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8 votes
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Decoded: Rogue
7 votes -
Game Frameworks: What are people using for game jams nowadays?
Hi, I've been mulling ideas about a game for a while now, I'd like to hack out a prototype, and my default would be Love2D. (As an aside: one of the things I like about Love2D was that you could...
Hi,
I've been mulling ideas about a game for a while now, I'd like to hack out a prototype, and my default would be Love2D. (As an aside: one of the things I like about Love2D was that you could make a basic 'game' in a couple of LoC, and it was 'efficient enough' for what you got. Perhaps the only gripe I had with it was that it didn't output compiled binaries (I mean, you could make it do that, but it seemed like a hack). I think Polycode seemed to be a semi-serious contender, but last I checked (a year or two ago) it's pretty much as dead as a doornail. Some of the other alternatives I remember seeing (Godot? Unity?) felt too much like Blender.
So I've been wondering, it's been a while since I've been keeping tabs on the 'gamedev community', so I don't know if there have been any more recent development in that space.
So I guess my question is: What are people using for game jams nowadays? Preach to me (and everyone else) about your favorite framework and language :)
15 votes -
The source code for all Infocom text adventures/interactive fiction is now on Github
8 votes -
Super Mario Bros. 3 - Extended 1up Sound | Retro Game Mechanics Explained
7 votes -
AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
15 votes -
How the Dreamcast's copy protection was defeated
14 votes -
How we fit the NES game Micro Mages into 40 Kilobytes
14 votes -
wideNES - Peeking Past the Edge of NES Games
11 votes -
Codingame.com lets you write programs to play games.
2 votes -
lunatic86, an x86 emulator written in Lua running in OpenComputers running in Minecraft running on Java
16 votes -
Riot's approach to anti-cheat
10 votes -
Finding and exploiting hidden features of Animal Crossing's NES emulator
18 votes