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First it was an Assassin's Creed expansion, now it's Ubisoft's eight year nightmare

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  1. emnii
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    It's been pretty obvious from the outside that this project isn't in great shape, and I've certainly asked myself why they keep at it. One of the answers is here: This brings back memories of...

    It's been pretty obvious from the outside that this project isn't in great shape, and I've certainly asked myself why they keep at it. One of the answers is here:

    More generously, another former developer said that Electronic Arts or Take-Two for example probably wouldn’t have attempted it in the first place. Eitherway, Ubisoft has bet big on the multiplayer pirate adventure and is determined to ship it one way or another. In part, that’s because live service games have become an increasingly important and lucrative part of the Assassin’s Creed publisher’s portfolio. But three sources also told Kotaku that a deal with the Singapore government requires it. In addition to hiring a certain number of people at its Singapore studio in exchange for generous subsidies, they said, Ubisoft Singapore must also launch original brand new IPs in the next few years.

    This brings back memories of another beleaguered game, Kingdoms of Amalur, and how it was made on RI tax payers' dimes. I'm sure there are plenty of video games successfully made with "generous subsidies", but they're big and loud when they fail.

    2 votes