This is a Twitter thread from James Chambers, who's been doing a lot of really interesting reverse-engineering of Animal Crossing lately. This article from last month was really interesting...
This is a Twitter thread from James Chambers, who's been doing a lot of really interesting reverse-engineering of Animal Crossing lately. This article from last month was really interesting (though maybe too technical for non-programmers): https://jamchamb.github.io/2018/07/11/animal-crossing-nes-emulator-hacks.html
That's actually really awesome! I'm a big animal crossing fan and that's something I've wanted to know myself for sometime. Though it is a little technical for me (a non-programmer) I can get the...
That's actually really awesome! I'm a big animal crossing fan and that's something I've wanted to know myself for sometime. Though it is a little technical for me (a non-programmer) I can get the gist of it. Now I know how to get all the best answers from my letters.
Oh neat! I had wondered what sort of logic went into that gameplay element; I figured that the responses were either random or just completely static. It's interesting to see how they implemented...
Oh neat! I had wondered what sort of logic went into that gameplay element; I figured that the responses were either random or just completely static. It's interesting to see how they implemented it - as if to foster correct (ish) writing. Could that be based on the marketed age group of the game?
This is a Twitter thread from James Chambers, who's been doing a lot of really interesting reverse-engineering of Animal Crossing lately. This article from last month was really interesting (though maybe too technical for non-programmers): https://jamchamb.github.io/2018/07/11/animal-crossing-nes-emulator-hacks.html
thank you for posting both of these. they are very interesting
That's actually really awesome! I'm a big animal crossing fan and that's something I've wanted to know myself for sometime. Though it is a little technical for me (a non-programmer) I can get the gist of it. Now I know how to get all the best answers from my letters.
Oh neat! I had wondered what sort of logic went into that gameplay element; I figured that the responses were either random or just completely static. It's interesting to see how they implemented it - as if to foster correct (ish) writing. Could that be based on the marketed age group of the game?
It's funny how really simple parameters can result in meaningful interaction for a user.