It would seem pretty black and white to me. This can't apply retroactively to games that are already compiled, can it? Any builds made after today might have to use the new EULA, but you can't...
Live games are now in legal limbo.
It would seem pretty black and white to me. This can't apply retroactively to games that are already compiled, can it? Any builds made after today might have to use the new EULA, but you can't just make a contract change at any time retroactively.
If I ever start a hobby game project I'll remember this. FOSS game engines only for me.
I think this needs clarification, because now the clause is written so broadly it's difficult to say what it means But "Lazarus" shut down it's servers until this is all resolved...
I think this needs clarification, because now the clause is written so broadly it's difficult to say what it means
You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the “Unity Runtime”), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user devices without a separate license or authorization from Unity
But "Lazarus" shut down it's servers until this is all resolved
So far, most of the articles I can find are rehashes of the above press release. Does anyone have more context for why Unity would disallow SpatialOS' use while continuing to allow other companies...
So far, most of the articles I can find are rehashes of the above press release. Does anyone have more context for why Unity would disallow SpatialOS' use while continuing to allow other companies to do the same thing? A hardball negotiation tactic? A desire to develop their own multiplayer component without competition?
Unity responded to this blog post. Developers currently using SpacialOS can continue, no problem. They say that they were in negotiations with Improbable for a year, that they had notified...
Unity responded to this blog post. Developers currently using SpacialOS can continue, no problem. They say that they were in negotiations with Improbable for a year, that they had notified Improbable that they were in violation of Unity's EULA, and that they had told Improbable that they would revoke Improbable's Unity license. And that's what Unity did. Developers currently using SpacialOS can continue, no problem. Basically their claim is that partnership negotiations broke down, and that Improbable is dissembling.
It would seem pretty black and white to me. This can't apply retroactively to games that are already compiled, can it? Any builds made after today might have to use the new EULA, but you can't just make a contract change at any time retroactively.
If I ever start a hobby game project I'll remember this. FOSS game engines only for me.
I think this needs clarification, because now the clause is written so broadly it's difficult to say what it means
But "Lazarus" shut down it's servers until this is all resolved
https://twitter.com/SpiltMilkStudio/status/1083354108952743936
I think many games that rely on SpatialOS for multiplayer are in limbo right now
So far, most of the articles I can find are rehashes of the above press release. Does anyone have more context for why Unity would disallow SpatialOS' use while continuing to allow other companies to do the same thing? A hardball negotiation tactic? A desire to develop their own multiplayer component without competition?
EDIT: Looks like they wanted to weed out competition.
Well, Unity is working on a response so, I guess more information will become available when they share it.
https://forum.unity.com/threads/recent-tos-update-blocks-the-use-of-spatialos-to-make-games-in-unity
So what exactly is SpacialOS and why does this matter to the layman?
Unity responded to this blog post. Developers currently using SpacialOS can continue, no problem. They say that they were in negotiations with Improbable for a year, that they had notified Improbable that they were in violation of Unity's EULA, and that they had told Improbable that they would revoke Improbable's Unity license. And that's what Unity did. Developers currently using SpacialOS can continue, no problem. Basically their claim is that partnership negotiations broke down, and that Improbable is dissembling.
The post is here:
https://blogs.unity3d.com/es/2019/01/10/our-response-to-improbables-blog-post-and-why-you-can-keep-working-on-your-spatialos-game/
And I made a topic here:
https://tildes.net/~games/9ms/unity_responds_to_improbables_spacialos_blog_post