21 votes

Tildes Minecraft Survival Weekly

New Thread


Server host: tildes.nore.gg (Running Java 1.21.1)
Bluemap: https://tildes.nore.gg
Playtime Tracker: https://tildes.nore.gg/playtimes.html
Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome
Verification site: https://verify.tildes.nore.gg
Patreon: https://www.patreon.com/TildesMC

Plugins and Data Packs Data Packs:
  • Terralith - Overworld terrain upgrade
  • Nullscape - End terrain upgrade
  • Armor Statues [Vanilla Tweaks]
  • Bat Membranes [Vanilla Tweaks]
  • Cauldron Concrete [Vanilla Tweaks]
  • Husks Drop Sand [Vanilla Tweaks]
  • Mini Blocks [Vanilla Tweaks]
  • More Mob Heads [Vanilla Tweaks]
  • Player Head Drops [Vanilla Tweaks]
  • Silence Mobs [Vanilla Tweaks]
  • Wandering Trades [Vanilla Tweaks]

Plugins:

  • Bluemap - Adds a live 3D web map
  • Clickable Links - Makes http URLs in chat clickable (only for registered players)
  • CoreProtect - Records all block/container/mob changes (Anyone can look up changes with /co inspect)
  • EasyArmorStands - GUI for editing armor stands
  • Hexnicks - Enables Tildes usernames to be displayed
  • LuckPerms - Locks down unregistered users
  • Nerfstick - Allows survival use of the minecraft:debug_stick item (requires admin to spawn in)
  • Rapid Leaf Decay - Increases the speed of leaf decay by 10x
  • WorldEdit - Used for occasional admin stuff
  • WorldGuard - Prevents unregistered users from changing anything in the world

The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.


New Thread

36 comments

  1. [10]
    secret_online
    (edited )
    Link
    So most of this week's Minecraft time has been spent on something else instead of on the server, but I did take some time to give James a new home. James is a camel that Creesch brought over to my...

    So most of this week's Minecraft time has been spent on something else instead of on the server, but I did take some time to give James a new home.

    James is a camel that Creesch brought over to my place, so I of course needed to build something for him. Instead of just making a generic stable I instead built James' Watering Hole. James is behind the bar and seems to take frequent breaks, but the patrons don't mind. They're all too distracted by whatever that polar bear is singing.

    This was another opportunity to play with lighting. I kept the entrance light mostly for the path outside, but the centre of the bar is light level 1. There's light directly over the polar bear to draw attention to them, and their clothes are actually a gradient from white to light grey just to sell the spotlight effect even more. In fact, that's why I chose the polar bear head: it was the lightest one I found.

    7 votes
    1. [8]
      GravySleeve
      Link Parent
      Your mod looks really cool, and I'd definitely use it if I had a single player world, but I have a question. Does the recipe for the 4 tiny flowers consume the florist shears? If so, I'd think...

      Your mod looks really cool, and I'd definitely use it if I had a single player world, but I have a question. Does the recipe for the 4 tiny flowers consume the florist shears? If so, I'd think about a redesign for that. It would be a real pain if you wanted to bulk craft the tiny flowers. If possible, I'd recommend making it so the florist shears can be used just like regular shears, but only on flowers, and have them wear down over time. Sort of how you can duplicate the two-tall flowers with bonemeal. Just my 2c! :D

      2 votes
      1. [5]
        zestier
        Link Parent
        I was thinking a similar thing, though a result of that is uncovering the question: why not just be able to shear flowers with regular shears?

        I was thinking a similar thing, though a result of that is uncovering the question: why not just be able to shear flowers with regular shears?

        3 votes
        1. [3]
          secret_online
          (edited )
          Link Parent
          I did think of doing that, but only a little too late. It's something I may revisit later. Out of curiosity, how do you think that interaction should work? Would you get 4 tiny flowers when...

          I did think of doing that, but only a little too late. It's something I may revisit later.

          Out of curiosity, how do you think that interaction should work? Would you get 4 tiny flowers when breaking a flower with the Florists' Shears, or would you right click like shearing a sheep (except this time it's a block)? It's maybe worth pointing out that there already is a right click effect for the Florists' Shears to remove a tiny flower from a garden block, so there is precedent for right click interactions. If it is a right click interaction, does it pop items out or convert the flower block into a garden?

          3 votes
          1. [2]
            zestier
            Link Parent
            Having to think about this a bit more than I was anticipating, including a read over of https://minecraft.wiki/w/Shears for precedent. What I'm about to outline is not necessarily the best design,...

            Having to think about this a bit more than I was anticipating, including a read over of https://minecraft.wiki/w/Shears for precedent. What I'm about to outline is not necessarily the best design, but is how I think tiny flowers would be implemented if added to vanilla. I do not know that your goal is for it to specifically feel vanilla. I also am just going to be saying "shears" going forward, but what I'm writing should work for either base game shears or new custom shears.

            The precedent that I see, which is also consistent with things like silk touch axes and shovels, is that left click gives the targeted block as-is and right click changes the state of what is interacted with. From there I would say that for shears a flower left click behaves like punching and a right click produces the matching tiny flower garden (I'm assuming this is the correct terminology for a square meter tiny flower patch). If it only works on one highs then I'd say it is a random sized garden from 1-4, but if it also works on 2 high then the 1 highs create 1-2 gardens and 2s create 3-4 gardens.

            Being able to pick specific flowers out of a garden is a little detailed for a vanilla feature, but I don't see that as a problem.

            The reason I didn't go with right click pops an item out is that none of the vanilla shear right clicks destroy the target. They change the target, but never remove it entirely. This means one of the following would have to be true:

            • That precedent would be broken.
            • It would be OP to shear infinite tiny flowers off a flower.
            • Flowers would need a sheared state and some path to being regrown.

            I'm also not sure if they can be crafted into dyes, but if I was making it as vanilla as possible I think they'd be able to be crafted into dyes at reduced rates. Like 2-4 tiny flowers per dye.

            I do really like the idea of tiny flowers in general though. In addition to the decorative possibilities if they could be crafted into dye it would give an alternative to location-based flower farms (for blue) and particularly annoying builds (for black) in a way that feels pretty natural due to the existence of pink petals.

            4 votes
            1. secret_online
              Link Parent
              Thanks for thinking it through so thoroughly. I'll definitely be keeping what you and @GravySleeve have written in mind in the future. It'll probably be a couple of game updates down the line, as...

              Thanks for thinking it through so thoroughly. I'll definitely be keeping what you and @GravySleeve have written in mind in the future. It'll probably be a couple of game updates down the line, as right now I want to support 1.21.1 as well and that backport is a pain so I don't want to be adding any features right now.

              2 votes
        2. GravySleeve
          Link Parent
          Ha! Honestly I considered that too! I just didn't want to be too critical. :P Edit: You could also have the recipe not consume the shears, similar to how you get your bucket back with cake, but...

          Ha! Honestly I considered that too! I just didn't want to be too critical. :P

          Edit: You could also have the recipe not consume the shears, similar to how you get your bucket back with cake, but then it's still kind of odd having the shears be an ingredient rather than a usable item.

          1 vote
      2. [2]
        secret_online
        (edited )
        Link Parent
        Nope, it just uses durability (which I sneakily added in one of the screenshots on Modrinth). That's actually why I added the Florists' Shears item. My first draft of the recipe used regular...

        Does the recipe for the 4 tiny flowers consume the florist shears?

        Nope, it just uses durability (which I sneakily added in one of the screenshots on Modrinth). That's actually why I added the Florists' Shears item. My first draft of the recipe used regular shears, but when I was testing it ate the shears. It turns out recipe remainders (like empty buckets in the cake recipe) are defined per item type, so if I hacked in a recipe remainder for shears it would affect every recipe that includes shears, even from other mods, so the least destructive thing for me to do was add a new item.

        If possible, I'd recommend making it so the florist shears can be used just like regular shears, but only on flowers, and have them wear down over time.

        I'm not exactly sure what you're suggesting here. Do you mind elaborating?

        Sort of how you can duplicate the two-tall flowers with bonemeal.

        You can also use bonemeal directly on Tiny Garden blocks to duplicate one of the flowers inside the garden. If there's an empty space in the garden then it'll fill that spot, otherwise pop out an item (like the 2-tall flowers do).

        3 votes
        1. GravySleeve
          Link Parent
          That's too bad, but not the most vanilla feeling solution anyway. Aha! That changes things considerably in my mind. My primary concern was having a simple way to bulk craft the tiny flowers, if...

          It turns out recipe remainders (like empty buckets in the cake recipe) are defined per item type, so if I hacked in a recipe remainder for shears it would affect every recipe that includes shears, even from other mods, so the least destructive thing for me to do was add a new item.

          That's too bad, but not the most vanilla feeling solution anyway.

          You can also use bonemeal directly on Tiny Garden blocks to duplicate one of the flowers inside the garden.

          Aha! That changes things considerably in my mind. My primary concern was having a simple way to bulk craft the tiny flowers, if you can use bonemeal on them, that solves the problem already!

          If possible, I'd recommend making it so the florist shears can be used just like regular shears, but only on flowers, and have them wear down over time.
          I'm not exactly sure what you're suggesting here. Do you mind elaborating?

          I was thinking you could just endlessly shear a regular flower with left click of the florist shears and continuously get tiny flowers until the shears break, similar to being able to endlessly bonemeal the big flowers, but using bonemeal on tiny flowers to get more makes more sense and is more consistent anyway.

          3 votes
  2. artvandelay
    Link
    Finally finished putting the finishing touches on my cyan line extension. If you've visited the area in the last few weeks you may have noticed a bunch of scaffolding. That was me just being lazy...

    Finally finished putting the finishing touches on my cyan line extension. If you've visited the area in the last few weeks you may have noticed a bunch of scaffolding. That was me just being lazy with completing the structure.

    Besides that, I've just been roaming around the world, there's so many big projects under construction and it's cool seeing the progress being made.

    5 votes
  3. [5]
    GravySleeve
    Link
    For the last few days I've been using a tunnel bore (tnt duper on a flying machine) down in the community mines to great success. The tunnel is around 27 blocks wide and 8 blocks tall, and...

    For the last few days I've been using a tunnel bore (tnt duper on a flying machine) down in the community mines to great success. The tunnel is around 27 blocks wide and 8 blocks tall, and stretches nearly as far north as ColdheartsTalon's place, around 1000 blocks. It probably only took around 8-10 hours total, so if anyone needs a big tunnel or some spare diamonds, I'm your guy!

    3 votes
    1. [2]
      chewonbananas
      Link Parent
      Can you link me a tutorial on the design or is it your trademark? I also want to commend you on your map art. The volcano must be the most extraordinary piece of Minecraft map art that I've seen...

      Can you link me a tutorial on the design or is it your trademark? I also want to commend you on your map art. The volcano must be the most extraordinary piece of Minecraft map art that I've seen in my life.

      3 votes
      1. GravySleeve
        Link Parent
        This is the tutorial I watched to build the tnt cannon. I originally saw the design on Docm77's hermitcraft video, but I don't know if he came up with the idea first or the guy whose video I...

        This is the tutorial I watched to build the tnt cannon. I originally saw the design on Docm77's hermitcraft video, but I don't know if he came up with the idea first or the guy whose video I linked. In any case, this tutorial isn't the best, he goes a bit fast, but it definitely works. It's also worth noting you'll need 3 pieces of ancient debris for each bore you want to build. Also, thanks for the map art compliment, but did you see we also recreated Monet's Impressions, Sunrise as well? It was much trickier to make. :P

        1 vote
    2. [2]
      creesch
      (edited )
      Link Parent
      How did you prevent the machine from accidentally destroying stuff someone might have build underground? Like, if you had started more to the east you might have had the machine eating up the "De...

      How did you prevent the machine from accidentally destroying stuff someone might have build underground?
      Like, if you had started more to the east you might have had the machine eating up the "De Lijn" line ice road.
      Did you scout ahead of the machine with freecam?

      Don't get me wrong, I think it is an incredibly cool concept and understand why you wanted to built it. But, I am slightly worried to using it too much at request might result in some accidents in the future.

      2 votes
      1. GravySleeve
        Link Parent
        Yeah, no worries there! Freecam is indeed the answer to your question. That, plus it's so low down in the world there aren't too many builds to worry about in the first place. Additionally, the...

        Yeah, no worries there! Freecam is indeed the answer to your question. That, plus it's so low down in the world there aren't too many builds to worry about in the first place. Additionally, the bore only destroys about two rows of blocks at a time, so very little chance of a catastrophic failure. On the first bore attempt I did, I headed east towards town, and I did have to stop because I got near something someone had down there.

        Edit: For a bit more clarity, the bore is manually activated each time, it isn't the kind that continues moving and dropping tnt the whole way. It's built so you can use it to find diamonds without blowing them all up.

        5 votes
  4. [5]
    IsildursBane
    Link
    The sheep farm is now operational. The sheers autocrafter has some flaws and is occasionally crafting some iron nuggets, but I am solving that by just having an iron nugget item filter to pull...

    The sheep farm is now operational. The sheers autocrafter has some flaws and is occasionally crafting some iron nuggets, but I am solving that by just having an iron nugget item filter to pull them out.

    3 votes
    1. [4]
      zestier
      Link Parent
      If you want any help fixing the autocrafter to reliably not produce nuggets feel free to reach out. I just went to check it out and do see some ways it could be made reliable. Its a bit different...

      If you want any help fixing the autocrafter to reliably not produce nuggets feel free to reach out. I just went to check it out and do see some ways it could be made reliable.

      Its a bit different than how I normally deal with autocrafters. I tend to try to smash them into very tiny spaces for no real reason, which can create all sorts of odd constraints. There's so much room where your crafter is though that you've got a lot of potential options.

      A simple and reliable one that always produces shears in the way you want would be to use comparators on both the crafter and the output hopper. Would want to look for signal strength 9 coming out of the crafter, but that's pretty easy. From there you can make a relatively straightforward circuit with just a couple solid blocks, redstone torches, and redstone dust that represents crafter level == 9 && output hopper level == 0. Don't even need to do any custom timing stuff because that particular circuit already would handle it. If you want to know more about this circuit because I don't think I explained it well in text I could share it in another medium or just build a model of it somewhere in game to be looked at.

      4 votes
      1. [2]
        IsildursBane
        Link Parent
        After running the farm for a bit, while your solution would be effective, I do not think it will be necessary. The reason is that iron nuggets are normally crafted when it is crafting a lot of...

        After running the farm for a bit, while your solution would be effective, I do not think it will be necessary. The reason is that iron nuggets are normally crafted when it is crafting a lot of shears, such as the initial stock up. However, now that it is all stocked up, odds are that it will be crafting only one or two sheers sporadically, and therefore unlikely to deplete the iron ingots already waiting in the crafter

        4 votes
        1. zestier
          Link Parent
          Yeah, it did occur to me that there are only 2 cases now that it should ever break in the future. The first is especially unrealistic: if hundreds of shears broke at once. The second is more...

          Yeah, it did occur to me that there are only 2 cases now that it should ever break in the future.

          The first is especially unrealistic: if hundreds of shears broke at once.

          The second is more realistic, but still not particularly likely any time soon (or maybe ever): if it ever runs fully out of iron blocks it'll behave the same way as the initial loading upon refilling the iron blocks.

          3 votes
      2. IsildursBane
        Link Parent
        That makes sense. I did not try too hard on figuring out a cleaner solution than what I have done because I did not have the energy at the time to figure out something better. Using and gates and...

        That makes sense. I did not try too hard on figuring out a cleaner solution than what I have done because I did not have the energy at the time to figure out something better. Using and gates and a comparator on the crafter is a clean solution that I might implement soonish

        2 votes
  5. [2]
    Comment deleted by author
    Link
    1. GravySleeve
      Link Parent
      Be sure to have a lightning rod nearby as well if the villagers are in an open area. If lightning strikes them, they'll turn into witches.

      Be sure to have a lightning rod nearby as well if the villagers are in an open area. If lightning strikes them, they'll turn into witches.

      1 vote
  6. creesch
    Link
    Just a small PSA about honeycombs and honeycomb blocks. Once crafted into blocks you can't create individual honeycombs from them anymore. A while ago I put a few stacks of combs into storage,...

    Just a small PSA about honeycombs and honeycomb blocks. Once crafted into blocks you can't create individual honeycombs from them anymore.

    A while ago I put a few stacks of combs into storage, today I could only find blocks. I am not sure if someone thought to be helpful and crafted all honeycombs into blocks or if the combs just ran out. Just in case, I am posting this as a PSA :)

    2 votes
  7. [3]
    GravySleeve
    Link
    Just a quick question for everyone! What are peoples thoughts on taking down the sign monster that grew out of the town notification board? Just the ones with silly comments, not the useful ones.

    Just a quick question for everyone! What are peoples thoughts on taking down the sign monster that grew out of the town notification board? Just the ones with silly comments, not the useful ones.

    2 votes
    1. j0hn1215
      Link Parent
      I haven't checked it out in a while, but I think an occasional de-frag of the board would be a good idea.

      I haven't checked it out in a while, but I think an occasional de-frag of the board would be a good idea.

      5 votes
    2. creesch
      Link Parent
      I think I might have started it when I discovered you can attach signs to signs. So as the instigator I feel confident to say that you are free to take it down ;)

      I think I might have started it when I discovered you can attach signs to signs. So as the instigator I feel confident to say that you are free to take it down ;)

      3 votes
  8. zestier
    Link
    I now have most of a playerless and fully automated nether stem farm. I still need to get around to building storage for it though. I'm not sure quite how useful it will turn out to be since I...

    I now have most of a playerless and fully automated nether stem farm. I still need to get around to building storage for it though. I'm not sure quite how useful it will turn out to be since I don't yet have plans for either of the wood variants, but the shroom lights may get some use.

    2 votes
  9. [4]
    Comment deleted by author
    Link
    1. [2]
      chewonbananas
      Link Parent
      Best to build a roof over it. I always contain villagers in glass cubes.

      Best to build a roof over it. I always contain villagers in glass cubes.

      1 vote
      1. [2]
        Comment deleted by author
        Link Parent
        1. chewonbananas
          Link Parent
          Best to use minecarts when dealing with villagers and also have hitboxes on when breaking those minecarts so as to not injure the villagers. In addition to building a roof a few blocks higher than...

          Best to use minecarts when dealing with villagers and also have hitboxes on when breaking those minecarts so as to not injure the villagers. In addition to building a roof a few blocks higher than their heads, I also like placing some lighting rods in a wide radius around the trading hall (just in case). Build everything out non flammable materials.

          2 votes
    2. zestier
      Link Parent
      I'm assuming this is your iron farm? In Java you don't need your villagers to be employed to do a panic farm. I don't know what your layout is, but it can be helpful to have things structured that...

      I'm assuming this is your iron farm? In Java you don't need your villagers to be employed to do a panic farm. I don't know what your layout is, but it can be helpful to have things structured that there is literally no path for the villager to take to any other point of interest rather than just blocking the path. A pretty common arrangement is to have one block that 3 villagers stand on and 3 beds. Using numpad layout this is villagers stand on 1 with beds 2-7 with the pillows on the beds being at 2, 4, and 5. The easiest way usually to ensure they never try to claim anything they shouldn't is to put it in the air with no connecting blocks, but that isn't always aesthetically ideal.

      If you'd like me to take a look at some point I can. I have a decent bit of experience with the underlying mechanics of iron farms.

      1 vote
  10. [2]
    GravySleeve
    Link
    I didn't make a comment here about it yet, but I built another semi-automatic tree farm the other day for Dark Oak trees specifically. It's in town with the rest of them. I intend to make one more...

    I didn't make a comment here about it yet, but I built another semi-automatic tree farm the other day for Dark Oak trees specifically. It's in town with the rest of them. I intend to make one more farm for Cherry Wood trees, and then we'll have the ability to autofarm all the trees!

    1 vote
    1. chewonbananas
      Link Parent
      Poor trees. Treebeard is rolling in his grave :P

      Poor trees. Treebeard is rolling in his grave :P

      1 vote
  11. [3]
    Comment deleted by author
    Link
    1. [2]
      GravySleeve
      Link Parent
      The easiest way would be to build your portal where you want it in the overworld. Then make a note of the exact coordinates (height doesn't matter) and divide them by 8. Then go to town and use...

      The easiest way would be to build your portal where you want it in the overworld. Then make a note of the exact coordinates (height doesn't matter) and divide them by 8. Then go to town and use the nether roof portal there. Once on the roof, travel to the second set of coordinates and build another portal there. When you travel through it, it should link to your overworld portal.

      1 vote
      1. [2]
        Comment deleted by author
        Link Parent
        1. GravySleeve
          Link Parent
          Cast it? Like with lava buckets and water? No, you can't use water in the nether. There are extra obsidian blocks in community storage you can use.

          Cast it? Like with lava buckets and water? No, you can't use water in the nether. There are extra obsidian blocks in community storage you can use.