borntyping's recent activity

  1. Comment on Wikipedia:Signs of AI writing in ~tech

    borntyping
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    Agreed, the style and tone of AI-written content is always the first thing that stands out to me. No human talks like that! Companies do, and it's always been really obvious. I've found when...

    Agreed, the style and tone of AI-written content is always the first thing that stands out to me. No human talks like that! Companies do, and it's always been really obvious.

    I've found when scrolling YouTube Shorts or TikTok, there's a very specific way of talking that makes me scroll past immediately, and whenever I've cared to double check my intuition it's been corporate content like adverts or sponsorships every single time.

    If I accept the premise that AI chatbots are useful, the choices behind the style and tone they use still seem really weird to me. I don't want to have a friendly, casual conversation with a computer that sounds like an advert! Star Trek got it right with "Tea, Earl Grey, hot".

    10 votes
  2. Comment on Remedy Entertainment issues profit warning after FBC: Firebreak's big overhaul fails to turn things around in ~games

    borntyping
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    Remedy seems like a great studio, which makes it harder than usual for me to poke fun at them for making the same mistake as many other studios by expecting to easily break into the live service...

    Remedy seems like a great studio, which makes it harder than usual for me to poke fun at them for making the same mistake as many other studios by expecting to easily break into the live service market. That's led to a lot of failures for a long time and I'm left wondering why they thought this would work.

    19 votes
  3. Comment on What game is your personal "Silksong"? in ~games

    borntyping
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    Death Stranding 2 was my Silksong. I wasn't sure it'd get a sequel, but I played the first a ton when it came out on console, then replayed it later with the PC release and attempted to complete...

    Death Stranding 2 was my Silksong. I wasn't sure it'd get a sequel, but I played the first a ton when it came out on console, then replayed it later with the PC release and attempted to complete as many of the deliveries as possible. I think it was 5-6 years between the two games? I was incredibly impatient as the sequel approached it's release date.

    I think I was hoping for a deeper explanation of the setting in the sequel, though was entirely happy with the more character/vibes focused story and it managed to reach the same emotional peaks. I've not gone and done all the achievements and such yet, but I'll definitely come back to attempt that one day.

    1 vote
  4. Comment on Will an AI actress really become ‘the next Scarlett Johansson’? in ~movies

  5. Comment on Bland, easy to follow, for fans of everything: what has the Netflix algorithm done to our films? in ~movies

    borntyping
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    I unsubscribed from Netflix not because of the cost, or because I dislike the company—though both would have been great reasons on their own—but because the user interface got so overwhelming and...

    I unsubscribed from Netflix not because of the cost, or because I dislike the company—though both would have been great reasons on their own—but because the user interface got so overwhelming and unpleasant to use that I closed the app in frustration whenever I wanted to watch something. It'd change the thumbnails it used for shows each time you opened it, so it'd be really hard to find something you'd specifically opened the app to watch, or continue watching something you'd already started. I'm sure it's doing incredibly on a metrics dashboard somewhere, but that's not the same thing as being a good user experience.

    3 votes
  6. Comment on What is the most insane, tedious, difficult, and/or noteworthy gaming achievement you have completed or given up on? in ~games

    borntyping
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    I'm always very impressed by the level of dedication to a game people like you have, where not only do you have to like playing a game enough to attempt a unusual objective, achievement or...

    I'm always very impressed by the level of dedication to a game people like you have, where not only do you have to like playing a game enough to attempt a unusual objective, achievement or speedrun, you then have to learn a lot about how the game itself works on top of that.

    I always find it surprisingly fun when I end up making notes, a table, or a spreadsheet for a game. It might sound boring, but I only ever go that far for a game I really like.

    8 votes
  7. Comment on What is the most insane, tedious, difficult, and/or noteworthy gaming achievement you have completed or given up on? in ~games

    borntyping
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    Completing all the Death Stranding 1 achievements requires building one of every piece of equipment and vehicle in the game. Annoyingly, this includes two racecars that are only unlocked through...

    Completing all the Death Stranding 1 achievements requires building one of every piece of equipment and vehicle in the game. Annoyingly, this includes two racecars that are only unlocked through time-trial races at the racetrack added in the Director's Cut, one for completing one race with it at the best rank, and all for completing four different races with it at the best rank.

    I love the game, but it's vehicle handling is clunky and awkward (perhaps intentionally—nothing else in the game requires this level of careful driving!), and I am not very good at fast twitchy games either. I've completed every other achievement in the game, and over 80% of the 540 optional deliveries. After burning a few hours and not even coming close to completing those four races I was happy to give up and grant myself the achievement in Steam, marking it as 100% completed.

    I might still go back and try and complete those last 100 side-orders some day, but it's pretty unlikely now Death Stranding 2 is out and I'll make another attempt at completing every there.

    1 vote
  8. Comment on What games have you been playing, and what's your opinion on them? in ~games

    borntyping
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    Huh, resetting power level is an interesting—though not unwanted—change. It sounds like it's quickly getting back up to the 1000+ levels it was before though. Thanks for the detailed comment! I'll...

    Huh, resetting power level is an interesting—though not unwanted—change. It sounds like it's quickly getting back up to the 1000+ levels it was before though.

    Thanks for the detailed comment! I'll maybe take another look at picking up the newer campaigns.

  9. Comment on What games have you been playing, and what's your opinion on them? in ~games

    borntyping
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    Any idea how bad the grind is if you're returning? Has it improved much over the last few years? I dropped the game after The Witch Queen (which was a pretty great campaign!) but the idea of...

    If you're a D2 player and contemplating returning, I'd say the campaign is worth the entry fee

    Any idea how bad the grind is if you're returning? Has it improved much over the last few years? I dropped the game after The Witch Queen (which was a pretty great campaign!) but the idea of having to grind and level to keep up with the new power levels puts me off, since I usually found you dailies were the only good way to level and that'd block continuing with the story.

  10. Comment on ‘Doctor Who’ ratings dive, supercharging uncertainty about future of sci-fi series in ~tv

    borntyping
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    I love Jodie Whittaker as the Doctor, but I don't think she ever got a good season. Ncuti Gatwa has been great so far, and while the plots are a little less sci-fi than previous seasons, the...

    I love Jodie Whittaker as the Doctor, but I don't think she ever got a good season. Ncuti Gatwa has been great so far, and while the plots are a little less sci-fi than previous seasons, the writing is at much the same level—for better and worse—as most of nu-Who.

    I thought the currently airing season was good enough that I'm pretty surprised to see headlines about the ratings dropping.

    7 votes
  11. Comment on How do you decide what to cook on a normal day? in ~food

    borntyping
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    I stack things in the fridge (mostly the meat components of a simple meal) in the best-before/use-by date order with the soonest on top. I'll glance through the stack, and unless I have a strong...

    I stack things in the fridge (mostly the meat components of a simple meal) in the best-before/use-by date order with the soonest on top. I'll glance through the stack, and unless I have a strong preference for something, make a meal with whatever is on top.

    A calendar near the fridge also lists the same dates, so I can easily work out what I need to get through, when grocery shopping might be needed, etc. It's a system that works for me as I don't tend to explore much with my meals and generally stick to things I know I like.

  12. Comment on What games have you been playing, and what's your opinion on them? in ~games

    borntyping
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    Yep, this was exactly where I stopped playing. I've still been enjoying watching other people play it—I think you're right that it'd work great as a community game.

    Because I was getting real pissed off that I saw maybe a combination lock then found out 10 hours later I had all the clues already, I just didn't sit down to add them together.

    Yep, this was exactly where I stopped playing. I've still been enjoying watching other people play it—I think you're right that it'd work great as a community game.

  13. Comment on What games have you been playing, and what's your opinion on them? in ~games

    borntyping
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    Quotes from spoiler-marked comments above, vauge spoilers only I think that describes exactly why I bounced off the game after a bit. Some puzzles were great fun for me, and others I looked up the...
    Quotes from spoiler-marked comments above, vauge spoilers only

    I think that it does have many, many puzzles, but it's problem is they are all different... Genres? Of puzzle. You've got a bit of math, a bit of logic, a bit of deduction, a bit of strategy and some of those elements work better together than others.

    And a most people don't like all of them, like me. So there's going to be some puzzle that pisses you off at some point.

    I think that describes exactly why I bounced off the game after a bit. Some puzzles were great fun for me, and others I looked up the answer and my reaction was "how did anyone even notice that!?". I'm still invested in watching other people play it though, as I'd still like to see some of the ending but the internet has been very good at avoiding spoiling much.

    1 vote
  14. Comment on Nintendo President on the new Switch 2, tariffs and what's next for the company in ~games

    borntyping
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    I think (almost?) every single one of these has launched with tiered pricing where multiple digital "editions" of the game are offered at price points that vary from more normal prices to far...

    In recent years, many of the biggest games have not been stuffed full of microtransactions either: Elden Ring, Baldur's Gate 3, Starfield, Hogwarts Legacy, Assassin's Creed Valhalla and Shadows, Ghosts of Tsushima, Horizon series, TLOU series, Halo Infinite, Spider-Man, Final Fantasy VII Remake, Resident Evil, Deathloop, and on and on and on.

    I think (almost?) every single one of these has launched with tiered pricing where multiple digital "editions" of the game are offered at price points that vary from more normal prices to far above that (for example, the "complete" edition of Assassin's Creed Valhalla launched at 120GBP, double the price of the standard edition at 60GBP, and well above the 75GBP price point Mario Kart World is launching at).

    It might not be fair to call that nickel-and-diming, but I'd also suggest it's also not quite the same approach to pricing as the average first party Nintendo game, which tends to have a single edition without any DLC. As you say, the extra content in a lot of these "editions" is pretty insignificant to playing the game, but I think that just makes me feel far worse about the grossly elevated prices.

    2 votes
  15. Comment on V-Rising dev update #29: Weapons of the night in ~games

    borntyping
    Link Parent
    I played it solo and found the default economy/loot settings are definitely tuned for group play; and had a much better experience when I changed those settings — there's still some grind, but I'd...

    I played it solo and found the default economy/loot settings are definitely tuned for group play; and had a much better experience when I changed those settings — there's still some grind, but I'd only have to make a single trip to a zone to collect materials for whatever I was building instead of spending potentially hours collecting.

    4 votes
  16. Comment on Your favorite game OSTs in ~games

    borntyping
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    I'm currently listening to the Ace Combat 7 soundtrack a lot. It's a bit same-y but I'm finding that in it's favour - I can listen to it over a workday without it being repetitive or having the...

    I'm currently listening to the Ace Combat 7 soundtrack a lot. It's a bit same-y but I'm finding that in it's favour - I can listen to it over a workday without it being repetitive or having the music jump massively between intensities.

  17. Comment on What games have you been playing, and what's your opinion on them? in ~games

    borntyping
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    I was definitely worried about this too when I played it near launch, but I was very glad my fears were misplaced. I think I still like the first game more, and it certainly made me more...

    I held out for a long time fearing it would never hold up to it’s predecessor but boy was I wrong

    I was definitely worried about this too when I played it near launch, but I was very glad my fears were misplaced. I think I still like the first game more, and it certainly made me more emotional; but I was also deeply invested in the second's story and it completely avoided retreading the material from the first to tell a beautiful story.

    2 votes
  18. Comment on Factorio: Space Age | Trailer in ~games

    borntyping
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    I've been waiting very impatiently for this. Stopped playing my existing modded Space Exploration sometime after they announced Space Age - so many of the improvements sound like a huge quality of...

    I've been waiting very impatiently for this. Stopped playing my existing modded Space Exploration sometime after they announced Space Age - so many of the improvements sound like a huge quality of life increase that it feels like it'd be a pain to play the "old" version now. I think I'd be excited for just 2.0, but Space Age looks like it adds a lot of interesting mechanics mods couldn't really do before.

    3 votes
  19. Comment on Factorio: Space Age | Trailer in ~games

    borntyping
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    It took me a very long time to launch the rocket across several attempts, but after I'd done it once I was able to do it again much faster (even with additional constraints for achivements).

    It took me a very long time to launch the rocket across several attempts, but after I'd done it once I was able to do it again much faster (even with additional constraints for achivements).

    2 votes
  20. Comment on FBC: Firebreak | Official announcement trailer in ~games

    borntyping
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    Not sure what to think of this. I loved Control (at least right up until the end), but this seems quite a dramatic tone shift. I'll look forward to seeing more about it I think.

    Not sure what to think of this. I loved Control (at least right up until the end), but this seems quite a dramatic tone shift. I'll look forward to seeing more about it I think.

    3 votes