9 votes

GRIS | Launch trailer

9 comments

  1. [4]
    cfabbro
    Link
    Well, I just finished GRIS and it was truly... magical, unique, special? I can see why so many reviewers are left somewhat perplexed in how to convey what they feel about it and how to describe it...

    Well, I just finished GRIS and it was truly... magical, unique, special? I can see why so many reviewers are left somewhat perplexed in how to convey what they feel about it and how to describe it to others without spoiling the game for them. To be honest, even calling it a game feels a bit wrong. There are some puzzle elements but none of them are difficult, nor are they really meant to be. There are some platforming elements but they too aren't difficult, nor are they meant to be. On paper all of that sounds horrible, but even without any real challenge to them they do serve to intimately connect you to the main character while you/she journeys from one wonderful chapter to the next, the pacing of which is perfect. None of the chapters outstays their welcome and neither does the game. It ends just when it needs to at around the 3.5hr mark... and what a remarkable ending it was. It's incredibly rare for a game to make me cry, but GRIS managed to do that without even a single word of dialogue having been spoken the entire time. The only other game I can remember having accomplished that was Ori and the Blind Forest, so that puts GRIS in pretty rare company.

    Thanks for making me aware of the game, @Deimos, I thoroughly enjoyed it.

    4 votes
    1. [4]
      Comment deleted by author
      Link Parent
      1. [3]
        cfabbro
        (edited )
        Link Parent
        Honestly, in this particular case I think a larger screen is actually somewhat necessary. The artwork in the game is highly detailed which is better admired on a big screen, and since there is not...

        Honestly, in this particular case I think a larger screen is actually somewhat necessary. The artwork in the game is highly detailed which is better admired on a big screen, and since there is not much to the actual "game" part of the game, immersion is really vital to the experience which is harder to achieve when playing on a small screen. I would also recommend using headphones when you play (unless you have a really good speaker setup), since the music is fantastic and contributes greatly to the experience as well, and there are also some very subtle audio cues used throughout the game.

        2 votes
        1. [3]
          Comment deleted by author
          Link Parent
          1. [2]
            cfabbro
            Link Parent
            Nice, glad I could help. What did you think of the game? Am I just a big sap for blubbering like a baby at the end? :P

            Nice, glad I could help. What did you think of the game? Am I just a big sap for blubbering like a baby at the end? :P

            2 votes
            1. [2]
              Comment deleted by author
              Link Parent
              1. cfabbro
                (edited )
                Link Parent
                Yeah that's why it resonated so strongly with me too. I have panic disorder and GAD, so it hit especially close to home. It was also pretty cathartic being able to experience that ending with the...

                Yeah that's why it resonated so strongly with me too. I have panic disorder and GAD, so it hit especially close to home. It was also pretty cathartic being able to experience that ending with the character too.

                but I can get pretty close when listening to Carl Sagan's speeches in Cosmos

                I'm more of an Alan Watts/metaphysics kinda person rather than Carl Sagan/astrophysics, but I hear ya. :)

                1 vote
  2. [4]
    cfabbro
    (edited )
    Link
    Goddamn, does that ever look absolutely gorgeous! p.s. There are two other trailers with some more gameplay and plenty of screenshots on their Steam page as well. The reviews seem a bit mixed: Dan...

    Goddamn, does that ever look absolutely gorgeous!
    p.s. There are two other trailers with some more gameplay and plenty of screenshots on their Steam page as well.

    The reviews seem a bit mixed:
    Dan Crowd of IGN appreciated the art but not the gameplay.
    Whereas Mike Fahey over at Kotaku clearly adored it on every level.

    But regardless of what anyone else thinks, I am definitely picking this one up. I love artsy "experiential" games even if there isn't much gameplay in them to speak of (e.g. ABZÛ, INSIDE, Vanishing of Ethan Carter, TRAUMA, etc).

    2 votes
    1. [3]
      Deimos
      Link Parent
      It sounds like it's quite short (maybe in the 3-4 hour range), but definitely a lot of positive opinions from what I've seen so far. Eurogamer's review is very positive too, "an evocative,...

      It sounds like it's quite short (maybe in the 3-4 hour range), but definitely a lot of positive opinions from what I've seen so far. Eurogamer's review is very positive too, "an evocative, ethereal experience you don't want to miss".

      I've been listening to the soundtrack for the last little while now and it's quite beautiful too, definitely seems like it will be a very artistic game at least.

      1 vote
      1. Grzmot
        Link Parent
        I bought and played it yesterday, finished it one sitting. Steam says it took 3 hours. Definitely worth it, thought I'm still not sure I completely understand what beauty I witnessed.

        I bought and played it yesterday, finished it one sitting. Steam says it took 3 hours. Definitely worth it, thought I'm still not sure I completely understand what beauty I witnessed.

        2 votes
      2. cfabbro
        Link Parent
        Yeah, I'm absolutely fine with 3-4 hours so long as they are meaningful ones. And both that Kotaku article I linked and the Eurogamer one you did certainly makes it seem like it is: Sounds right...

        Yeah, I'm absolutely fine with 3-4 hours so long as they are meaningful ones. And both that Kotaku article I linked and the Eurogamer one you did certainly makes it seem like it is:

        What I want to say about Gris isn't coming to me in fully formed sentences; it's just snatches of sentiment coming in dreamy, ethereal wisps, a warm, gloopy mess of incomplete sensations and emotions. There are disparate words I can use - soft, delicate, fragile, beguiling, soothing, melancholic, hypnotising - but strung together like that, I know they're unhelpful. I know I'm not making much sense. Which I guess is kind of fitting because, on paper, Gris doesn't make much sense, either.

        My god, it's beautiful, though; beautiful to look at, beautiful to listen to, beautiful to play, although in truth, Gris isn't played as much as it's experienced. I know; I don't like it when people say that in reviews, either. But for every hundred words I type here, I can show you a screenshot that'll instantly convey so much more. It's a truly masterful blend of form, flair, and function pinned in place with languid visuals, an evocative journey that sends you spinning through a story that never says a word.

        Sounds right up my alley. Looking forward to playing it! :)

        p.s. For PC, it's available DRM free on GOG, as well as on Steam and the Humble Store (although that's a Steam version too). Nintendo Switch eShop also has it, for Switch owners.

        1 vote
  3. Staross
    Link
    I saw it on Steam the other day, insta wish-listing, the art looks very solid.

    I saw it on Steam the other day, insta wish-listing, the art looks very solid.

    1 vote