19 votes

Using procedural generation to create the 10,000 landscapes in The Sentinel

3 comments

  1. Englerdy
    Link
    Not an area I know a lot about, but 10/10 for visuals and animations. Pretty informative just from those.

    Not an area I know a lot about, but 10/10 for visuals and animations. Pretty informative just from those.

    3 votes
  2. [2]
    balooga
    Link
    This is really cool. I wasn’t familiar with The Sentinel but I’ve been learning about procgen and it’s always interesting to see how it’s been used by others.

    This is really cool. I wasn’t familiar with The Sentinel but I’ve been learning about procgen and it’s always interesting to see how it’s been used by others.

    2 votes
    1. gingerbeardman
      Link Parent
      I've used proc gen in one form or another in many of my games, but this does something new to me. Always happy to learn new stuff!

      I've used proc gen in one form or another in many of my games, but this does something new to me. Always happy to learn new stuff!

      1 vote