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14 votes
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Star Wars Outlaws is a crappy masterpiece
34 votes -
Star Wars Outlaws - Everything you need to know about the first open world game in the galaxy far, far away
16 votes -
Ubisoft shut down The Crew. Here is what we can do about it.
24 votes -
Assassin's Creed Shadows | Official world premiere trailer
14 votes -
Star Wars Outlaws | Official story trailer
20 votes -
The Rogue Prince of Persia | Reveal trailer
4 votes -
Campaign to stop publishers destroying games
12 votes -
Five former Ubisoft executives arrested after sexual harassment investigation
37 votes -
Microsoft to sell off Activision cloud gaming rights to Ubisoft in bid for UK approval
25 votes -
Star Wars Outlaws | Official gameplay walkthrough
18 votes -
Ubisoft and Riot Games announce the “Zero Harm in Comms” research project to detect harmful content in game chats
4 votes -
Assassin's Creed Mirage | Cinematic trailer
6 votes -
Assassin's Creed Odyssey's New Game+ is unironically the best way to play the game
I recently felt an itch for a big expansive RPG and decided to play through AC:O for a second time. The game is really big, was a timesink the first time around (like 80 hrs) and is bogged down by...
I recently felt an itch for a big expansive RPG and decided to play through AC:O for a second time. The game is really big, was a timesink the first time around (like 80 hrs) and is bogged down by a lot of resource sinks and differing systems all trying to get your attention. But I'm a sucker for the Greek Myths and ancient Greece, so this game is perfect for me; so I gave it another go.
So NG+ on AC:O is your typical affair: You begin a new game, but you keep your experience, all your items, and also crucially, all your invested resources. AC:O has an extremely tiring resource sink in the form of the Adrestia, your ship. You can upgrade the hull, the ramming damage, the throwing spears, the arrows, the fire to light your arrows, and the ability of your crew to brace against enemy ranged attacks, the ramming speed, and I think I'm even forgetting a few. Doing this all on your original run is an extreme timesink, as the resources required to get a single one of those things up a level scales incredibly fast. Even worse, the items required to do so are all fairly common (wood, iron, and the like) except for one, which are ancient tablets, of which there is only a set amount in the world, at various locations you need to loot. I went the distance on my first run, and upgraded my ship fully. And it remained upgraded! This means that one vast system in the game is now basically gone. It has made ship combat very easy, but then that never was the highlight of the game anyway, so I don't mind. On top of that, all rewards are scaled up in NG+, meaning that you begin to immediately drown in money and resources, and with the biggest resource sink gone, you can focus on building your equipment exactly the way you want to.
A second one is experience. Now, when AC:O came out the first time, lots of players complained that the amount of experience you gain is abysmal, pointing to the overly convenient ingame shop selling a permanent XP and money boost for like 10 bucks. And I can absolutely see their point. To progress in any form in AC:O in the normal game, you pretty much need to do every "proper" side-quest (as in the ones with a plot, not the automatically generated ones you find on message boards and the like, only the ones marked on the map with the golden exclamation mark), and then the main-quests of an area. If you do that, you'll be just about the minimum level to do the main quests. So for the people who are here for the scenery and a main story, they got fucked hard, or had to pay up again.
Another incredibly annoying thing about vanilla AC:O is that like many open-world games, the world is divided into large regions and islands. Every region had a minimum level recommendation that might as well have been a requirement, as fighting someone just 3 levels above you bordered suicide, as you could die in sometimes 2 hits, and did a fraction of their health in damage even with your most powerful abilities. This means that on your original run, the world is not open at all, but you have to progress in the way that developers want you to. You start in Kephalonia, and can't leave until you unlock the ship. Your first quest leads you to Megaris, but you'll immediately notice that the level requirement for the region is too high. Conveniently, along the way is a different area which actually fits your requirement, so you have to stop there, and do every quest there before you can progress in the main story line.
NG+ fixes that entirely. Completely. Whatever level you are, every region in the game is now set to your level. Which means that you can follow the main quest line along without any problems at all and actually do the fun thing where you travel the open seas to sail to a random island and do the quests there. You know, open-world stuff! I vividly remember on my first play-through how sad I felt that I couldn't actually use my ship to sail around and explore, because the game forced me to do each region in a specific order, and "enjoy" my time there before moving me along at the pace of the main story line. I couldn't even stealth my way through it (in an ASSASSIN'S CREED game) because Odyssey has this really fucked up mechanic where stealth kills stop becoming instant kills if the target is too high of a level above you. Seriously. But NG+ fixes this, because you immediately get access to the crutch ability that the devs implemented to fix this issue and because most enemies you encounter are going to be around your level no matter where you are.
Since now everything is just scaled to your level, the world immediately opens up after you leave the tutorial area and you can do pretty much whatever you want. I didn't hunt down the Cult of Kosmos, a gameplay system where you discover clues about members of a secret dangerous cult hunting your family, have to piece those clues together (or collect enough where the game is just willing to locate them for you), and then go to a place to assassinate the person, which gives you another clue, and so on. Killing all cult members is optional, but does influence the main story-line, as they serve as the main antagonists. I didn't complete this objective on my first play-through, because some of them are specifically level-gated, as in the person you have to kill is just set to have level 59, which is post-endgame content, meaning you either have to commit to a worse ending of the main plot, or stall the final mission, ruining the pacing even more, to go on a world-spanning quest of hunting down every member.
Playing on NG+ has significantly increased my enjoyment of the game, as I feel like I can just go everywhere and do thing as I want to, not as the developers intended to. Do you know how great it is to actually see a place on the horizon and just, I don't know, go there? You know, the main attraction of the open-world genre? And not be greeted by an enemy town guard 10 levels above you decimates you in 2 hits while you'd be whaling against him with your best weapons for a solid 15 minutes before he goes down. It's great. I'd honestly urge it to even new-comers who like RPG or like the setting but don't like the grindy messy bits to just download a full save of the original game and start a new game + on it. The start will be a bit intimating since you'll have all abilities, but you can just reset the skill tree for spare change and re-level the way you want to. The game is better off not having the grinding for better ship parts in the game and you being able to go wherever you want.
It's far from perfect, but I really think it just turns into into a better experience. I'm fine with not really levelling my character, because 1 out of 3 skill trees is entirely useless and the other two only contain a couple of abilities which are any good, so putting your points into prestige skills that just percentage increase your damage or resistance or whatever is honestly good enough. It's not interesting, but the world and characters are plenty interesting enough for me.
12 votes -
Far Cry 5: Two years later
3 votes -
First it was an Assassin's Creed expansion, now it's Ubisoft's eight year nightmare
7 votes -
Lucasfilm Games announces that Ubisoft's Massive Entertainment is developing an open-world Star Wars game, the first non-EA Star Wars game since Disney acquired Lucasfilm in 2012
15 votes -
An analysis of the declining audio quality in Assassin's Creed Origins, Odyssey and Valhalla
9 votes -
Major police operation at Ubisoft Montreal in response to a hoax, originally believed to be a hostage situation
Live feed in French - in the last 10 minutes nobody really knew what was happening according to my relatively bad french. Montreal Gazette - will be updated The trend on twitter - for some...
Live feed in French - in the last 10 minutes nobody really knew what was happening according to my relatively bad french.
Montreal Gazette - will be updated
The trend on twitter - for some up-to-the-minute information and slight hysteria
An article via Gamasutra - this just happened to be the first one I read, will also likely get updated.
26 votes -
Assassin’s Creed Valhalla | Cinematic world premiere trailer
9 votes -
Ubisoft Forward - September 2020
Ubisoft's event today just finished up. Here's the full video if you want to watch (there's a pre-show of an hour that I skipped past), but here are all the individual videos/trailers from the...
Ubisoft's event today just finished up. Here's the full video if you want to watch (there's a pre-show of an hour that I skipped past), but here are all the individual videos/trailers from the event:
Yeah, the titles are a mess, but I'm just using the video titles from YouTube.
- A Message from CEO Yves Guillemot before #UbiForward
- JUST DANCE 2021 - OFFICIAL SONG LIST - PART 2
- FAR CRY VR : Dive Into Insanity - Announcement trailer | Ubisoft Forward 2
- Ubisoft’s Notre-Dame de Paris : Journey to the Past in VR
- AGOS: A Game of Space - Reveal Trailer
- The Crew 2: year 3 introduction (Ubi FWD) | Ubisoft
- Ghost Recon Breakpoint: Red Patriot Trailer |The Return of the Bodarks
- ROLLER CHAMPIONS - Community Update | Ubisoft Forward
- For Honor: Resistance | Y4S3 Story Trailer
- OFFICIAL THE DIVISION 2 - REACH NEW HEIGHTS WITH THE SUMMIT
- Immortals Fenyx Rising: World Premiere Trailer
- Immortals Fenyx Rising: Gameplay Overview
- The Sands of Time Remake Official Reveal Trailer | Ubisoft Forward 2020
- Hyper Scape: Streamer Reactions Trailer
- Hyper Scape: Turbo Mode Trailer
- Tom Clancy’s Rainbow Six Siege - Operation Shadow Legacy - Call me Zero
- Scott Pilgrim vs. The World: The Game – Complete Edition | ANNOUNCE TRAILER
- Watch Dogs: Legion x Stormzy Reveal
- Watch Dogs: Legion - Recruitment Explained
- Watch Dogs : Legion - Aiden Pearce Teaser
- Riders Republic - Cinematic Premiere Trailer
- Riders Republic - Game Preview Trailer
- Immortals Fenyx Rising: Walkthrough
- UBISOFT FORWARD - WRAP-UP
5 votes -
Ubisoft fires former Assassin’s Creed Valhalla creative director following an investigation
8 votes -
Watch Dogs 2 free on PC right now
13 votes -
Hyper Scape | Gameplay overview trailer
7 votes -
Trackmania | Launch trailer
12 votes -
Ubisoft is live with a teaser for the next Assassin's Creed game
6 votes -
Assassin's Creed II - Free on Uplay until April 17th
8 votes -
Designing the enemy AI of The Division 2
6 votes -
Trackmania Nations remake revealed, releasing on PC on May 5
12 votes -
The Division 2’s new expansion will rev up the story, revamp gameplay
6 votes -
Ubisoft revamps editorial team to make its games more unique
7 votes -
Ubisoft delays Watch Dogs Legion, Gods & Monsters, Rainbow Six Quarantine and dramatically drops financial targets
8 votes -
This is what a "second-person" video game would look like
16 votes -
Full list of games coming to Ubisoft's Uplay+ subscription service revealed
6 votes -
Ubisoft reveals game subscription service UPlay Plus for PC and Google Stadia
8 votes -
Watch Dogs: Legion hands-on: one hour hacking my way through London
7 votes -
Valve explains their thoughts about whether the recent Assassin's Creed: Unity giveaway resulted in the first "off-topic review bomb" with a positive effect
14 votes -
Ubisoft is donating €500,000 to help with the restoration and reconstruction of the Notre-Dame Cathedral, and giving away Assassin's Creed Unity for PC
15 votes -
Ubisoft will only sell Anno 1800 on Epic Games Store (in addition to Uplay) when it launches
7 votes -
Assassin's Creed Odyssey to change controversial DLC
6 votes -
‘The Division 2’ coming to Epic Games Store, pulled from Steam
17 votes -
Assassin’s Creed Odyssey becomes the highest played in the series with 33% more players on Steam than last year
8 votes -
Ubisoft's creative head talks the future of Assassin's Creed and Splinter Cell
4 votes -
ANNO 1800 | Gamescom 2018 trailer
7 votes -
Steep for Nintendo Switch has finally been confirmed to be cancelled
@steep_game: @RJISAGAMER Hey @RJISAGAMER! We are wholly dedicated to supporting the live game, and made the decision to stop Steep development on the Nintendo Switch platform to focus on bringing new live content and challenges to Steep players instead. We'll have more exciting news to share soon.
3 votes -
Dead game news: (Lawbreakers, Ubisoft and streaming, Steam)
3 votes -
Great website to keep track of all the stuff happening at E3 without having to watch all the conferences
11 votes -
Assassin's Creed Odyssey confirmed
@assassinscreed: See you at E3! https://t.co/03NTPhCkCf
6 votes -
Far Cry 5: Hours of Darkness | Teaser trailer
10 votes -
Rainbow Six Siege: Para Bellum operators gameplay overview
4 votes