22 votes

How the characters in Animal Crossing "read" the letters that you send them and come up with a response

5 comments

  1. [2]
    Deimos
    Link
    This is a Twitter thread from James Chambers, who's been doing a lot of really interesting reverse-engineering of Animal Crossing lately. This article from last month was really interesting...

    This is a Twitter thread from James Chambers, who's been doing a lot of really interesting reverse-engineering of Animal Crossing lately. This article from last month was really interesting (though maybe too technical for non-programmers): https://jamchamb.github.io/2018/07/11/animal-crossing-nes-emulator-hacks.html

    10 votes
    1. SammyP6
      Link Parent
      thank you for posting both of these. they are very interesting

      thank you for posting both of these. they are very interesting

      1 vote
  2. eve
    Link
    That's actually really awesome! I'm a big animal crossing fan and that's something I've wanted to know myself for sometime. Though it is a little technical for me (a non-programmer) I can get the...

    That's actually really awesome! I'm a big animal crossing fan and that's something I've wanted to know myself for sometime. Though it is a little technical for me (a non-programmer) I can get the gist of it. Now I know how to get all the best answers from my letters.

    2 votes
  3. Celeo
    Link
    Oh neat! I had wondered what sort of logic went into that gameplay element; I figured that the responses were either random or just completely static. It's interesting to see how they implemented...

    Oh neat! I had wondered what sort of logic went into that gameplay element; I figured that the responses were either random or just completely static. It's interesting to see how they implemented it - as if to foster correct (ish) writing. Could that be based on the marketed age group of the game?

    1 vote
  4. anti
    Link
    It's funny how really simple parameters can result in meaningful interaction for a user.

    It's funny how really simple parameters can result in meaningful interaction for a user.

    1 vote