Alexis Kennedy of Weather Factory (formerly Failbetter) responds to the abuse allegations made toward him three weeks ago Article 3332 words 13 votes
As game budgets balloon, indie devs learn to work smarter - The creators behind Outer Wilds, Observation, and Void Bastards on getting more for less Article 3208 words, published Aug 23 2019 3 votes
Waterskiing and running for my life with Joel Jewett, founder of Neversoft and the guy behind Tony Hawk’s Pro Skater Article 6015 words, published Aug 21 2019 2 votes
The eighteen-month fence hop, the six-day chair, and the difficulties of getting small details right in video games Article 3785 words, published Aug 7 2019 8 votes
Director's Cut Part 1 - Destiny 2's game director on where the game has been over the last few months and where it's heading next Article 4024 words 3 votes
Activision Blizzard has moved billions of dollars of profit into tax havens and is under investigation by multiple international tax authorities Article 3006 words 22 votes
The JRPG Startup Cost, Part II - An analysis of how long it takes to reach various gameplay milestones in classic JRPGs Article 9389 words 9 votes
Destiny 2's switch to free-to-play and new Shadowkeep expansion have been delayed to October 1 (previously September 17) Article 346 words 5 votes
The near impossible twenty-year journey to translate Fire Emblem: Thracia 776 Article 4416 words 6 votes
Tax Watch UK report: Grand Theft Auto developer Rockstar has paid no UK corporate tax in ten years and claimed £42m in subsidies Article 3376 words, published Jul 26 2019 6 votes
David Sirlin's new fighting game Fantasy Strike released today - this is his summary of its notable features and innovations Article 5138 words 9 votes
The board game of the alpha nerds. Before Risk, before Dungeons & Dragons, before Magic: The Gathering, there was Diplomacy. ~games.tabletop board games Article 6211 words, published Jun 18 2014 15 votes
The bizarre, true story of Metal Gear Solid’s English translation Article 3865 words, published Jul 18 2019 14 votes
How artificial intelligence will revolutionize the way video games are developed and played Article 3781 words, published Mar 6 2019 8 votes
One week with the Valve Index: A VR game-changer with a few question marks Article 889 words 10 votes
Minecraft Earth goes a step beyond Pokémon Go to cover the world in blocks Article 3003 words 13 votes
The saga of "Star Citizen," a video game that raised $300 million—but may never be ready to play Article 3492 words 19 votes
Red Dead Redemption 2: six months later – A detailed look at the failures, and success, of Rockstar’s latest hit Article 24 974 words, published Apr 22 2019 10 votes
Top Scores - From Pong to Red Dead: Can video game music change the way you play? Article 4408 words 5 votes
The Digital Antiquarian: Darklands - The first CRPG ever released by MicroProse Software Article 4903 words 5 votes
The fifteen-year hunt for Resident Evil 1.5 - How a community went to hell and back searching for the most coveted horror game ever cancelled Article 5851 words 9 votes
Pac-Man: The untold story of how we really played the game Article 3254 words, published Feb 12 2019 10 votes
State of the Factory: Year 1 - The developer of Cultist Simulator talks in detail about indie development, publishing, finances and more Article 5032 words, published Feb 12 2019 8 votes
The state of BioWare - With a project over six years in the making, the storied game studio enters a new era Article 4308 words, published Feb 11 2019 8 votes
Digital Foundry Tech Interview: Metro Exodus, ray tracing and the 4A Engine's open world upgrades Article 5470 words 9 votes
So you want to compete with Steam: Epic, Discord, Kartridge, and RobotCache Article 10 805 words 11 votes
The JRPG Startup Cost - An analysis of how long it takes to reach various gameplay milestones in classic JRPGs Article 5795 words, published Dec 23 2018 10 votes