It looks fun, the character options are cute, but it seems lacking in verticality. I can't see myself shelling out $70 for single player open world salmon run.
It looks fun, the character options are cute, but it seems lacking in verticality. I can't see myself shelling out $70 for single player open world salmon run.
Splatoon is a funny series to me because it has a very unique core gameplay mechanic and a distinct visual aesthetic, which sorta gives it this free pass to shamelessly copy things from other...
Splatoon is a funny series to me because it has a very unique core gameplay mechanic and a distinct visual aesthetic, which sorta gives it this free pass to shamelessly copy things from other shooters. Like Salmon Run is basically just CoD Zombies. Even though this is single player, this looks like an extraction shooter to me, and because it's Splatoon I'm more amused than annoyed. Would have preferred a Splatoon Boomer Shooter though.
I’m pretty sure everyone has a free pass to copy and iterate on gameplay mechanics. There’s lots of games with zombies modes. Arc Raiders and Marathon are “copies” of extraction shooters like Tarkov.
I’m pretty sure everyone has a free pass to copy and iterate on gameplay mechanics. There’s lots of games with zombies modes. Arc Raiders and Marathon are “copies” of extraction shooters like Tarkov.
When I say free, I mean it as more of a resistance to "genre fatigue". Things can be boring by being derivative. Anyone is free make a thing that follows genre conventions, but they can also be...
When I say free, I mean it as more of a resistance to "genre fatigue". Things can be boring by being derivative. Anyone is free make a thing that follows genre conventions, but they can also be criticized for following things too closely. I find Splatoon as an IP to be such a strong flavor that it can be incredibly transformative while doing the bare minimum to break from genre norms.
I find neither of those to be true. One, the gaming audiences generally give a lot of leeway to derivative, but iterative, releases. See valorant and cs, or league and dota, or arc raiders and...
I find neither of those to be true. One, the gaming audiences generally give a lot of leeway to derivative, but iterative, releases. See valorant and cs, or league and dota, or arc raiders and tarkov. Fortnite and PUBG. There are numerous derivative games, often with similar art styles, that are successful because they execute better than the original.
Second, none of Splatoon’s modes “do the minimum” - they’re all very different, if inspired by existing FPS game modes. This is fundamentally game where you’re encouraged to shoot at walls.
The art style of splatoon is part of its charm, no doubt, but it has nothing to do with how much leeway people give it to be derivativez
It looks fun, the character options are cute, but it seems lacking in verticality. I can't see myself shelling out $70 for single player open world salmon run.
This appears to be a $50 digital/$60 physical release.
https://www.nintendo.com/us/store/products/splatoon-raiders-switch-2/
Splatoon is a funny series to me because it has a very unique core gameplay mechanic and a distinct visual aesthetic, which sorta gives it this free pass to shamelessly copy things from other shooters. Like Salmon Run is basically just CoD Zombies. Even though this is single player, this looks like an extraction shooter to me, and because it's Splatoon I'm more amused than annoyed. Would have preferred a Splatoon Boomer Shooter though.
I’m pretty sure everyone has a free pass to copy and iterate on gameplay mechanics. There’s lots of games with zombies modes. Arc Raiders and Marathon are “copies” of extraction shooters like Tarkov.
When I say free, I mean it as more of a resistance to "genre fatigue". Things can be boring by being derivative. Anyone is free make a thing that follows genre conventions, but they can also be criticized for following things too closely. I find Splatoon as an IP to be such a strong flavor that it can be incredibly transformative while doing the bare minimum to break from genre norms.
I find neither of those to be true. One, the gaming audiences generally give a lot of leeway to derivative, but iterative, releases. See valorant and cs, or league and dota, or arc raiders and tarkov. Fortnite and PUBG. There are numerous derivative games, often with similar art styles, that are successful because they execute better than the original.
Second, none of Splatoon’s modes “do the minimum” - they’re all very different, if inspired by existing FPS game modes. This is fundamentally game where you’re encouraged to shoot at walls.
The art style of splatoon is part of its charm, no doubt, but it has nothing to do with how much leeway people give it to be derivativez