Nintendo has a few videos for it: Mario Kart Tour - RACE AROUND THE WORLD, It's the gameplay trailer you expect. Here's cinematic trailer, that manages to show more (as in tracks) yet less (no...
It looks like a bit of a gatcha money-grab game from Nintendo—it'll have in-app purchases, and it looks like you'll have to collect drivers/wings/karts/etc.
This direction was inevitable, but I'm still disappointed. It seemed like if any big gaming company were to ignore modern trends it would be Nintendo. And they almost did, with Super Mario Run....
This direction was inevitable, but I'm still disappointed. It seemed like if any big gaming company were to ignore modern trends it would be Nintendo. And they almost did, with Super Mario Run. But now that they've had a taste of IAP success with Fire Emblem I feel there's no going back.
I expect the monetization to only get worse as time goes on.
I feel like the monetization comes more from Nintendo's partnership with DeNA than any inherent greed from Nintendo. DeNA is, to be frank, an industry leader at maximizing revenue while providing...
I feel like the monetization comes more from Nintendo's partnership with DeNA than any inherent greed from Nintendo. DeNA is, to be frank, an industry leader at maximizing revenue while providing "quality" experiences—you know, something better than literally scraping the bottom of the barrel.
I think Nintendo philosophically wants to bring high-quality content to mobile platforms, but it also knows that these entries need to be worth it for them. This entry into mobile games started before the Switch was a thing, and Nintendo's future was clearly uncertain with the WiiU selling quite poorly. Now that Nintendo and DeNA have an established and polished framework from the Super Mario Run, Fire Emblem, and Animal Crossing titles, it'll be next to impossible for Nintendo to fight that momentum. This partnership is alive and well, to the extent that DeNA is doing some Japanese press for Mario Kart Tour.
Of course, this info is just context to support an informed opinion—I'm not defending a world where Nintendo sells a $79 In-App Purchase for Animal Crossing, which is more than the $59 total that AC: New Horizons will cost, without the need for ongoing purchases. (Personally, I think no mobile game should ever cost that much, no matter how many recharges and mcguffins you want to use.)
Nintendo has a few videos for it:
It looks like a bit of a gatcha money-grab game from Nintendo—it'll have in-app purchases, and it looks like you'll have to collect drivers/wings/karts/etc.
Thanks Nintendo, I hate it.
This direction was inevitable, but I'm still disappointed. It seemed like if any big gaming company were to ignore modern trends it would be Nintendo. And they almost did, with Super Mario Run. But now that they've had a taste of IAP success with Fire Emblem I feel there's no going back.
I expect the monetization to only get worse as time goes on.
I feel like the monetization comes more from Nintendo's partnership with DeNA than any inherent greed from Nintendo. DeNA is, to be frank, an industry leader at maximizing revenue while providing "quality" experiences—you know, something better than literally scraping the bottom of the barrel.
I think Nintendo philosophically wants to bring high-quality content to mobile platforms, but it also knows that these entries need to be worth it for them. This entry into mobile games started before the Switch was a thing, and Nintendo's future was clearly uncertain with the WiiU selling quite poorly. Now that Nintendo and DeNA have an established and polished framework from the Super Mario Run, Fire Emblem, and Animal Crossing titles, it'll be next to impossible for Nintendo to fight that momentum. This partnership is alive and well, to the extent that DeNA is doing some Japanese press for Mario Kart Tour.
Of course, this info is just context to support an informed opinion—I'm not defending a world where Nintendo sells a $79 In-App Purchase for Animal Crossing, which is more than the $59 total that AC: New Horizons will cost, without the need for ongoing purchases. (Personally, I think no mobile game should ever cost that much, no matter how many recharges and mcguffins you want to use.)
Imagine the next Smash coming out and you can only get new characters from loot crates.