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Ubisoft's creative head talks the future of Assassin's Creed and Splinter Cell

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  1. Deimos
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    This is a pretty interesting interview overall, but one quote that I especially liked was: I think this is what tends to attract me more to indie games a lot of the time—they tend to feel like...

    This is a pretty interesting interview overall, but one quote that I especially liked was:

    You know what is missing in this industry? A soul. Video games are about gaming, and gaming is not about entertainment, it's about learning. When you learn, you have fun. But when we are just entertainment we are losing something. I question the team about what real benefits the player will take away from the game for their real life. Right now, we don’t do enough in this area. This is what excites me, how to make something that lets you have the most fun while also having something beneficial for your life.

    I think this is what tends to attract me more to indie games a lot of the time—they tend to feel like they have more "soul" or more of a vision for what they're trying to do. A lot of the AAA games are just trying to be extremely good-looking entertainment that ultimately don't have much depth to them. They can still be great entertainment when you're playing them, but often don't have much that makes them memorable later, or something you'd ever want to replay.

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