10 votes

I want the next Borderlands to be good... but it probably isn't going to be

So the pre-announcement announcement for the next Borderlands game (which is probably not going to be Bord3rlands but something else) was posted today. It's pretty neato. But, as a HUGE fan of the first 2 games (Pre-Sequel was aight), to say that I'm pessimistic about the future of the franchise would be the understatement of the decade.

The odds are so completely stacked against the next Borderlands game, that it will be a miracle if the game is anything less than a catastrophe.

Every possible thing that could go wrong with the game, will go wrong, from the industry's standards to the developer and publisher of the title. I want to be wrong about this, but considering the circumstances surrounding it, I'm very comfortable expecting otherwise.

Allow me to go down the list, here:

  • The Borderlands formula was built for loot boxes. You could even argue that it was the first AAA game to be designed AROUND them. The W/G/B/P/O rarity system that the game established has been used by every other similar system since. The entire game revolves around tiered loot, attained primarily through low-chance drop tables which the player has to grind through the game to find. The previous entries in the series made this formula fun for a bunch of reasons that are self-evident while playing, and by some miracle, Borderlands: TPS somehow came out before Overwatch showed the industry just how amazingly profitable it is to put unregulated gambling in a game made for minors.

I expect that the next game won't JUST have monetized loot boxes, but because they'll likely nerf Borderlands 2's already comparatively abysmal drop rates to make them more appealing, the game will REVOLVE around monetized loot boxes. Different tiers, different prices, approximately 30% of which can be earned in game, but only if you grind your heart out, because the game is also going to be designed for that. Next point:

  • 2k Games, publisher of the previous three titles, is one of the only AAA publishers out there that hasn't yet successfully jumped onto the "games as services" bandwagon, and with the Borderlands formula basically being that of an MMO minus the enormous playerbase, plus decent shooting mechanics, you can expect it to follow in the footsteps of other such glorious recent titles as Anthem and Destiny 2.

Not only will the game likely be released unfinished and with the standard array of season passes and roadmaps that plague the industry, but the game will likely sacrifice what made the first 2-1/2 compelling and enjoyable (them being first and primarily progression-based RPGs) to keep players playing, grinding, and waiting for the next DLC drop. I'm expecting that the game will not have a proper end or a new-game-plus mode, instead turning the formula on it's head and following the aforementioned "Live Services" in their footsteps to create a dull, grindy experience which will basically serve as a platform to sell the aforementioned loot boxes and whatever else will be included, which, speaking of...

  • like every other game produced by a company accountable to shareholders, you can expect aggressive monetization, stopping just short of pay-to-win gameplay, if it even does. 2k is one of the worst offenders for this, and at launch, I'm expecting a full, $60 game with a $25-$30 season pass that's ESSENTIAL to eventually get the finished product, and an array of loot boxes to further dig into your wallet. Not only that, but you can easily also expect other gameplay "enhancements", including:
  • Drop chance and quality boosters (to make up for piss-poor drop rates)
  • Experience and progression-circumvention boosters (to make up for the god-awful grind)
  • A full array of new cosmetic options (now removed from the base game entirely, available only by purchase)
  • 2-3 in-game currencies (and at least one premium currency on top of that, used to buy better loot)
  • A vast swath of DLC which is NOT included in the season pass, announced anywhere from a few weeks to a few months after launch (most of all of which will be disappointing or the absolute bare minimum, at best)
  • this is only barely touching on the gameplay and story itself, which is being developed and produced by Gearbox, a company who is at this point legendary for their inability to... function. From their CEO being one of the industry's most prominent jackasses to their... interesting... writing department their (apparently) sexist, rather uber-like office bro-culture, the most astonishing thing about the company is that it still exists - their last and only 3 major releases since Borderlands 2 in 2012 were Borderlands: The Pre-Sequel, Aliens: Colonial Marines, and Battleborn. They're also known for such titles as Bulletstorm, the most recent Duke Nukem, and, hilariously, are front-and-center in the publishing clusterfuck that surrounded We Happy Few being awful.

With their record, it's not just a surprise that they still exist, it's a surprise that the Borderlands franchise was ever produced successfully at all. Now, they're relying basically entirely on the next Borderlands launch in order to stay afloat - only one more nail in the coffin for the above points about monetization.

To say the odds are stacked against this game is doing it a disservice. The idea that it might be DECENT, never mind as good as it's predecessors, is laughable.

It saddens me to say it, too. I hold out hope that they'll pull a rabbit outta the hat on this and that the game will magically be one of the only examples of an uncompromising AAA game in the last 5 years. They somehow managed to produce the first few games in the franchise, and this one's been in development for a hellova lot longer.

But I'm not holding my breath.

8 comments

  1. MimicSquid
    Link
    That's super cynical of you. The previous games ranged from great to decent, and I enjoyed the writing. Maybe the next one will be good, maybe it won't. I had some great times playing with...

    That's super cynical of you. The previous games ranged from great to decent, and I enjoyed the writing. Maybe the next one will be good, maybe it won't. I had some great times playing with friends. We'll see how the next one turns out.

    7 votes
  2. [4]
    TheJorro
    Link
    Between Borderlands 2's DLC schemes, Pitchford's very essence, and the strange and bad decisions the company has made in recent years, I'm a bit hesitant about being hyped about a new Borderlands...

    Between Borderlands 2's DLC schemes, Pitchford's very essence, and the strange and bad decisions the company has made in recent years, I'm a bit hesitant about being hyped about a new Borderlands as well. One thing though:

    to their... interesting... writing department

    What's wrong with their writing department?

    7 votes
    1. [3]
      TheInvaderZim
      Link Parent
      Anthony Burch headed the writing for Borderlands 2 and TPS, and that guy was a walking alt-right horror story before the alt-right was the alt-right. There was a LOT of drama surrounding the...

      Anthony Burch headed the writing for Borderlands 2 and TPS, and that guy was a walking alt-right horror story before the alt-right was the alt-right. There was a LOT of drama surrounding the writing for both BL2 and TPS, based in his personal problems, culminating in the guy leaving the company 2 or 3 years ago. Worth doing a little research on if you're more interested, I don't remember the exact details and don't want to spread misinfo.

      1 vote
      1. PopeRigby
        Link Parent
        If he's not there anymore, how will that affect the writing?

        If he's not there anymore, how will that affect the writing?

        4 votes
      2. [2]
        Comment removed by site admin
        Link Parent
        1. TheInvaderZim
          Link Parent
          This is news to me. My mistake and apologies.

          This is news to me. My mistake and apologies.

          3 votes
  3. yellow
    Link
    I get what you are saying, but this could just as well be an argument that they won't go down that path. If they had made "games as a service" their model, you would be saying that having done so...

    2k Games, publisher of the previous three titles, is one of the only AAA publishers out there that hasn't yet successfully jumped onto the "games as services" bandwagon

    I get what you are saying, but this could just as well be an argument that they won't go down that path. If they had made "games as a service" their model, you would be saying that having done so would be cause for concern.

    5 votes
  4. Arshan
    Link
    "Expect" is a more confident word for "assume"; there is no public information about the game, wait until after tomorrow's PAX presentation before making any judgements. Gaming culture has fallen...

    "Expect" is a more confident word for "assume"; there is no public information about the game, wait until after tomorrow's PAX presentation before making any judgements. Gaming culture has fallen into an odd position where games are being judged on everything but themselves.

    Apex Legends is the most recent example; the devs did zero pre-launch marketing because they were afraid of people screeching "EA BAD!" I believe the devs; negative hype is so prevalent among a vocal minority of the gaming community.

    I do not believe your complaints fall into that extreme of a category, but they are still unnecessarily negative about a game with no public information. I am not saying there aren't serious problems in the gaming industry, like 100 hour work weeks and infernal early access games, but I still believe every game should be experienced before it is judged. I hope that Borderlands 3 is a great game, and I will continue believing that until I am proven wrong.

    5 votes
  5. [2]
    Comment removed by site admin
    Link
    1. TheInvaderZim
      Link Parent
      Good correction, thanks. Hadn't thought about that.

      Good correction, thanks. Hadn't thought about that.

      3 votes