jhombus's recent activity

  1. Comment on What AI tools are you actually using? in ~tech

    jhombus
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    ChatGPT actually has a pretty excellent voice assistant built in now! I made consistent use of it while I was building a challenging coding project in a language and environment that I was deeply...

    ChatGPT actually has a pretty excellent voice assistant built in now! I made consistent use of it while I was building a challenging coding project in a language and environment that I was deeply unfamiliar with.

    I’d have a window open to get code suggestions, and my phone propped up in front of me so I could rant at it with a stream of consciousness whenever I was confused or needed to clarify something. It did a great job of both figuring out how to address my general confusion and reinforcing that it’s all part of the learning process. It worked as kind of a combined tutor/therapist — helped me a ton.

    3 votes
  2. Comment on Eclipse plans in ~talk

    jhombus
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    Some friends and I drove out of NYC and stayed overnight at a place near Buffalo, and were disappointed the clouds today were so prominent. We ended up scouring every weather radar, satellite...

    Some friends and I drove out of NYC and stayed overnight at a place near Buffalo, and were disappointed the clouds today were so prominent.

    We ended up scouring every weather radar, satellite feed, and projection to figure out if we could get a clear view of the sky anywhere remotely close to us.

    Ended up booking it out to Erie, PA — then driving a bit further into Ohio where we saw blue skies, then booking it back toward Erie in an attempt to outpace an oncoming blanket of newly formed clouds.

    Got a slight lead on the clouds and pulled off with a couple other cars in a big parking lot behind a pet groomer just a few minutes from totality — it turned out both cars had done the exact same doubling back / escape from the clouds that we had done, and one of them set up an AMAZING telescope within seconds of arriving.

    We all ended up having an unbelievable view, got to see the umbra up close with the telescope, and had a great time with a pack of strangers that had all come a long way for the same thing — such a great experience.

    13 votes
  3. Comment on Do you have any game sub-genres that you have a name for, but aren't big enough to be "official" sub-genres? in ~games

    jhombus
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    I’ve heard “Metroidbrainia” which is both funny and accurate. Upgrades happen in your own understanding to unlock new paths, usually requiring you to hop back and forth to areas already explored...

    I’ve heard “Metroidbrainia” which is both funny and accurate. Upgrades happen in your own understanding to unlock new paths, usually requiring you to hop back and forth to areas already explored with new information that changes the options available to you.

    4 votes
  4. Comment on Game recommendations, specifically (round 2) in ~games

    jhombus
    Link Parent
    +1 for Tinykin, such a delightful game I was surprised to love as much as I did. I'd say it's lighter on the RTS/time management piece than Pikmin, but it uses similar ideas in service of a super...

    +1 for Tinykin, such a delightful game I was surprised to love as much as I did. I'd say it's lighter on the RTS/time management piece than Pikmin, but it uses similar ideas in service of a super tight platformer collectathon design that I thought worked really well.

    2 votes
  5. Comment on What irrational video game requirements do you have? in ~games

    jhombus
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    I was just thinking about how much it bums me out when an RPG doesn’t change your character’s appearance with the armor you have equipped. It’s the combination of a visual hook to confirm that...

    I was just thinking about how much it bums me out when an RPG doesn’t change your character’s appearance with the armor you have equipped.

    It’s the combination of a visual hook to confirm that your character’s stats are different than they were, and the additional vector of decision making and customization that really does it for me.

    I toootally get that it’s a sizable resource lift to produce that many assets, but the feeling of progression from seeing your character change can be just the push I need to stick with a game that I might not otherwise be totally motivated to see through (i.e. most RPGs, unfortunately)

    I’ve fallen off some GREAT games (Final Fantasy, Persona, Like a Dragon, etc) and I wonder if I might have been more likely to continue with just this one tweak.

    20 votes
  6. Comment on What's a "house rule" that has made a game more fun for you? in ~games

    jhombus
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    Please do NOT do this with Monikers!!

    Please do NOT do this with Monikers!!

    3 votes
  7. Comment on What's a "house rule" that has made a game more fun for you? in ~games

    jhombus
    (edited )
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    Strategic paper eating. The ultimate house rule in my book. There's a party game we call Celebrity (also known as Fishbowl, packaged up as Monikers for those who don't want to make their own...

    Strategic paper eating. The ultimate house rule in my book.

    There's a party game we call Celebrity (also known as Fishbowl, packaged up as Monikers for those who don't want to make their own clues) where you write down a bunch of names of famous people and characters on pieces of paper, then teams of 2 hint at and guess as many as they can over the course of 60 second rounds, with new restrictions in place every time all the names in the bowl have been exhausted and players gain enough familiarity to be able to guess them with new restrictions (unlimited words -> 2 word hints -> mime).

    The rules we started with, which feel appropriate but imperfect, do not allow for skipping. If you pull a name and can't get your partner to guess it, you're out of luck waiting for the rest of the 60 seconds to transpire. I've played with another group that did allow skipping, and this provides no reward for sticking it out on a hard name, and basically encourages recycling it immediately to get an easier name.

    It felt right to us that skipping ought to incur a penalty, but taking a time penalty, for example, would still encourage abuse of skipping if the name itself is hard enough, forcing another team to eventually need to contend with it. This is where paper eating comes into play.

    If you eat a name, once you've swallowed it, you can move on to another name. This removes it from play for the rest of the game, and adds an extra layer of commitment and strategy. It inspires questions like:

    • Do you eat this name? Or save your appetite for a harder name?
    • How thick is the paper this time? (we played with notecards once – never again.)
    • Do you choose a teammate who's a good clue giver? A good guesser? Or a relentless paper eater?

    It's added a lot to our enjoyment of the game, and absolutely mortifies any new friends brought into the fold.

    17 votes
  8. Comment on What programming/technical projects have you been working on? in ~comp

    jhombus
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    Hah, I do think if I used immersive mode and factored in the room scan, it could work, but right now I have the game situated in a Volume to let the player reposition it easily. I feel like most...

    Hah, I do think if I used immersive mode and factored in the room scan, it could work, but right now I have the game situated in a Volume to let the player reposition it easily. I feel like most spatial games would benefit from using this instead of surface detection, as the latter doesn't allow multitasking while the game's open.

    1 vote
  9. Comment on What programming/technical projects have you been working on? in ~comp

    jhombus
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    I just released a chill block stacking game for the Vision Pro! Didn’t know any Swift 6 months ago, and built the whole thing in RealityKit. It’s my first real dev project that I’ve seen through...

    I just released a chill block stacking game for the Vision Pro! Didn’t know any Swift 6 months ago, and built the whole thing in RealityKit. It’s my first real dev project that I’ve seen through to an actual finished product, so I’m super proud of it. It was a huge learning endeavor, but I feel so much more comfortable developing for Apple platforms now. Definitely worth the effort!

    5 votes
  10. Comment on Taskmaster NZ | Series 2 complete playlist in ~tv

    jhombus
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    This was one of my favorite TM seasons ever, even including the UK ones — such a great cast with great chemistry. Guy Montgomery especially gets me every time.

    This was one of my favorite TM seasons ever, even including the UK ones — such a great cast with great chemistry. Guy Montgomery especially gets me every time.

    7 votes
  11. Comment on Letterboxd/goodreads/storygraph but for video games in ~games

    jhombus
    Link Parent
    Totally hear ya — I do love that about Letterboxd especially. I’ve made a habit of opening up Sequel whenever I read or hear about something that sounds up my alley, letting other sites handle the...

    Totally hear ya — I do love that about Letterboxd especially. I’ve made a habit of opening up Sequel whenever I read or hear about something that sounds up my alley, letting other sites handle the social component, and that’s been good enough for me considering how much else it does so well.

    2 votes
  12. Comment on Letterboxd/goodreads/storygraph but for video games in ~games

    jhombus
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    If you have iOS, I really like Sequel. Not only is it great for keeping track of what you’ve played and your ratings, but also lets you keep an ongoing wishlist and backlog for games, shows,...

    If you have iOS, I really like Sequel. Not only is it great for keeping track of what you’ve played and your ratings, but also lets you keep an ongoing wishlist and backlog for games, shows, movies, and books — with notifications for new releases you’re tracking. Great design, following iOS best practices, with full metadata and an active dev that clearly cares about it.

    3 votes
  13. Comment on Game recommendations, specifically in ~games

    jhombus
    Link Parent
    Ooh yes, I’ve heard of this one! Looks awesome, but I’m gonna wait til it’s out of early access — rather get the full experience once it’s fully baked. Thanks for the reminder!

    Ooh yes, I’ve heard of this one! Looks awesome, but I’m gonna wait til it’s out of early access — rather get the full experience once it’s fully baked. Thanks for the reminder!

    3 votes
  14. Comment on Game recommendations, specifically in ~games

    jhombus
    Link Parent
    Makes sense! If the spell combination is more of interest than the gesture controls, you can’t do much better than Noita. It’s an insanely deep game that I’ve never gotten too into myself, but I...

    Makes sense! If the spell combination is more of interest than the gesture controls, you can’t do much better than Noita. It’s an insanely deep game that I’ve never gotten too into myself, but I have friends who love it. Might be up your alley if you’re willing to learn how it all works.

    1 vote
  15. Comment on Game recommendations, specifically in ~games

    jhombus
    Link Parent
    WOW, I completely forgot about Lost Magic. Such a neat game. If you haven't played it already, Okami uses paintbrush gestures for combat and puzzles, may scratch a similar itch! All-around great...

    WOW, I completely forgot about Lost Magic. Such a neat game. If you haven't played it already, Okami uses paintbrush gestures for combat and puzzles, may scratch a similar itch! All-around great game too, borrows a lot from the 3D Zelda titles. The Switch version also has touch controls, which might make it feel a bit closer to Lost Magic.

    2 votes
  16. Comment on Game recommendations, specifically in ~games

    jhombus
    Link Parent
    I have a few recs for ya! Patrick’s Parabox — great paradoxical puzzling, explored thoroughly but doesn’t overstay its welcome. Every area feels like the dev letting you in on a little joke as you...

    I have a few recs for ya!

    Patrick’s Parabox — great paradoxical puzzling, explored thoroughly but doesn’t overstay its welcome. Every area feels like the dev letting you in on a little joke as you explore new implications of the central mechanic.

    Linelith — Same dev as Patrick’s Parabox, a much shorter game perfect for a quick puzzling session.

    Mosa Lina — Physics platformer puzzler, a favorite of mine from this year. Infinitely replayable with randomized sets of levels and available puzzle-solving tools per round. None of the levels is made for any particular set of tools in mind, so you gotta get creative and patiently learn to make good use of whatever tools you have.

    COCOON — Tightly designed puzzles about nested worlds, beautiful aesthetic, everything communicated wordlessly.

    Outer Wilds — Further from your original ask, but it’s so phenomenal that it’s worth mentioning. The entire world is one interconnected puzzle of exploration and archaeology, where you can solve the mystery immediately from the start if you just know exactly what’s going on in the solar system — but you don’t, so you’re sent on an open-ended quest to find out.

    I’m sure I’ve got more recs in me but at least one of these should give you what you’re looking for!

    8 votes
  17. Comment on Game recommendations, specifically in ~games

    jhombus
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    I loooved Tunic! The combat was def tougher than I’d have preferred, but the parts of it that line up with the games I mentioned were SO good.

    I loooved Tunic! The combat was def tougher than I’d have preferred, but the parts of it that line up with the games I mentioned were SO good.

    1 vote
  18. Comment on Game recommendations, specifically in ~games

    jhombus
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    I’m always looking for games that gate your progression by how much you know, and make you prove your knowledge to progress — favorites in this vein are games like Outer Wilds, Chants of Senaar,...

    I’m always looking for games that gate your progression by how much you know, and make you prove your knowledge to progress — favorites in this vein are games like Outer Wilds, Chants of Senaar, Obra Dinn, Golden Idol, and The Witness.

    These games aren’t particularly replayable for obvious reasons, but I find them suuuper enjoyable, so always hoping to find more!

    25 votes
  19. Comment on Game recommendations, specifically in ~games

    jhombus
    Link Parent
    Before Your Eyes is really unique and hits hard. I would say it’s maybe further in the “oral storytelling” camp than you’re looking for, but it’s really the central mechanic that gives the story...

    Before Your Eyes is really unique and hits hard. I would say it’s maybe further in the “oral storytelling” camp than you’re looking for, but it’s really the central mechanic that gives the story its weight. It uses your webcam, and you control by blinking and looking around with the cursor - that’s it. May not satisfy this particular itch, but highly recommend it if that sounds interesting to you.

    6 votes
  20. Comment on What games have you been playing, and what's your opinion on them? in ~games

    jhombus
    Link Parent
    Immersive sims are all about letting players make choices within dynamic gameplay systems to solve problems in creative ways the designer doesn't explicitly plan for. AAA immersive sims usually do...

    Immersive sims are all about letting players make choices within dynamic gameplay systems to solve problems in creative ways the designer doesn't explicitly plan for. AAA immersive sims usually do this in large open spaces, usually in 3D, with branching ability trees and such — this uses similar principles around player choice and the interplay between systems, but on a smaller scale.

    1 vote