Morg's recent activity

  1. Comment on What shows from the last 5 years will become classics? in ~anime

    Morg
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    I'm surprised and saddened that Made in Abyss is not very popular here in Japan (just on my impression as far as merch and advertising I see around). Even walking around akiba it's really hard to...

    I'm surprised and saddened that Made in Abyss is not very popular here in Japan (just on my impression as far as merch and advertising I see around). Even walking around akiba it's really hard to find Made in Abyss DVDs/BDs or random figurines.

    It's probably my favorite show and manga, but it doesn't seem to be as appreciated here in Japan as much.

    2 votes
  2. Comment on Lets trade advertisement for something else and start a new trend? in ~tildes

    Morg
    Link Parent
    It's not soda, it's carbonated water. Germans love carbonated water, and in a lot of places in Germany that's assumed to be the default when asking for "water", so it's good to specify that you...

    It's not soda, it's carbonated water. Germans love carbonated water, and in a lot of places in Germany that's assumed to be the default when asking for "water", so it's good to specify that you want, indeed, "still" water instead.

    2 votes
  3. Comment on This is what a "second-person" video game would look like in ~games

    Morg
    Link Parent
    I'm not even sure it's that, to be completely honest. I agree that using 1st, 2nd, or 3rd person as a metric of camera/immersion in games is inflated so much in meaning that it's become kinda...

    I'm not even sure it's that, to be completely honest. I agree that using 1st, 2nd, or 3rd person as a metric of camera/immersion in games is inflated so much in meaning that it's become kinda pointless. We know what first person and third person games are based on camera placement, and "second person" games under this metric make no sense at all and are almost impossible to define. Maybe something like screencheat could be a gimmick "second person" camera game where you have to stare at someone else's screen (the "you" of the second person dynamic).

    If we consider it in a pure narrative fashion, which is where the "person" dynamic originally comes from, we need to contextualize the narrator in a game.

    I'd consider all non-party RPGs to be first person (think Fallout). You might have a party but you don't get to control it, you just control the player character (again, think Fallout vs Baldur's Gate). You are the narrator and the character. You get to make choices. Imagine we had siri to voice control the game, we'd be saying things like "I pick up X item", "I shoot", "I jump", etc.

    Then we have games like, as mentioned above, Baldur's Gate or even The Sims, where you get to control a multitude of characters. You are presented a dynamic and you get to make choices that are group-related and not individual related. From that point of view, it is clear you are the narrator of a story (in a loose sense, as not all games have an actual story aside from what you make of them) but you are not a single character in the story. Note that this does not preclude the option of having player-made characters (again, think The Sims or Dragon Age: Origins), it's about how you interact with the characters in the world. In the same voice-controlled example, here we'd be saying "<name> opens the door", "<character> attacks <enemy>", etc

    Then, what about second person games? I'd say those are the games where you get to tell the character what to do, while being clear that you are not the character. You are basically the narrator actively talking to the characters themselves. Think point-and-click games a-la Monkey Island. The entire game is a dialogue between me, the player, and you, the character. You have verbs and actions that you instruct them, and they answer directly to you (like: "I cannot do that" when you try to combine two items together). In the voice-controlled example here we'd be saying "(You) Pick up the bucket", "(You) Combine the rubber chicken with the pulley", and they'd be answering back "The bucket is too heavy, it's full of water" or "I have created a rubber chicken pulley", etc.

    2 votes
  4. Comment on The dark side of Japan’s anime industry in ~anime

    Morg
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    It is really mindblowing to me how cheap and poorly rewarded are these kind of jobs here in Japan. Anime is ubiquitous here, it's a staple of the culture with almost every business having some...

    It is really mindblowing to me how cheap and poorly rewarded are these kind of jobs here in Japan. Anime is ubiquitous here, it's a staple of the culture with almost every business having some anime-like style used for advertising and whatnot. Anime is much more than just Otaku culture and you see it everywhere, even on random vending machines and posters in the middle of nowhere. One would really think people working in this kind of industry would be paid more than just minimum wage... it's sad.

    4 votes
  5. Comment on Please recommend me a Linux distribution that is super-stable and never make me install again, but at the same time allows me to have some newer packages with ease (xpost /r/FindMeADistro) in ~comp

    Morg
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    Personally I'm a huge fan of Manjaro and, for the more hacky-oriented people, Arch. Arch is definitely not what you want given your post, but maybe Manjaro could work for you. It's basically a...

    Personally I'm a huge fan of Manjaro and, for the more hacky-oriented people, Arch.
    Arch is definitely not what you want given your post, but maybe Manjaro could work for you. It's basically a slightly more stable and user-friendly Arch. As long as you keep packages up to date (basically run a package update command once a week), it has very little chances of breaking on you from my personal experience. And with AUR you get all the latest flashy packages if you really want to gamble on them, just like on Arch :)

    4 votes
  6. Comment on What games would you consider "expired classics"? in ~games

    Morg
    Link Parent
    On the other hand, I grew up with these adventure games (I remember playing Monkey Island 1, and Fate of Atlantis, with my dad when I was 3 years old and could barely read/write) and they greatly...

    On the other hand, I grew up with these adventure games (I remember playing Monkey Island 1, and Fate of Atlantis, with my dad when I was 3 years old and could barely read/write) and they greatly helped me develop puzzle/critical thinking and "think outside of the box" abilities that I'm sure I wouldn't otherwise have in my adult life had it not been for those games. Some puzzles were absolute bullshit, but overall if you figured out the patterns and knew how to "hunt" for clues and what combinatorial approach to have, they were all fairly simple to overcome even as a kid.

  7. Comment on <deleted topic> in ~talk

    Morg
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    I'll be finally (hopefully) finish setting up my home studio. The computer and extra gear that I had shipped from overseas should arrive by the end of today and then I'll get to set it all up in...

    I'll be finally (hopefully) finish setting up my home studio. The computer and extra gear that I had shipped from overseas should arrive by the end of today and then I'll get to set it all up in my new studio. It's been way too long, lol.

    3 votes