7 votes

Timasomo 2022: Week 3 Update Thread

Upcoming Dates:

Week 4 (Final) Update Thread -- Saturday, October 29
Timasomo Showcase Thread -- Saturday, November 5

November 1-4 are for putting finishing touches on the project to ready it for the showcase. We are quickly closing in on the end!


Update us on your progress so far!

What did/didn't you get done this week?

Anything go according to plan?

Anything go off the rails?

Any successes or struggles to share?

9 comments

  1. [2]
    kfwyre
    (edited )
    Link
    I have finished my first game! And by that, I mean I went through the Your first 2D game tutorial for Godot. The game you make is entirely pre-packaged, so the art, sound, and code aren't mine in...

    I have finished my first game!

    And by that, I mean I went through the Your first 2D game tutorial for Godot. The game you make is entirely pre-packaged, so the art, sound, and code aren't mine in the slightest, but I did get to choose the background color!

    Going through the scripting tutorial and then the game making tutorial have taught me a lot. The most interesting part of assembling the game in the tutorial was when I would go to run the game or a scene and something wouldn't work. I had forced myself to re-type all the code blocks they offered instead of copy/pasting, so that meant I accidentally introduced some errors throughout my code. Having to figure out what was wrong was interesting because debugging that sort of stuff isn't in the tutorial. I had to embark on my own and figure stuff out.

    Now that I'm finished with this, the idea of now doing a game on my own is super intimidating but also exhilarating. I've been mulling over a few different ideas and am going to play around with them to see if any of them are even feasible given my very limited experience as well as the time constraints.

    Anyway, if anyone wants to play builds of the tutorial game, you can find a download here. I exported it for Linux and Windows and tested it on both platforms. I don't have web hosting, so that link will only stay active for 48 hours (which is fine, because this isn't even "my" game anyway and it doesn't need a permanent place to live).

    Controls are: Enter/Space to start the game; WASD or arrows to move

    I also forgot to uncheck the Debug mode on export so you'll see it on the title bar, but it doesn't really affect anything anyway and I didn't feel like re-exporting, packaging, and uploading them.

    If you try it out and it doesn't run or you encounter issues, let me know! I wouldn't have any clue in the slightest how to fix that, but I'm more interested to see if Godot handles itself well across different builds and platforms. I didn't export to macOS because it seems a bit more complicated and because this is just the tutorial game. I'll try to do it for the showcase though so I don't leave anyone out.

    Also, I know this is probably old hat to nearly everyone here, but when I exported the game and then ran the file, I got this really cool feeling that something I made was running on a computer. Haven't had that feeling since Timasomo 2019 when I did a project in Ren'Py.

    It's a good feeling. I can see why people like coding.

    9 votes
    1. vord
      (edited )
      Link Parent
      If you put it up on gitlab or github, setup some CI/CD, they'll likely let you keep releases up indefinitely. Nothing to say a tutorial can't blossom into something more! Very rare that things...

      If you put it up on gitlab or github, setup some CI/CD, they'll likely let you keep releases up indefinitely.

      Nothing to say a tutorial can't blossom into something more! Very rare that things need thrown out and started from scratch.

      Good job, keep at it!

      3 votes
  2. autumn
    Link
    I’ve finished all the panels for my 𝑻𝑰𝑴𝑨𝑺𝑢𝑴𝑢 𝑺𝑾𝑬𝑨𝑻𝑬𝑹. All that’s left to do is sew the pieces together and finish up the ends. Looking forward to showing it off in the showcase thread!

    I’ve finished all the panels for my 𝑻𝑰𝑴𝑨𝑺𝑢𝑴𝑢 𝑺𝑾𝑬𝑨𝑻𝑬𝑹. All that’s left to do is sew the pieces together and finish up the ends. Looking forward to showing it off in the showcase thread!

    8 votes
  3. Bauke
    (edited )
    Link
    The UI is now mostly functional, adding the CSS for it will be the coming week. In the process of getting the UI going I've also started testing that matchers and redirects work the way they're...

    The UI is now mostly functional, adding the CSS for it will be the coming week. In the process of getting the UI going I've also started testing that matchers and redirects work the way they're supposed to, and well, I discovered that it's extremely easy to make unintentional infinite loops happen. I added some safety checks to prevent it but I'm honestly not sure if there even is a way to make it entirely impossible (since websites can redirect you too and I have practically no way of detecting that), but most likely it won't be that big of a problem.

    As for matchers and redirects, I added a regex matcher and a "simple redirect". The former will take a regular expression and test it on the URL, while the latter is just a "rewrite the entire URL" redirect. I'm planning on adding a regex redirect too that uses String.replace() for more advanced redirecting. But that'll come after I finish the UI.

    I've also decided I'm not going to do any validation for matchers and redirects because I want the extension to be as powerful as possible, and limiting what you can and can't input would likely impede use-cases I haven't thought of. Also, it's a good excuse to write less code. A lot less.


    Olssv myvt aol mbabyl! Olyl pz h ohukf spur av aol mpuhs bwkhal. Jhlzhy jpwolyz hyl wylaaf jvvs, obo.

    7 votes
  4. knocklessmonster
    Link
    I'm stalled and simply can't progress. I may have worked in a wrong direction or something but I'm going to lean into it and cut a track, try to get the last one started/done this week.

    I'm stalled and simply can't progress. I may have worked in a wrong direction or something but I'm going to lean into it and cut a track, try to get the last one started/done this week.

    7 votes
  5. eladnarra
    Link
    Honestly... No progress really. A bit disappointing, but eh. Chronic illness, whatcha gonna do. This week I'm going on vacation/honeymoon with no access to a computer (or internet!), so I don't...

    Honestly... No progress really. A bit disappointing, but eh. Chronic illness, whatcha gonna do.

    This week I'm going on vacation/honeymoon with no access to a computer (or internet!), so I don't think I'll finish my web page before the deadline. But I got fairly far, and I also made some progress on my Clone Wars zine and a new solo journaling game idea for the Scissors and glue TTRPG jam.

    I'm finding that one thing that helps me stay creative is jumping around from project to project. It's a fairly recent realization - I used to run out of steam and not start anything new because I wanted to finish what I'd started. I felt guilty for working on something else (especially if the unfinished project was a present...) But the end result is that I rarely made anything. But now I just have a bunch of projects, and I work on whatever is interesting in the moment or I have energy for. It's fun!

    7 votes
  6. mat
    Link
    I have made some pretty good progress. Some aspects of my hammer are actually finished and others are progressing. I need to make some decisions about what to do next but it looks like re-starting...

    I have made some pretty good progress. Some aspects of my hammer are actually finished and others are progressing. I need to make some decisions about what to do next but it looks like re-starting with a different order of operations was a good idea, I'd have wasted so much time trying to recover the first attempt. I shot a load of video but I'm saving it for the final reveal post.

    This week I also learned that if you want to make a 30mm woodworking drill bit really angry, use it to drill solid aluminium. The bit survived, I just needed to resharpen it every two minutes and it took me maybe twenty minutes to drill 5mm. Video from before taking a file to the cutting edges.. (note near-complete lack of cutting...)

    7 votes
  7. eve
    Link
    I finished my Halloween decorations! There's a few things I'm going to do as well for decorating but it wasn't part of my WIPs to finish. I am ridiculously close to completing the squares for a...

    I finished my Halloween decorations! There's a few things I'm going to do as well for decorating but it wasn't part of my WIPs to finish. I am ridiculously close to completing the squares for a baby blanket so that will be my focus. I will have to decide what to do with all the lose ends though and that's not something I'm looking forward to. I could just tie them all off and put a backing on it buuuuut we'll see. Still working on sketches for the DTIYS work. I can never figure out a stlyle, drawing is hard.

    6 votes
  8. Liru
    Link
    Yet another Timasomo where I have to drop out early. :( I've got 60ish pages done of my screenplay, but I won't have any free time to work on the rest until the weekend after Halloween due to...

    Yet another Timasomo where I have to drop out early. :(

    I've got 60ish pages done of my screenplay, but I won't have any free time to work on the rest until the weekend after Halloween due to other things coming up. That pretty much eliminates my chances for getting it done by the end of the month.

    On the plus side, at least I feel like I can eventually get this done, unlike last year. Will probably work a bit on it afterwards since a large well-formed chunk is already there.

    6 votes