27
votes
Zork I, II, and III go open source
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- Title
- Preserving code that shaped generations: Zork I, II, and III go Open Source
- Authors
- stacey haffner, scott hanselman
- Word count
- 162 words
These were some of my favorite computer games when I was very young. We'd all play together as a family to solve the puzzles. And, predictably, me and my siblings would argue on who would get to "drive" that day.
Heck, I've played more than a dozen D&D campaigns in the world of Quendor. I also have a 300 page printed binder of the entire history of the Zork world.
Absolutely blew my mind when I first played these at a friend's house on his dad's black and white Mac (most likely a Macintosh Classic). The cheeky sense of humour and freedom to try literally any solution you could think up were something else to a kid who'd previously only been exposed to the NES.
Great to hear that you can now get source!
Want some beer? Course ya' do!