This is an insanely good article, than you for posting it! It's testament to the depths of programming! 90% of the stuff here I'll never have use for but it comes together into a near unbelievable...
This is an insanely good article, than you for posting it! It's testament to the depths of programming! 90% of the stuff here I'll never have use for but it comes together into a near unbelievable result.
0.138 ms latency is super impressive . I'd hazard a guess the average print statement has nearly as much nowadays. If the claims are accurate, far as I can tell this is firmly imperceptible to humans. Of course, add network lag on top but it someone makes a LAN client for this, it could push some fairly realtime experiences.
This is an insanely good article, than you for posting it! It's testament to the depths of programming! 90% of the stuff here I'll never have use for but it comes together into a near unbelievable result.
0.138 ms latency is super impressive . I'd hazard a guess the average print statement has nearly as much nowadays. If the claims are accurate, far as I can tell this is firmly imperceptible to humans. Of course, add network lag on top but it someone makes a LAN client for this, it could push some fairly realtime experiences.
138 μs!
Oh my, thank you I'll edit - I was running out of my 5 minute social media break ':D
Neat, reminds me of Via. They solve different problems, but they are similar problems.
Unfortunately the Via project seems to be dead. I thought it was very cool though, and I hope that other companies like Valve can run with the idea.
It's already there. I'm intending to futz around with it this weekend.
Edit: Oh you meant Via, not the streaming server/client here. BRB coffee....