FFXVI review
Hey everyone. I just beat FFXVI and wanted to share my thoughts in case anyone was thinking of getting the game, or if anyone wants to have a good discussion about the game. I tried to make it as spoiler-free as possible, but please do be advised that this could end up accidentally spoiling certain story elements.
Please note, these are just my opinions. I haven't really played any other FF games, so I'm only comparing this one on it's own merits. Please, if you disagree with something, don't lash out at me. I'm just a dude posting this for good fun and have 0 accolades on why I'm qualified to review anything lol
Also, if you're reading this and have a gaming recommendation for me, I am 100% open to it. I've been looking for some new games to play, so if you think of one I might enjoy while reading this, please let me know.
Pros:
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Graphics: This game looks amazing. There were times where I would just walk through locations and really appreciate how everything looked. I don’t do this often in video games, so it’s nice to see a world that felt genuinely awesome to appreciate and admire. You can tell a lot of work went into building these towns/locations, aside from some of the later areas.
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Combat: The combat in this game is great, addicting fun. I know this is a point of contention for fans of previous FF games and how this is a definite departure from the turn-based style, but some of the best moments I had were chaining combos and getting staggers quick. Towards the end of the game, I was able to bring down some of the mini-bosses extremely quickly and it never got old to pull off. I see people saying things like “You just press square the entire time and win” which I don’t agree with at all. If that’s how one chooses to play the game, then you’re actively not engaging with the combat mechanics and that’s on you. The combat can be complex with different abilities interacting with each other to obtain massive damage, that's what I like in a game.
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Story: The story of this game is phenomenal and I was engaged most of the way through. I’ll have some of my thoughts on story-beats below because there were times where this game dragged on, but the overall concept of a nation at war with each other and essentially starting your own faction from the ground-up is a lot of fun. About 50% of the way through, you’ll unlock a mechanic that allows you to see how all the factions have been interacting with each other, what wars were started and why those wars were happening throughout the entirety of timeline of the game. I spent a solid hour reading everything in these menus because I was intrigued by the complexity of everything and how it all tied into other events, and how sometimes your main characters crew were beyond detached from what was going on in the main world to achieve an ultimate goal. It’s really awesome to see what other antagonist are doing despite your current story beat being involved with something else at that moment, and I wish more games would incorporate this because it really works to make it feel like the game doesn’t revolve around you but that you are apart of an overall story.
Cons:
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Eikon battles: For those not in the know, you’ll occasionally transform into a giant beast (Eikon) named Ifrit and take on other giant beasts (Eikons) throughout the story. At first, these were really fun to play and were truly spectacular to watch but as the story goes on, the fights get less and less engaging. In these parts of the game, you really can just press square and win. Aside from dodging, there is practically no complexity or strategy to these fights. There really isn’t strategy with the main combat either but at least with the main combat, you can pull off insane combos. As Ifrit though? Forget about it. The best combo you can do is ‘Square, Square, Square, Square, Triangle’. You do get 2 abilities as the story goes on, but they’re really nothing special. I actually started to play these section how I play Diablo; outheal the damage. I just used the one combo and healed 2-3 times per fight, while closing the distance as much as possible. I guess this is a valid strategy but I can’t imagine this is how the devs wanted these parts to play out.
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Quicktime events: I think QTE’s should stay in the 360/PS3 generation. I haven’t seen a current Gen game utilize QTE’s, let alone utilize them as many times as FFXVI did and it’s these dated mechanics that are definitely contributing to others saying the game feels outdated. There are multiple times where you’ll go up to a door click ‘X’ and it will be like ‘Now hold R2’. This happens a lot in the game. It happens so often that I’m not convinced at all that it has anything to do with enhancing the gameplay and was made simply to show off the Dualsense controls because, whilst I don’t like the QTE, the Dualsense will give this haptic feedback during these parts. I can’t really explain it, but it does occasionally work well enough to be immersive. The other QTE events are during Eikon battles, and they’re literally just ‘Press X’ and ‘Press R2’ in an extremely generous amount of time. There’s also another QTE even where you just mash square endlessly until you win, which reminds me of mini games in Mario Party 1… on the Nintendo 64 nearly 30 years ago. It’s just an outdated design IMO and I would have rather just watched cutscenes than occasionally press a button. I will say though, there was one QTE which I laughed at. There’s a scene where the MC is coming to grips with an important story-beat and the QTE literally says “Press L3 & R3 to accept the truth”. This gave me giant “Press F for respects” vibes, and I don’t know whether they meant for this to be hilarious but it was. This is the only QTE event I thought was good.
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70% fun, 30% drag: I found the first 70% of this game to be an insanely good experience. Truly next-gen and one of the best action games I have played. The story was engaging, the combat was really fun and the character/world building peaks about here. Afterwards though, not so much. It goes from being a story about conflict between nations but once that resolves, it’s a story about killing God. From here, I really couldn’t care less about the happenings. The people you’re built to dislike from the beginning have resolved story arcs, they introduce new antagonists that aren’t super interesting and it’s just an overall slog the last 30%. Also, that’s a specific percentage, but when I found myself wanting the story to wrap up, it was right at the 70% mark. From what I’ve read/watched about the FF series, it seems like a few of the games have this inevitable drop-off and can get pretty convoluted, but what I can say is… that first 70% was some of the best gaming I’ve had in a while. The last 30%, not so much. The ending of the game was great though and I hope that we get a continuance of this story later on.
Random Thoughts:
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Side-quests: I’ve seen people saying the side-quests are generic MMO like side-quests and I flat out disagree. First off, I think the only reason anyone is making the MMO comparison is because the same team that made FFXIV (an MMO) created this game, so it’s low hanging fruit and easy to criticize without putting in any effort. The side quests are not any different from any other RPG game I’ve played. Most side quests in most RPGS boil down to “Talk to this person, go kill this thing, come back and get a reward”. I have played very few RPG’s that didn’t have these as a majority of their side quests. Even something as recently as Diablo 4 has primarily only these types of side quests. I don’t understand why people give FFXVI so much flack, but I just don’t agree. The side quests are more about world-building and getting to know what your average person existing in this world deals with. You’ll learn backstory about your companions you wouldn’t know otherwise, get various upgrades/mementos and really get to know the world you are playing the game in. I’m not saying that some of these side quests aren’t just “Go talk to this person, then talk to this person and win”, because there are some that are really that simple, and if that’s not your thing then that’s okay, but I seriously don’t understand why people are giving this game flack for doing the same things that every RPG has done before. Just seems unfair IMO.
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RPG Mechanics: This game should have either added more RPG mechanics, or leaned into the action style and got rid of them entirely. There is no point in leveling up in this game. You don’t get rewarded for leveling up. It happens automatically and you don’t get to distribute any skill-points or anything like that. You literally don’t get anything but new weapon unlocks and an increasing number. I have never played a more shallow RPG. You get Ability Points which can increase your Eikon powers, but somewhere down the line, you just start stockpiling these because you have nowhere to spend them. Sure, you can unlock more abilities and increase those powers, but why would you do that? This game has obvious skills that are significantly stronger than other skills, so why would you use those other skills? I’m sure if I experimented around, I can find some great ways the skills I never used can interact with each other, but why would I when the ones I use now are already doing massive damage? IMO, they should have just leaned into the action gameplay and did away with the RPG mechanics. I know this is FF and FF is an RPG series, but the RPG mechanics are insultingly bad in this game and I can see why FF take offense to it. I do, and I’ve never extensively played any of the others. They could have at least added damage modifiers, resistances, etc that you can spend Ability Points on. By the end of the game, I had 8000 unspent Ability Points because there was just nowhere to spend them once you've got your play style.
Overall, I'd give the first 70% a 9/10 and the last 30% a 7.5/10.
About 85% done myself, I appreciate your thoughts on going more action or leaning more into the RPG mechanics. It plays too actiony to have really good, progressive RPG stuff in it. I think players would get frustrated with how action heavy it is if even mobs were a slog because you were way underdeveloped. For this entry, I accept it, they certainly highlighted the action often. A point on side quests, I agree people make way too much drama over this. Many of them are fairly generic, but even those have purpose in world building. I think of the first one I saw complaints of, the early one delivering soup to 3 patrons. It seems silly and generic, but when you listen to the dialog, the Bearers you are serving are told that they no longer have to "wait" to be told to eat. They are extremely grateful that THEY are being served by someone else and not the other way around. It's very sad and heartbreaking to remember these people are slaves and are mistreated and abused, and they are being saved by Clive/Cid and the rest of the outlaws.
I honestly can’t recall any side missions that were filler, they all seemed to have a genuine interaction with them. I also liked how they weren’t overly long, you can do 3 in about 10-15 minutes and they designed them in a way where you can occasionally do 2 at a time since they’re on the same path.
I liked them a lot. Most of the rewards were the story/world building for me, the mats and whatnot weren’t what drove me to complete them
I feel very much the same. Most if not all the side quests have some level of world or character building. Since they ditched the RPG side so hard the mats/crafting/inventory was never a draw, the Eikons and combat were. Now I would have loved to see more buff/debuff effects with the Eikon abilities, but it's not a deal breaker for me.
I tried this game out but couldn’t get past the combat tutorial. It was just so weird that the game had a bunch of on screen prompts and then just slammed on the brakes in the middle of a dramatic set piece for a flashback sequence.
Great writeup. What is your experience with Final Fantasy and/or RPGs in general?
Thank you!
My experience with FF is really limited. I've played FFXIV longer than any of the rest, and it's only because I was trying out new MMO's. It was pretty good, but I don't like monthly subscriptions. I think I got about 20 hours into that one but will probably go back to it eventually.
I've also played FFXII for about 10 hours this year. I know, I'm late to that party but I actually found it pretty good from what I played. Of course, it's pretty dated compared to what we have now but that's not the games fault. I liked progression system, I don't remember what it's called but you would spend points to obtain new gear/spells/items and you can build your characters that way. I thought gambits were pretty interesting too, but I don't have an overall solid opinion on this game because I played so little of it and was really only playing it to make sure the PS2 I bought worked. I'll probably end up going back and finishing it when I get my CRT TV set up.
I started FFXI recently with advise from this forum, but I have only gotten a couple of hours in. Same with the XII remake, I played an hour or so. Overall, I didn't grow up with the franchise and haven't gotten deep into any besides XVI, so I'm not able to say whether the games are good/bad (to me).
As for RPG's, this is my favorite genre so I'm usually playing one. I've played all sorts but my favorites are probably Dark Souls 1/2/3, Diablo 2/3, Fallout 3/NV, Dragons Dogma, Pillars of Eternity, Bloodborne, Kingdom Come: Deliverance, Path of Exile... and of course, Elden Ring, Skyrim & The Witcher 2/3. I really like RPG's where you can custom build out your character over the game and get insanely powerful with your own customizable stats.
I also like turn-based RPGS like the older Pokemon games and the Persona series. I've been meaning to try out Octopath Traveler but haven't gotten around to it. These aren't my preferred RPG's though, I like ARPG's overall