11 votes

Introducing hand tracking on Oculus Quest - Bringing your real hands into VR

6 comments

  1. [6]
    Deimos
    Link
    They also announced today that the Quest will be able to be connected to a gaming PC and work like an Oculus Rift, which is a pretty big deal: Oculus Quest’s secret trick: It can double as a wired...

    They also announced today that the Quest will be able to be connected to a gaming PC and work like an Oculus Rift, which is a pretty big deal: Oculus Quest’s secret trick: It can double as a wired PC VR headset

    Previously the Quest was only able to play games especially made (or adapted) for it, so having the ability to work as both a "portable" headset as well as one connected to a gaming PC that can play "full" VR games is awesome.

    4 votes
    1. [4]
      Gaywallet
      Link Parent
      Well, to be fair, it's going to be playing them at a bit of a disadvantage. It's connected via USB type C cable, which cannot support a video signal at the resolution and refresh rate that the...

      as well as one connected to a gaming PC that can play "full" VR games is awesome.

      Well, to be fair, it's going to be playing them at a bit of a disadvantage. It's connected via USB type C cable, which cannot support a video signal at the resolution and refresh rate that the quest is using. So you're still limited by the hardware on the quest, which is likely less beefy than the graphics card in your computer... but, it does open up the library to more games, you just might have to down sample them or play in much lower graphics.

      It's definitely a plus, but it would have been nice to see them design it so that it could pass through graphics if desired. Of course, that's asking for a lot given that the product was not even designed to be used with a computer in the first place.

      2 votes
      1. [3]
        zlsa
        Link Parent
        Oculus Link is going to be using the PC GPU for rendering. They'll need to encode on PC and decode on Quest with very low latency, which is the typical issue for every current solution (seeing as...

        Oculus Link is going to be using the PC GPU for rendering. They'll need to encode on PC and decode on Quest with very low latency, which is the typical issue for every current solution (seeing as they use WiFi.)

        1 vote
        1. [2]
          Gaywallet
          Link Parent
          If they're using WiFi what's the point of the USB-c cable? Using WiFi to send the actual video signal might be a really good way to both keep it wireless and to leverage a potentially much denser...

          If they're using WiFi what's the point of the USB-c cable? Using WiFi to send the actual video signal might be a really good way to both keep it wireless and to leverage a potentially much denser data stream. I guess I just need to learn more about how this is all technically accomplished.

          1 vote
          1. zlsa
            Link Parent
            I meant that existing PC-to-Quest solutions use WiFi, not that Oculus will (they'll be using USB 3 over the USB-C cable.) Presumably they have low-level access on Quest hardware to allow for...

            I meant that existing PC-to-Quest solutions use WiFi, not that Oculus will (they'll be using USB 3 over the USB-C cable.) Presumably they have low-level access on Quest hardware to allow for high-bandwidth video-in, something third-party developers don't have access to.

            2 votes
    2. moocow1452
      Link Parent
      I know there were plans to have this functionality on launch that got scrubbed, so I'm glad it got added as a secret mode, and a bit surprising since it makes the Rift 2 a little redundant.

      I know there were plans to have this functionality on launch that got scrubbed, so I'm glad it got added as a secret mode, and a bit surprising since it makes the Rift 2 a little redundant.

      1 vote