of, silver borders / acorns, etc. Also Clickslither (from Legions!) instead of Quick Sliver (from Legions!).

      • I was looking for a Wheel of Fortune tarot card before I found that lööps sticker and decided to go with that.

      • My favorite is that someone originally stole the shipment of Crystalline Sliver promos before they were going to give them out... So if you had a copy of it at one point, it was literally-illegal stolen goods. Eventually they retrieved them and distributed them.

      I've got other ideas, and I'm trying to break each rule. Looking for:

      • The best single thing from the ban list

      • Lutri as companion, or one card used twice

      • One ante card

      • Planechase and Conspiracy

      • The card Unquenchable Fury, to be confused with Unquenchable Fury

      • A 30th Anniversary card

      • Some oversize cards as regular-size proxies

      • An AI generated Sliver as a proxy

      • Some configuration of Unfinity Stickers to make a new Sliver card of my own

      • A World's Smallest for something like a Night's Whisper

      • An Armageddon trading card for Armageddon, a Hearthstone from WoW TCG, a Force of Will from L5R TCG, a whole bevy of cards from LotR card game... I still also need Sliv-Mizzet.

      And once this is all done... Find 100 different card sleeves to wrap these in. I'd also love - LOVE - to get the Queen graded and still use it as my Commander.

      So, Tildes - how else can I make this deck even worse? Thanks!

      21 votes
    38. DOSbox help for a noob - mouse doesn't work at all

      First, forgive me for I am a first time DOSbox user. My O/S is Windows 10 home 64-bit I went to old games and grabbed Doom & Doom II. I use to play these quite a bit and remember them fondly. I...

      First, forgive me for I am a first time DOSbox user. My O/S is Windows 10 home 64-bit

      I went to old games and grabbed Doom & Doom II. I use to play these quite a bit and remember them fondly. I did the easy setup which added DOSbox 0.74 and the game. It loads up and runs just like I remember with the keyboard, just no mouse.

      I did searching online, but the only solutions seem to be making sure autolock=true in the config file, and using cntl-F10 to capture the mouse. Toggling cntl-F10 does seem to grab the mouse in that the cursor disappears, but the mouse still will not function in either full screen or windowed mode.

      I seem to be missing something obvious, but for the life of me I just don't see it. I'm reasonably computer savvy, but feeling stupid at the moment.

      Any advice would be appreciated. TIA

      Edit: Forked over the 5 bucks and went with the Steam version. Works perfectly.
      Thank you everyone for your advice.

      9 votes
    39. The Last of Us Part II (Grounded)

      Anyone here go through a grounded play through ? I’m trying to currently and tbh…it’s kicking my ass. Any one here got some tips or advice for this kind of play through ? Or just discuss the game...

      Anyone here go through a grounded play through ? I’m trying to currently and tbh…it’s kicking my ass.

      Any one here got some tips or advice for this kind of play through ?

      Or just discuss the game too! I’d love to join in.

      Thank you in advance!!

      8 votes
    40. DMing my first session of D&D 5e tomorrow night

      Some brief backstory that is super common, I'm sure. I played 5e with some friends before the pandemic and that broke the group up, of course. Then our DM moved away so we've been without D&D...

      Some brief backstory that is super common, I'm sure. I played 5e with some friends before the pandemic and that broke the group up, of course. Then our DM moved away so we've been without D&D since 2019 or so. I was recently nominated to be our DM because none of us knows how to do it and they all thought I'd be a good fit. Which is great because I love world-building, playing characters, and writing stories.

      But I'm nervous because I was barely competent at playing the game to begin with (aside from getting into character), let alone DMing it. The whole group was, really. Because of the pandemic we're effectively all starting over as new players. So I've got a forgiving group to DM, that's for sure.

      To help me out, I bought the Essentials Kit and am building our first couple of sessions around that, albeit it pretty heavily modified. I kept the setting and one quest, but already created a custom quest with a mini-dungeon for them. Also managed to inject my favorite played character as the central giver of quests and backstory within the game. Sir Lord Craymond Zephyrson Ponce IV, former heir to Ponce fortune and originator of the Ponce-y Scheme. Think foghorn leghorn meets 1800s railroad tycoon meets Trump. Not a nice man at all.

      Honestly I started modifying the pre-built way quicker than I expected. My original plan was to play it by the book for the first couple of nights, but ideas kept popping in my head and I just ran with it. Then I started creating a windmill out of popsicle sticks and tiny rocks. I think DMing might be a gateway drug to greater creativity expressed through arts and crafts!

      Our first session is tomorrow night and I've been feverishly writing complicated notes in OneNote. I've got a notebook for each session. Then a section for The main outline, quests, NPCs, locations, encounters. Then pages for each individual item under that category. Then I'm using the nifty "Link to Paragraph" tool to let me quickly jump between pages. Here's a screenshot to show what I've put together -- https://imgur.com/a/yA6IYUJ I think eventually, after a few sessions, the notes will be more condensed, giving way to more improvisational storytelling. Between chatGPT and old fashioned generator sites that can crank out NPCs, dungeons, encounters, etc. I think it'll be a lot easier if I can work toward just having a simple outline for a given session and let the tooling and my imagination do the rest on the fly.

      Anyway, any general advice for a new DM?

      33 votes
    41. Where to donate used boardgames?

      Looking for recommendations or ideas of organizations that might appreciate some well-taken-care-of board games. They range in complexity from classics like catan to more complicated ones. My knee...

      Looking for recommendations or ideas of organizations that might appreciate some well-taken-care-of board games. They range in complexity from classics like catan to more complicated ones. My knee jerk reaction is Goodwill but I figured there were other lesser known orgs that might receive direct benefit from them instead.

      13 votes
    42. How does one draw in a community for their Minecraft server?

      I'm kind of withdrawn and I don't talk a lot but I want to curate a community of chill people to play with. I just started my server and I've got 3 people whitelisted, of which 2 have shown up and...

      I'm kind of withdrawn and I don't talk a lot but I want to curate a community of chill people to play with. I just started my server and I've got 3 people whitelisted, of which 2 have shown up and those two are family members. And one person who tried to join but wasn't whitelisted, but idk how they got the ip since they're not in the discord.

      I have around 300 subscribers where I posted the link, but only 3 people joined the discord (one being another subscriber, bc one of my family members hasn't accepted the discord invite yet but is whitelisted anyway bc duh). I'm just kind of feeling like the kid who invited his whole class to his birthday party but only 2 people showed up. I'm not sure what I've done wrong or if I missed an important step.

      16 votes
    43. Delta Green handler advice

      I’m going to run Delta Green for the second time tomorrow and I’m excited! However, I’m looking for some tips on running a session and/or your favorite scenarios to run. What are your thoughts?

      7 votes
    44. Looking for advice on designing 3D printable board game inserts

      Hello Tildes board gamers! I got a 3D printer last year, and over the last few months, I've started printing organizers other people have designed from Printables and Thingiverse, especially for...

      Hello Tildes board gamers!

      I got a 3D printer last year, and over the last few months, I've started printing organizers other people have designed from Printables and Thingiverse, especially for games with poor provided organization or lots of tokens and cards... however there are a number of games I have where people haven't designed a good organizer, or the ones which exist are lacking in some way (don't fit my boxes, missing boxes for expansions, only support all the expansions, etc)

      Does anyone have tips on getting started with designing my own? I've got some very basic 3D modeling knowledge, but my primary strengths are as a programmer, so leveraging something like OpenSCAD would be ideal. I saw the boardgame insert toolkit, but it seems relatively basic - there are lots of convenience features I'd love to add as well (like curved walls for token holders to make it easier to get tokens out). Is that a good place to start, or should I look elsewhere?

      Even just some ideas about tolerances and/or tips for how to size sections for cards would be super helpful.

      8 votes
    45. Steam Deck or ASUS ROG Ally?

      I'm interested in buying one of the new PC gaming handhelds, and I'm torn. If I went for the Steam Deck I'd be buying the 512GB version, so the price difference between it and the ASUS is only...

      I'm interested in buying one of the new PC gaming handhelds, and I'm torn. If I went for the Steam Deck I'd be buying the 512GB version, so the price difference between it and the ASUS is only about £50/£100 more. The ASUS seems to do a lot better in benchmarks, has a nicer screen, and comes with Windows 11. I love Linux but there's several games I'd want to play on it that the anti cheat just won't work with Linux. I know you can dual boot the Steam Deck, so that could also be an option. The main thing that is making the decision more difficult is that the Steam Deck has touchpads, and the ASUS apparantly has inferior thumbsticks and D-pad. But then again the ASUS is sleeker and lighter, so potentially more portable? Sorry for the ramble, I just wanted to express my thoughts so far, and hear what you all think. Help me decide!

      35 votes
    46. Too Many Bones

      I've recently gotten into Too Many Bones. I've been into tabletop for years and painted many minis, but now I find myself floored by hoplomachus and too many bones...and there's no minis to paint....

      I've recently gotten into Too Many Bones.
      I've been into tabletop for years and painted many minis, but now I find myself floored by hoplomachus and too many bones...and there's no minis to paint. But the gameplay is so so good I'm in love.
      I'm waiting on unbreakable to come in. All I've played is undertow but man is there a lot going on in such a small box.
      What's the best gearloc?

      6 votes