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  • Showing only topics in ~games with the tag "roguelites". Back to normal view / Search all groups
    1. Risk of Rain 2 thoughts and impressions

      Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many...

      Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many peoples' surprise and joy. I played a decent bit of the original, but never managed to get into it. Something about 2D scrollers like that puts me off hard, but I respected the hell out of the awesome art, fantastic music, and neat synergies/shenanigans throughout the game.

      Risk of Rain 2, so far, has been an absolute blast and I'm super happy for the devs. They received way more support than they initially expected upon launch, and the buy 1 get 1 gift key strategy did wonders for them. I've been steadily playing this game with friends and after the initial Diablo 2 loot stealing shenanigans, we've all managed to memorize items, learn builds, and work out what survivalists we like. This game is a killer time-killer; I've spent what I thought was 10 minutes in one match only to glance at the timer and read that 70 minutes have passed. This game almost feels like it's a finished product, and the devs aren't even done yet. I'm super psyched for all the new stuff we'll get to see and experiment with.

      I'm also curious as to what anyone else thinks. Has anyone played enough to share their opinions? Did anyone not enjoy their time with the game? Please share!

      13 votes
    2. What games make good use of rogue-like elements? Which games try but fail?

      Rogue like elements are used by lots of games. I'm interested to know which ones you think work, which ones you think don't work, and why. Feel free to interpret rogue-like however you want. In my...

      Rogue like elements are used by lots of games. I'm interested to know which ones you think work, which ones you think don't work, and why.

      Feel free to interpret rogue-like however you want. In my mind I have procedural generation, perma-death option, and some kind of turn-based strategy.

      19 votes