Moonchild's recent activity

  1. Comment on What's the longest running quandary/debate you've had with yourself? in ~talk

    Moonchild
    Link Parent
    Hard disagree. All this indicates is something inescapable* about the way humans understand the world. There is no meaning without pattern and separation. The very idea of meaning is entrenched in...

    Nothingness is an artificial concept. When we speak of 'nonexistence,' 'zero', 'nil,' 'void,' etc., we're always relating these formulations to something. How would we define zero without other numbers accompanying it? [...] Our symbols seem to only be capable of conveying things relative to other things, which suggests everything is profoundly inter-related.

    Hard disagree. All this indicates is something inescapable* about the way humans understand the world. There is no meaning without pattern and separation. The very idea of meaning is entrenched in pattern. This is how humans work. But that doesn't mean that's how the world works.

    *: probably

    2 votes
  2. Comment on Feeding an ebook addiction in ~books

    Moonchild
    Link
    Why not go the library and check out paper books?

    Why not go the library and check out paper books?

  3. Comment on The $15/terabyte hard drive is coming in ~tech

    Moonchild
    Link Parent
    Is flac not small enough to be streamed usefully? I can't imagine it's larger than video, which people regularly stream.

    I also would like to keep downsampled .ogg files for streaming when I’m away from home

    Is flac not small enough to be streamed usefully? I can't imagine it's larger than video, which people regularly stream.

    1 vote
  4. Comment on Any thoughts on Cloudflare's new(ish) VPN/DoH service? in ~tech

    Moonchild
    Link Parent
    OpenNIC. Alternately, you can run your own root DNS server; 1.1.1.1, 4.4.4.4, 8.8.8.8, 9.9.9.9, etc. aren't source-of-truth, they're just making your life easier.

    OpenNIC.

    Alternately, you can run your own root DNS server; 1.1.1.1, 4.4.4.4, 8.8.8.8, 9.9.9.9, etc. aren't source-of-truth, they're just making your life easier.

  5. Comment on Good domain registrars? in ~comp

    Moonchild
    Link
    I used to use google domains, but they recently changed their UI and now I find it unusable. Namecheap and porkbun are both fine. Stay away from godaddy and gandi.

    I used to use google domains, but they recently changed their UI and now I find it unusable. Namecheap and porkbun are both fine. Stay away from godaddy and gandi.

    2 votes
  6. Comment on What git commands do you use frequently that you think more people should use? in ~comp

  7. Seeking Meaning

    I cannot defend my lack of years my lack of tears my lack of guilt I will always regret the tears and sweat that I've put upon your face For it is a disgrace the things I've done the thoughts I've...
    I cannot defend
    my lack of years
    my lack of tears
    my lack of guilt
    
    I will always regret
    the tears and sweat
    that I've put upon your face
    
    For it is a disgrace
    the things I've done
    the thoughts I've thunk
    the things I've done to you
    
    When I killed that man
    in the cabbage patch
    at half-past 3 am
    
    When I killed that man
    that I knew you loved
    that I, too, loved
    that I knew was marked for greatness
    
    When I killed that man
    with a knife to the heart
    with a mind full of rage
    with a mind ablaze
     with many a myriad thought
    
    I could almost say it was jealousy
    (i know that I cannot)
    
    I could almost say it was hatred or spite
    (but i know that I cannot)
    
    I could even say it was impulse to slay that man who I knew and who knew not what he wrought
    (but still this thing that i want to say--
     i know but one thing: say it, I cannot)
    
    For it was not calculated
    nor can I say that I hated
    that man, though I often berated
    him for things that control them?  He could not.
    
    For the reason that I did all these things that I did
    was simple in the extreme
    was harder to digest
        than powdered ice cream
    
    And even I could give you a ream
    of paper to show the things I did
    of paper to show you these things that I did
    of paper on which to pour out my sin
    of paper, cathartic, explaining my doing
    of paper, incredible, pure white and blank,
              and innocent, available, asking me to taint it
    
    An I could give you a billion words to explain all the pain which I caused
       I could give you only two
    
    NO REASON.
    
    8 votes
  8. Comment on GDC: Video Game Subtitles Are Changing, Don't Be Left Behind in ~games.game_design

    Moonchild
    Link
    IMO, though it has good information, this video is way too long. Here's a summary I also posted on reddit: Key takeaways: Make sure subtitles are large enough. Should be at least 46px @ 1080p Make...

    IMO, though it has good information, this video is way too long. Here's a summary I also posted on reddit:

    Key takeaways:

    • Make sure subtitles are large enough. Should be at least 46px @ 1080p
    • Make sure contrast is high enough. Solid colour is likely to clash with background at some point; outline/shadow causes problems for people with dyslexia; make letterboxing an option (that is, a transparent square behind the whole text block). Make it so the user can choose how transparent the letterbox is.
    • Each subtitle should be a maximum of 2 lines--or, in exceptional cases 3. Lines shouldn't be longer than 38 characters.
    • If, for whatever reason, you're unable to adhere to one of these guidelines (for instance, if the art director insists on a certain font), then make it a user-configurable option. Don't overload users with options; start with two or three presets, and have an 'advanced settings' menu for those who want further customization.

    Other guidelines/bestpractices for subtitles:

    • Ensure they're accurate (voice actors may not have stuck to the script; base subs off spoken lines, not script)
    • Ensure they're comprehensive: everything should be subtitled. (Frequently, the intro cutscene has missing subtitles, just because you can't go to settings to turn them on until after the cutscene is over.)
    • Location: put subtitles on the bottom in the centre of the screen.
    • If you need to have multiple subtitles on the screen at once, put the new subtitles underneath the old subtitles.
    • Indicate the speaker in the subtitle. (Generally, put the name of the speaker at the top; you can also use colour to differentiate, but have an option to put the name instead, because some people are colourblind.)
    • Indicate direction: if the speaker is offscreen, use an arrow to show where they are (above, below; left, right; behind).
    • Leave the subs on screen for long enough for people to read them. Aim for approximately 1 second for a one-line subtitle, 2-2.5 sec for a full (2-line) subtitle. If you can't hit that guideline, edit the subtitles so they're shorter, but do that only as a last resort.
    • Use a clear font; readability is more important than artistic coherence. Make sure: no serif, no ALLCAPS.
    • Include captions for important sounds, not just spoken lines.
    • On the settings page where you change the subtitle look, have a live example of what a subtitle with those options looks like.
    • 60% of (assassin's creed origins) players turn on subtitles; maybe worth having them on by default.

    For VR:

    • Where to put subs? You can't really put them at the bottom of the screen; they have to be in space somewhere. Where?
    • If they're not really close to your face, they might be occluded by something, but if they are really close to your face, then you have to switch between focusing on a near object and a far one, and then you get sick.
    • If you attach the subtitles to the audio source, then you stop seeing the subtitles if you look somewhere else, even though you can still hear the audio.
    • We don't have a good solution yet.
    • Recommend a modal approach as a good-enough compromise: subtitles are attached to the audio source, but if you look away from it then they snap into your field of view

    Check out this list of best practices and the BBC guidelines for more information. Also this set of guidelines for UI design in VR.

    4 votes
  9. Comment on I'm planning to enable the "mark new comments" feature for everyone - any major concerns? in ~tildes.official

    Moonchild
    Link
    You could make it be tracked on the client side, so there's no actual tracking. The downside is that that doesn't work across devices--or, even, across browsers on the same device. Perhaps have...

    You could make it be tracked on the client side, so there's no actual tracking.

    The downside is that that doesn't work across devices--or, even, across browsers on the same device. Perhaps have that as an alternative option?

    1 vote
  10. Comment on A showdown is looming between Spain’s conservative language academy and its newly elected socialist government over proposals to rewrite the nation’s constitution using gender-neutral language in ~humanities

    Moonchild
    Link Parent
    Yep. It's the same in hebrew, except even worse: all verbs have to make gender agreement too.

    Yep. It's the same in hebrew, except even worse: all verbs have to make gender agreement too.

    3 votes
  11. Comment on There is such a thing as too much technology in ~tech

    Moonchild
    Link
    I think there may be such a thing as too much technology, but I don't think you've made a good argument for that. Everything can be implemented badly, that doesn't mean the whole concept is bunk.

    I think there may be such a thing as too much technology, but I don't think you've made a good argument for that. Everything can be implemented badly, that doesn't mean the whole concept is bunk.

    8 votes
  12. Comment on DigitalOcean is laying off staff, sources say 30-50 affected in ~tech

    Moonchild
    Link
    From HN

    From HN

    Hey folks,

    Cofounder of DigitalOcean here.

    Letting people go is always a complicated matter at any scale. Whether you are a ten person company and firing one employee or you are 500 people and firing a larger number.

    Wanted to address a few statements from the hackernews community here.

    We are not prepping the company for sale.

    As unfortunate as the layoffs are they were really due to two CEO changes in the past 18 months and leadership changes that created competing directions in the business, which Yancey our new CEO, is now addressing.

    We are not running out of money, nor do we have an immediate need to raise capital, and the lay-offs aren't related to any sort of "cost-cutting".

    We last raised an equity round in the summer of 2015 and haven't had a need to raise capital since. This is because we are very capital efficient and have been since our founding.

    There are no profitability issues with $5/mo customers as the unit economics are the same as larger accounts. As we have grown we have added more products and features so that scaling teams and companies can also be successful on DigitalOcean, but we are not changing our commitment to the individual developer and those who are just getting started.

    Lastly, it pains me to see people let go, having been on both sides of the table, it honestly just really sucks.

    9 votes
  13. Untitled poem

    Ask not for whom the cradle weeps; it weeps for you. O sly kitten, O accursèd cat, cry, cry for the weft and the warp of the world; cry, cry for the sin and the sorrow and suffering; cry, cry on...
    Ask not for whom the cradle weeps; it weeps for you.
    
    
    O sly kitten, O accursèd cat, cry,
    cry for the weft and the warp of the world; cry,
    cry for the sin and the sorrow and suffering; cry,
    cry on the bloodshed, but more on the tears; cry,
    cry for divisions, and ill-wrought connections; cry,
    cry for the laughter, so far out of reach; cry.
    And in crying find solace; peace——rhythm——be still.
    
                                                   cry 
    and cry——cry for the widows and widowers, woven together forever,
    by weeping and painless heart-let.
       But your pain is not theirs.
       For, though burdened with truth, you will never be cut 
       by the serrated and blunted edge of polite fiction.
       Enough!
    
    
    When the cat's in the cradle, the mice will play,
    And I hope that they fly far——far-far away.
    But the tears of the kitten forever abide,
    and someday they'll catch you.
                   will you take it in stride?
    
    11 votes
  14. Comment on Inside TASBot’s semi-secret, probably legal effort to control the Nintendo Switch in ~games

    Moonchild
    Link
    Guess as to how it works: the input device contains a hacked switch, which is set up to run the same game as the target device. The two start off 'out of sync', and they use the results of inputs...

    Guess as to how it works: the input device contains a hacked switch, which is set up to run the same game as the target device. The two start off 'out of sync', and they use the results of inputs to the hacked switch to get 'in sync' with the target.

    2 votes
  15. Comment on What are your unpopular game opinions? in ~games

    Moonchild
    Link Parent
    I'm going to copy-and-paste my reply to another similar comment: Not that I agree, but I can at least understand that perspective for a game like GTA. But what about games where the whole point is...

    I'm going to copy-and-paste my reply to another similar comment:

    Not that I agree, but I can at least understand that perspective for a game like GTA. But what about games where the whole point is the stupid amount of emergence, like in dwarf fortress? Or games where the direct consequences of your choices are staggeringly detailed and seem remarkably individual, like in nethack? Or games where where your direct interaction with it allows it to create unprecedented levels of tension, like portal? Or games where the gameplay is, in some sense, the story, like braid or the witness?

    1 vote
  16. Comment on What are your unpopular game opinions? in ~games

    Moonchild
    Link Parent
    Not that I agree, but I can at least understand that perspective for a game like GTA. But what about games where the whole point is the stupid amount of emergence, like in dwarf fortress? Or games...

    Not that I agree, but I can at least understand that perspective for a game like GTA. But what about games where the whole point is the stupid amount of emergence, like in dwarf fortress? Or games where the direct consequences of your choices are staggeringly detailed and seem remarkably individual, like in nethack? Or games where where your direct interaction with it allows it to create unprecedented levels of tension, like portal? Or games where the gameplay is, in some sense, the story, like braid or the witness?

    1 vote
  17. Comment on Vulkan 1.2 Specification Released: Refining For Efficiency & Development Simplicity in ~comp

  18. Comment on Inside TASBot’s semi-secret, probably legal effort to control the Nintendo Switch in ~games

    Moonchild
    (edited )
    Link Parent
    They were already able to get arbitrary inputs to the switch. The problem is getting the input in sync with the switch so that the inputs line up exactly with frames as they're produced.

    They were already able to get arbitrary inputs to the switch. The problem is getting the input in sync with the switch so that the inputs line up exactly with frames as they're produced.

    9 votes
  19. Comment on CES2020: Cyrcle Phone is round and has 2 headphone jacks in ~tech

    Moonchild
    Link Parent
    I don't know as I agree. #1, using your phone with your thumb isn't a great idea anyway, but #2 I think there's value in having a display which is larger than you can touch; that way, you can be...

    I don't know as I agree. #1, using your phone with your thumb isn't a great idea anyway, but #2 I think there's value in having a display which is larger than you can touch; that way, you can be manipulating and viewing content at the same time.

    2 votes
  20. Comment on reCAPTCHA: Is there method in monotony? in ~tech

    Moonchild
    Link
    Not an answer to your question, but I generally find the audio captchas to be easier and take less time. If nothing else, adding some to the mix would help with the monotony.

    Not an answer to your question, but I generally find the audio captchas to be easier and take less time. If nothing else, adding some to the mix would help with the monotony.

    4 votes