7 votes

One year after Anthem's launch, BioWare is stopping work on seasonal content to let the team focus on a "substantial reinvention" of the gameplay

4 comments

  1. [3]
    emnii
    Link
    Jason Schreier at Kotaku had this scouted back in November. I played Anthem and the problems that game has preventing it from becoming the type of game that it wants to be are deep. It's not just...

    Jason Schreier at Kotaku had this scouted back in November.

    I played Anthem and the problems that game has preventing it from becoming the type of game that it wants to be are deep. It's not just a tweak of drop tables. There's not a lot of incentive to run the repeatable quests and missions because there's not much to collect or show off. Games like Diablo and Destiny have hundreds of different weapons and cosmetics. Anthem has much fewer weapons, and the cosmetics are sold, not earned or found.

    The scale of the environment is also a challenge. The open map is much bigger in size than any Destiny world but there's only one and it's sort of bereft of landmarks. There's no point to wandering because you're unlikely to stumble upon anything cool, so everyone's just jetting from point A to point B.

    My question is how much will they charge for this? While I don't doubt that they want to fix Anthem, I don't know whether they can do it for free, and they turned off so many of us early players with this now beta release that they've got a lot of work to do to bring anyone back. They have to convince new players that this one is actually good (the same thing every game has to do and that's difficult enough without the negative hype) and they have to convince old players that this one is different.

    6 votes
    1. asoftbird
      Link Parent
      This appears to be an issue common to large open world games, where randomly adding structures from a library only makes it interesting for a little bit longer. Whereas games like GTA V have a...

      The scale of the environment is also a challenge. The open map is much bigger in size than any Destiny world but there's only one and it's sort of bereft of landmarks.

      This appears to be an issue common to large open world games, where randomly adding structures from a library only makes it interesting for a little bit longer.

      Whereas games like GTA V have a huge mostly handcrafted world(though there's some procedural elements) which feels alive, to whatever part you go.

      This is also what Destiny does, though on a small scale. Rich worlds where they put a lot of thought into level design and decoration, with plenty of things to discover. Takes a long time before that gets boring.

      4 votes
    2. Gaywallet
      Link Parent
      They did such a shit job that there's no way I'm coming back unless the overhaul is entirely free. Why would I gamble money on a potentially better experience when they fucked up the first one so...

      They have to convince new players that this one is actually good (the same thing every game has to do and that's difficult enough without the negative hype) and they have to convince old players that this one is different.

      They did such a shit job that there's no way I'm coming back unless the overhaul is entirely free. Why would I gamble money on a potentially better experience when they fucked up the first one so bad? In fact, it's worse than fucking it up - they refused to listen to the feedback being provided by the people who bought the game.

      Remember when there was a bug causing drop rates to be higher than intended and literally every tweet and article about it was positive and their response was to trot out a hotfix faster than any currently gamebreaking bugs to reduce the drop rate back to shit again? Yeah, I'm not willing to forgive that kind of blatant disregard for feedback and toss any more money their way. In a way I'm glad I paid for EA premier access instead of buying the game directly because at least I got my money's worth in other games.

      2 votes
  2. Akir
    Link
    I already miss the days when bad games could just be bad and the companies who made it would be too busy making new games.

    I already miss the days when bad games could just be bad and the companies who made it would be too busy making new games.

    4 votes