Cities: Skylines II | Megathread
Cities: Skylines II is an upcoming city-building game developed by Colossal Order and published by Paradox Interactive. It is a sequel to Cities: Skylines, and expands upon many of the simulation factors such as simulated city and population sizes, and improved traffic AI and management schemes. The game is scheduled for release on 24 October 2023 for PlayStation 5, Windows, and Xbox Series X/S.
Source: Wikipedia
As we near the release date of Cities: Skylines II, more and more media and articles both substantial and fluff-esque are going to be popping up everywhere. Inspired by the release of Two Dollars Twenty's YouTube gameplay video (linked below), this thread is a repository for any morsel of news regarding the much anticipated city-building sequel. Utilise the tags to see previously posted content on Tildes.
Has there been a simple bullet pointed write up anywhere that just explains the major differences vs the first one?
I've seen some gameplay and while there are some differences, it looks very similar in a lot of ways.
There are a ton of differences and I think that's part of the reason they've been releasing a feature video per week since June up until release (https://www.paradoxinteractive.com/games/cities-skylines-ii/features).
One key difference I'm excited for is that every individual car/person in the game is real. What I mean by that is that the traffic or population density is not simulated based on some factors like in CS1. In CS2 every car needs a parking spot, every person has a story of their life from when they moved into the city to death, and there are no longer any hardcoded limitations in terms of nodes or city complexity. It scales with your PC hardware.
I recommend watching some of the feature videos linked before of categories you care about to see the actual differences.
I wonder how true this will really be. Didn't the last Sim City promise the same thing only to vastly under-deliver? It's basically the holy grail of this kind of simulation, but unless you can run it on a NASA supercomputer, it practically limits you to "Sim small town" rather than Sim City.
Same thoughts as you. This is such a difficult thing to do right that adds so much less than people think at serious development costs.
I will be shocked if they went through with it to the level people expect and sad if they did since I suspect it’s going to be an endless headache when someone follows a person and finds out their daily commute makes no sense
That's actually really neat. I know I kinda read something about that, but it feels like a pretty big overhaul on its own. I guess it's just also something that doesn't really translate well to preview videos.
This marketing campaign seems to be quite effective and for once, I'm not annoyed by this kind of thing (a clearly visible marketing push).
The first game was genuinely good and was elevated by the various mods.
After watching many of the feature videos over the past few weeks, it seems they baked most of the functionality of the best mods directly into the game.
They've also seemingly brought the setting into the modern world even more than the DLCs of the previous game.
Speaking of which, I believe at least some of the content from the first game's DLC has also been baked into the second at no charge.
I sunk hours into CS1, and while I will always wait for reviews as a rule (preorders are not a great idea for consumers), I don't see any reason why I wouldn't get this game close to release week.
The one issue I have is that I'm running an Intel 4790k, but not overclocked as well as a AMD 5600xt. I'm quite concerned I'll be held back by this. Yet one more reason to finally build a new system!
That graphics card is probably not too bad but that 4th gen i7 will be holding you back hard, especially with the older ram.
Speaking of psychopaths, it always reminds me of this guy
https://www.youtube.com/watch?v=NTJQTc-TqpU&pp=ygUSc2ltY2l0eSBwc3ljaG9wYXRo
They created the most efficient city in Simcity at the complete lack of regard to the wishes of its inhabitants. Eerie and down right chilling.
Cities Skylines II - There's a Lot to Talk About
YouTube – two dollars twenty – 8th September 2023
Starting a New City in Cities Skylines 2 Inspired by a Real Master Plan!
YouTube – City Planner Plays – 8th September 2023
Cities: Skylines II - St. Luke (Part 1) - English Rural Village
YouTube – Silvarret – 8th September 2023
A whole bunch more content creator output has just dropped onto YouTube. Here is a non-definitive list to get you started. Same embargo rules as before. 30 minute videos, upto and including a set milestone.
Bsquiklehausen
Cities Skylines II - Early Gameplay | Episode 2: A Little Bit of Everything
26k subscribers
Canadian Moose Plays
TRAINS made me rethink EVERYTHING in Cities: Skylines 2 | Cities: Skylines 2 Early Access | Part Two
1k subscribers
City Planner Plays
Improving a Real City Plan with Density & Transit in Cities Skylines 2!
573k subscribers
ConflictNerd
MIXED-USE Zoning & SPECIALIZED Industry in CITIES: SKYLINES 2!
345k subscribers
ImperialJedi
Creating Different Public Transit Networks in Cities: Skylines 2
91k subscribers
Infrastructurist
Cities Skylines 2 Gameplay - Building a BIG REALISTIC CITY from Small Beginnings!
62k subscribers
OVERCHARGED EGG
Trains, Industry & Density In Cities Skylines 2!
86k subscribers
Silvarret
Cities: Skylines II - St. Luke (Part 2) - Expanding the Region
154k subscribers
Timeister
Cities: Skylines 2 GAMEPLAY | City Expansion
33k subscribers
Two dollars twenty
Cities Skylines II - Mass Transit for the Masses
199k subscribers
Biffa!
Cities Skylines 2 & How I Made Over $208 Million A Year!
Cities: Skylines II | Tutorials
How to: Start Your City by Timeister | Tutorials | Cities: Skylines II
YouTube – Cities: Skylines II – 9th October 2023