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Tildes Minecraft Survival Weekly
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Server host: tildes.nore.gg (Running Java 1.21.1)
Bluemap: https://tildes.nore.gg
Playtime Tracker: https://tildes.nore.gg/playtimes.html
Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome
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Patreon: https://www.patreon.com/TildesMC
Plugins and Data Packs
Data Packs:- Terralith - Overworld terrain upgrade
- Nullscape - End terrain upgrade
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Player Head Drops [Vanilla Tweaks]
- Silence Mobs [Vanilla Tweaks]
- Wandering Trades [Vanilla Tweaks]
Plugins:
- Bluemap - Adds a live 3D web map
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect) - EasyArmorStands - GUI for editing armor stands
- Hexnicks - Enables Tildes usernames to be displayed
- LuckPerms - Locks down unregistered users
- Nerfstick - Allows survival use of the
minecraft:debug_stickitem (requires admin to spawn in) - Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
Well... we already had two giant ones. Only seems fitting we have two smaller ones for a little while :D
So most of this week's Minecraft time has been spent on something else instead of on the server, but I did take some time to give James a new home.
James is a camel that Creesch brought over to my place, so I of course needed to build something for him. Instead of just making a generic stable I instead built James' Watering Hole. James is behind the bar and seems to take frequent breaks, but the patrons don't mind. They're all too distracted by whatever that polar bear is singing.
This was another opportunity to play with lighting. I kept the entrance light mostly for the path outside, but the centre of the bar is light level 1. There's light directly over the polar bear to draw attention to them, and their clothes are actually a gradient from white to light grey just to sell the spotlight effect even more. In fact, that's why I chose the polar bear head: it was the lightest one I found.
I love the home you have given James!
I'd also say you nailed it with the stage lights
Your mod looks really cool, and I'd definitely use it if I had a single player world, but I have a question. Does the recipe for the 4 tiny flowers consume the florist shears? If so, I'd think about a redesign for that. It would be a real pain if you wanted to bulk craft the tiny flowers. If possible, I'd recommend making it so the florist shears can be used just like regular shears, but only on flowers, and have them wear down over time. Sort of how you can duplicate the two-tall flowers with bonemeal. Just my 2c! :D
I did think of doing that, but only a little too late. It's something I may revisit later.
Out of curiosity, how do you think that interaction should work? Would you get 4 tiny flowers when breaking a flower with the Florists' Shears, or would you right click like shearing a sheep (except this time it's a block)? It's maybe worth pointing out that there already is a right click effect for the Florists' Shears to remove a tiny flower from a garden block, so there is precedent for right click interactions. If it is a right click interaction, does it pop items out or convert the flower block into a garden?
Thanks for thinking it through so thoroughly. I'll definitely be keeping what you and @GravySleeve have written in mind in the future. It'll probably be a couple of game updates down the line, as right now I want to support 1.21.1 as well and that backport is a pain so I don't want to be adding any features right now.
Ha! Honestly I considered that too! I just didn't want to be too critical. :P
Edit: You could also have the recipe not consume the shears, similar to how you get your bucket back with cake, but then it's still kind of odd having the shears be an ingredient rather than a usable item.
Nope, it just uses durability (which I sneakily added in one of the screenshots on Modrinth). That's actually why I added the Florists' Shears item. My first draft of the recipe used regular shears, but when I was testing it ate the shears. It turns out recipe remainders (like empty buckets in the cake recipe) are defined per item type, so if I hacked in a recipe remainder for shears it would affect every recipe that includes shears, even from other mods, so the least destructive thing for me to do was add a new item.
I'm not exactly sure what you're suggesting here. Do you mind elaborating?
You can also use bonemeal directly on Tiny Garden blocks to duplicate one of the flowers inside the garden. If there's an empty space in the garden then it'll fill that spot, otherwise pop out an item (like the 2-tall flowers do).
That's too bad, but not the most vanilla feeling solution anyway.
Aha! That changes things considerably in my mind. My primary concern was having a simple way to bulk craft the tiny flowers, if you can use bonemeal on them, that solves the problem already!
I was thinking you could just endlessly shear a regular flower with left click of the florist shears and continuously get tiny flowers until the shears break, similar to being able to endlessly bonemeal the big flowers, but using bonemeal on tiny flowers to get more makes more sense and is more consistent anyway.
Finally finished putting the finishing touches on my cyan line extension. If you've visited the area in the last few weeks you may have noticed a bunch of scaffolding. That was me just being lazy with completing the structure.
Besides that, I've just been roaming around the world, there's so many big projects under construction and it's cool seeing the progress being made.
For the last few days I've been using a tunnel bore (tnt duper on a flying machine) down in the community mines to great success. The tunnel is around 27 blocks wide and 8 blocks tall, and stretches nearly as far north as ColdheartsTalon's place, around 1000 blocks. It probably only took around 8-10 hours total, so if anyone needs a big tunnel or some spare diamonds, I'm your guy!
Can you link me a tutorial on the design or is it your trademark? I also want to commend you on your map art. The volcano must be the most extraordinary piece of Minecraft map art that I've seen in my life.
This is the tutorial I watched to build the tnt cannon. I originally saw the design on Docm77's hermitcraft video, but I don't know if he came up with the idea first or the guy whose video I linked. In any case, this tutorial isn't the best, he goes a bit fast, but it definitely works. It's also worth noting you'll need 3 pieces of ancient debris for each bore you want to build. Also, thanks for the map art compliment, but did you see we also recreated Monet's Impressions, Sunrise as well? It was much trickier to make. :P
How did you prevent the machine from accidentally destroying stuff someone might have build underground?
Like, if you had started more to the east you might have had the machine eating up the "De Lijn" line ice road.
Did you scout ahead of the machine with freecam?
Don't get me wrong, I think it is an incredibly cool concept and understand why you wanted to built it. But, I am slightly worried to using it too much at request might result in some accidents in the future.
Yeah, no worries there! Freecam is indeed the answer to your question. That, plus it's so low down in the world there aren't too many builds to worry about in the first place. Additionally, the bore only destroys about two rows of blocks at a time, so very little chance of a catastrophic failure. On the first bore attempt I did, I headed east towards town, and I did have to stop because I got near something someone had down there.
Edit: For a bit more clarity, the bore is manually activated each time, it isn't the kind that continues moving and dropping tnt the whole way. It's built so you can use it to find diamonds without blowing them all up.
The sheep farm is now operational. The sheers autocrafter has some flaws and is occasionally crafting some iron nuggets, but I am solving that by just having an iron nugget item filter to pull them out.
After running the farm for a bit, while your solution would be effective, I do not think it will be necessary. The reason is that iron nuggets are normally crafted when it is crafting a lot of shears, such as the initial stock up. However, now that it is all stocked up, odds are that it will be crafting only one or two sheers sporadically, and therefore unlikely to deplete the iron ingots already waiting in the crafter
That makes sense. I did not try too hard on figuring out a cleaner solution than what I have done because I did not have the energy at the time to figure out something better. Using and gates and a comparator on the crafter is a clean solution that I might implement soonish
Be sure to have a lightning rod nearby as well if the villagers are in an open area. If lightning strikes them, they'll turn into witches.
Just a small PSA about honeycombs and honeycomb blocks. Once crafted into blocks you can't create individual honeycombs from them anymore.
A while ago I put a few stacks of combs into storage, today I could only find blocks. I am not sure if someone thought to be helpful and crafted all honeycombs into blocks or if the combs just ran out. Just in case, I am posting this as a PSA :)
Just a quick question for everyone! What are peoples thoughts on taking down the sign monster that grew out of the town notification board? Just the ones with silly comments, not the useful ones.
I haven't checked it out in a while, but I think an occasional de-frag of the board would be a good idea.
I think I might have started it when I discovered you can attach signs to signs. So as the instigator I feel confident to say that you are free to take it down ;)
Best to build a roof over it. I always contain villagers in glass cubes.
Best to use minecarts when dealing with villagers and also have hitboxes on when breaking those minecarts so as to not injure the villagers. In addition to building a roof a few blocks higher than their heads, I also like placing some lighting rods in a wide radius around the trading hall (just in case). Build everything out non flammable materials.
I didn't make a comment here about it yet, but I built another semi-automatic tree farm the other day for Dark Oak trees specifically. It's in town with the rest of them. I intend to make one more farm for Cherry Wood trees, and then we'll have the ability to autofarm all the trees!
Poor trees. Treebeard is rolling in his grave :P
The easiest way would be to build your portal where you want it in the overworld. Then make a note of the exact coordinates (height doesn't matter) and divide them by 8. Then go to town and use the nether roof portal there. Once on the roof, travel to the second set of coordinates and build another portal there. When you travel through it, it should link to your overworld portal.
Cast it? Like with lava buckets and water? No, you can't use water in the nether. There are extra obsidian blocks in community storage you can use.