12 votes

V-Rising dev update #29: Weapons of the night

6 comments

  1. [5]
    Wes
    Link
    I'm not sure if we have any V-Rising fans in the audience, but I get excited for each major release of this game. It scratches that powerful ARPG itch for me while bringing in a sense of...

    I'm not sure if we have any V-Rising fans in the audience, but I get excited for each major release of this game. It scratches that powerful ARPG itch for me while bringing in a sense of progression that I just don't get from other titles. Instead of focusing on "number go up", V-Rising has you frequently unlocking new abilities, structures, and forms of domination to really drive the power fantasy of being a vampire.

    This blog post isn't a substantial one, but does show some of the new weapon types they're working on, as well as the system for coatings (weapon buffs). In previous posts, they covered the new potion system and weapon crafting mechanics. It seems like they're putting a lot of emphasis on letting you design your own builds with the upcoming 1.1 release.

    I'm looking forward to jumping in again, and checking out the new map region and V-Bloods (bosses). No release date yet, though this one hints at it being "close at hand".

    4 votes
    1. [4]
      TumblingTurquoise
      Link Parent
      I was eager to play it once finished, and bought it instantly after it left Early Access. I must have played it for 4h max, because the gameplay is not that interesting, the control scheme is very...

      I was eager to play it once finished, and bought it instantly after it left Early Access. I must have played it for 4h max, because the gameplay is not that interesting, the control scheme is very atypical (PS5) and there is way too much grinding for basically everything. I was expecting something like Grim Dawn but with vampires & building, but instead got something similar to WoW (because of the grinding)

      1 vote
      1. [3]
        Wes
        Link Parent
        It's definitely an oddball of a genre. A little ARPG, a little Terraria, a little building, and a little resource gathering. That happens to click for me, but I understand that it won't for...

        It's definitely an oddball of a genre. A little ARPG, a little Terraria, a little building, and a little resource gathering. That happens to click for me, but I understand that it won't for everyone. If even one of those aspects turn you off, the whole game might too.

        When I play with my group, we tend to tweak the server properties to reduce the grind. So farming materials is faster, players can carry more items, and waygates allow teleporting with any items in the inventory. We do however keep the actual combat difficulty high, and on the last server we played on brutal difficulty, which was great.

        I'm afraid I can't comment on the controls because I play on KB+M, though WASD is actually my preferred control scheme for ARPGs. I'm super happy that Diablo 4 and Path of Exile 2 have finally added that as an option. Shame to hear it's not as comfortable on controller, though. Hopefully they'll add some more customization on that front in this upcoming update.

        1 vote
        1. [2]
          TumblingTurquoise
          Link Parent
          Somehow I forgot about those tweaks, it’s probably worth me trying to reduce the grind that way. But the days unfortunately don’t have enough hours for everything I want to do, including...

          Somehow I forgot about those tweaks, it’s probably worth me trying to reduce the grind that way. But the days unfortunately don’t have enough hours for everything I want to do, including videogames. I was also playing it by myself, perhaps that also contributed to a worse impression of the game?

          1. borntyping
            Link Parent
            I played it solo and found the default economy/loot settings are definitely tuned for group play; and had a much better experience when I changed those settings — there's still some grind, but I'd...

            I played it solo and found the default economy/loot settings are definitely tuned for group play; and had a much better experience when I changed those settings — there's still some grind, but I'd only have to make a single trip to a zone to collect materials for whatever I was building instead of spending potentially hours collecting.

            2 votes
  2. Wes
    Link
    A new teaser video was just released. The version 1.1 update is named Invaders of Oakveil, and will be releasing April 28th.

    A new teaser video was just released. The version 1.1 update is named Invaders of Oakveil, and will be releasing April 28th.