8 votes

First look at the PlayStation 5 user experience

4 comments

  1. [2]
    Muffin
    Link
    The in-game guides seem neat, and something I suspect a lot of third parties will be cutting corners on. Overall, I'm not a huge fan of the cards, but I'll reserve my judgement until I see one...

    The in-game guides seem neat, and something I suspect a lot of third parties will be cutting corners on. Overall, I'm not a huge fan of the cards, but I'll reserve my judgement until I see one populated with actual content with a post-launch PS5.

    3 votes
    1. keb
      Link Parent
      I agree, it's no big deal, but I hope there is a way to disable the cards.

      I agree, it's no big deal, but I hope there is a way to disable the cards.

      2 votes
  2. Contentus
    (edited )
    Link
    Of the top of my head, what I want from the PS5 User Experience (UX) is: fast menus, fast and functional store and less redundancy in the menus (in the PS4 we have a quick menu and the general...

    Of the top of my head, what I want from the PS5 User Experience (UX) is: fast menus, fast and functional store and less redundancy in the menus (in the PS4 we have a quick menu and the general menu).

    Anything else I will probably never use. Maybe one or two features might become relevant to me.

    2 votes
  3. Deimos
    Link
    Digital Foundry's thoughts on it: Article / Video

    Digital Foundry's thoughts on it: Article / Video

    1 vote