15 votes

Rimworld's first DLC content has been released - Royalty

11 comments

  1. [2]
    SheepWolf
    Link
    I can see the case for both the price being too high and the price being fine. It's hard to determine what the actual value of this DLC should be, considering we get all mods for the game for...
    • Exemplary

    I can see the case for both the price being too high and the price being fine. It's hard to determine what the actual value of this DLC should be, considering we get all mods for the game for free. But also the number of near endless hours of entertainment per dollar compared to going to the movie theater or paying full price for some big-name-studio game that I only play for a fraction of the time I've played RimWorld.


    Based on the store page and without trying it out myself, stuff the DLC adds:

    Keep in mind, I haven't tried out all of these mods myself, but I've at least read most of their descriptions while browsing the Steam workshop. There might also be stuff on the Ludeon forums that are not on the Steam Workshop as well.

    8 votes
    1. unknown user
      Link Parent
      Commentary on Reddit suggests that while the features bears similarity to the popular mod, they aren't related nor meant to be, according to Tynan himself: (I can't find a source for this quote,...

      Hospitality quest, sounds like a vastly expanded version of the mod with the same name but also adds shuttles?

      Commentary on Reddit suggests that while the features bears similarity to the popular mod, they aren't related nor meant to be, according to Tynan himself:

      "Just to clarify - there's no mod content in this expansion. Oskar, who did some artwork for us, allowed us to release use his animal art in the free update."

      (I can't find a source for this quote, even though it was given as such in the comment.)

      4 votes
  2. Deimos
    Link
    The developer posted an update on their blog today, with more info about upcoming plans for Royalty and in general: What’s Next for RimWorld

    The developer posted an update on their blog today, with more info about upcoming plans for Royalty and in general: What’s Next for RimWorld

    5 votes
  3. [2]
    unknown user
    Link
    The beautiful thing about this DLC is that it could've easily been a mod or two. The community has been continuously impressing me with what they can do with the game. I've seen UI improvements,...

    The beautiful thing about this DLC is that it could've easily been a mod or two. The community has been continuously impressing me with what they can do with the game. I've seen UI improvements, new creatures, new colonist races, expanded bionics systems (I think it even started with a mod), and even entirely new mechanics, including non-random scenario generation, colonist abilities, and goddamn magic (and hell, even the Jedi Force).

    But, it's a product of the game studio itself. Pricey, I agree with the comments, but it's something the devs worked on. Whether you purchase it – and support the devs – is up to you.

    4 votes
    1. hamstergeddon
      Link Parent
      Yeah that's just it. The video for the DLC doesn't do much for me, but I'll probably end up buying it to support the devs and encourage future DLC.

      Yeah that's just it. The video for the DLC doesn't do much for me, but I'll probably end up buying it to support the devs and encourage future DLC.

      3 votes
  4. rogue_cricket
    Link
    RimWorld is one of those games I keep coming back to - I only ever install minor mods on most games and I tend towards "official" content so I'm pleased to see some DLC. I'll probably pick it up...

    RimWorld is one of those games I keep coming back to - I only ever install minor mods on most games and I tend towards "official" content so I'm pleased to see some DLC. I'll probably pick it up in a week or two, once I've finished off a couple other things on my backlog.

    I will admit that the royalty stuff feels a little weird to me. RimWorld has some weird worldbuilding so I suppose anything goes, I guess, but that part kind of feels like a straight riff from DF's nobility.

    4 votes
  5. [4]
    JoylessAubergine
    Link
    Interesting choice for Rimworld's first DLC which was always going to be divisive because of the modded content. It's not my cup of tea but i can see the appeal for the 40k fans.

    Interesting choice for Rimworld's first DLC which was always going to be divisive because of the modded content.

    It's not my cup of tea but i can see the appeal for the 40k fans.

    2 votes
    1. [3]
      unknown user
      Link Parent
      Do you think they could've released something else as a DLC?

      Do you think they could've released something else as a DLC?

      2 votes
      1. [2]
        JoylessAubergine
        Link Parent
        They are definitely in a tricky place. If they release something that expands/improves a core feature in the base game it would destroy a lot of the goodwill the Studio has but everything else can...

        They are definitely in a tricky place. If they release something that expands/improves a core feature in the base game it would destroy a lot of the goodwill the Studio has but everything else can and has already been modded in and so it's mostly personal preference and a desire to support the devs.

        I'd prefer a medieval/lowtech expansion. No/low technology mods always feel a bit janky compared to mods that add more science fiction type stuff so it seems like an area that Studio would have an advantage over modders.

        5 votes
        1. unknown user
          Link Parent
          Good catch. I haven't even thought of that. The premise of the setting is that it allows for all sorts of technological level. In a vast galaxy, you can get anything from absolute primitives to...

          No/low technology mods always feel a bit janky compared to mods that add more science fiction type stuff so it seems like an area that Studio would have an advantage over modders.

          Good catch. I haven't even thought of that.

          The premise of the setting is that it allows for all sorts of technological level. In a vast galaxy, you can get anything from absolute primitives to beyond-science-fiction technology that a human mind can't even comprehend. Most people seem to skew towards sci-fi, but there appears to be plenty of interest in low-tech gameplay: it's one of the available scenarios in the base game, and there are plenty of mods that try for it.

          4 votes
  6. Eric_the_Cerise
    Link
    Skim-reading the Steam reviews, concensus seems to be that it's too expensive for the DLC alone, but exactly the right price to feel good about yourself for continuing to support the Ludeon devs.

    Skim-reading the Steam reviews, concensus seems to be that it's too expensive for the DLC alone, but exactly the right price to feel good about yourself for continuing to support the Ludeon devs.

    2 votes