I thought to myself "Does Zomboid need ragdoll physics? Surely it won't add much to the game while increasing the requirements." But, from the trailer, at the very least it'll add some more humor.
I thought to myself "Does Zomboid need ragdoll physics? Surely it won't add much to the game while increasing the requirements."
But, from the trailer, at the very least it'll add some more humor.
I think demonstrating with a car mowing down zombies and showing how the ragdoll physics react to firearms were really good choices for the trailer, because I definitely think those are the two...
I think demonstrating with a car mowing down zombies and showing how the ragdoll physics react to firearms were really good choices for the trailer, because I definitely think those are the two things in-game where the ragdoll physics really do improve the look and feel substantially. Maybe next time I play I'll actually manage to get a car or a gun and try it out... 🥲
You could be playing it now if you're willing to play the prerelease branch. Most major mods have already released updated versions for it, too. The major thing still missing afaik is multiplayer,...
You could be playing it now if you're willing to play the prerelease branch. Most major mods have already released updated versions for it, too. The major thing still missing afaik is multiplayer, but they hinted at that coming soon in the ragdoll video.
I thought to myself "Does Zomboid need ragdoll physics? Surely it won't add much to the game while increasing the requirements."
But, from the trailer, at the very least it'll add some more humor.
I think demonstrating with a car mowing down zombies and showing how the ragdoll physics react to firearms were really good choices for the trailer, because I definitely think those are the two things in-game where the ragdoll physics really do improve the look and feel substantially. Maybe next time I play I'll actually manage to get a car or a gun and try it out... 🥲
That adds way more than I thought it would. Looking forward to seeing what long blunt weapons do to a zombie now.
Eagerly awaiting build 42!
You could be playing it now if you're willing to play the prerelease branch. Most major mods have already released updated versions for it, too. The major thing still missing afaik is multiplayer, but they hinted at that coming soon in the ragdoll video.
Yeah, I played unstable a bit but I'm waiting for the full release now in order to not put too much progress into a save (which I'll lose.)