25 votes

Satisfactory | 1.1 launch trailer

20 comments

  1. [3]
    1338
    Link
    Oh my fucking god they FINALLY did priority mergers? The building tools would have been useful but oh my how many times have I wished for the ability to have the merger only pull in spare...

    Oh my fucking god they FINALLY did priority mergers? The building tools would have been useful but oh my how many times have I wished for the ability to have the merger only pull in spare materials from the side line when the main line is insufficient.

    Elevator seems neat but unless it's super early game I can't imagine ever using it instead of a jetpack. And I'd probably still end up running multiple separate pneumatic tubes rather than using junctions.

    Probably will be a year before I revisit Satisfactory yet again so I'm glad to have some new stuff to look forward to even post 1.0

    6 votes
    1. davek804
      Link Parent
      The elevator is useless compared to the jet pack! And the cannon hypertube. And I GUESS portals. If you're rich enough to have portals between levels of your factory I don't know anything about...

      The elevator is useless compared to the jet pack! And the cannon hypertube. And I GUESS portals.

      If you're rich enough to have portals between levels of your factory I don't know anything about that life.

      3 votes
    2. CptBluebear
      Link Parent
      Elevators were widely requested as an aesthetic addition to factories. It's very difficult to build a nice looking stairwell for your fifteen storey factory, it's much easier to make an elevator...

      Elevators were widely requested as an aesthetic addition to factories. It's very difficult to build a nice looking stairwell for your fifteen storey factory, it's much easier to make an elevator look nice.

      3 votes
  2. [5]
    TMarkos
    Link
    The building improvements look fantastic. Not sure I have time in my day for a new run, but someday...

    The building improvements look fantastic. Not sure I have time in my day for a new run, but someday...

    4 votes
    1. [4]
      davek804
      Link Parent
      I did about five weeks of satisfactory. I rushed to the end of the objectives with a real MVP type attitude. My buddy, who had 200 hours on his own before he sold me, was shooketh by my rush and...

      I did about five weeks of satisfactory. I rushed to the end of the objectives with a real MVP type attitude. My buddy, who had 200 hours on his own before he sold me, was shooketh by my rush and slap dash.

      Anywho. We finished the objectives and started to build grand scale but lost steam without the next hill to look over.

      Amazing amazing game. Really think I should pick it up for 1.1!

      6 votes
      1. [3]
        EarlyWords
        Link Parent
        I would like you to do an entire deep dive review of this game in Chaucer’s English please and thank you. Perhaps you could include a four verse song in doggerel. Actually the game looks pretty fun…

        I would like you to do an entire deep dive review of this game in Chaucer’s English please and thank you. Perhaps you could include a four verse song in doggerel.

        Actually the game looks pretty fun…

        4 votes
        1. davek804
          Link Parent
          Ya know. Your reply made me think I made 25 typos on mobile and was incoherent! I re-read my post as a result. No. No typos. Just incoherent if you haven't played this game and had my lived...

          Ya know. Your reply made me think I made 25 typos on mobile and was incoherent! I re-read my post as a result. No. No typos. Just incoherent if you haven't played this game and had my lived experience.

          I just wrote it in Chaucer's English.

          That was a really funny reply, well done! 😄

          3 votes
        2. Promonk
          Link Parent
          Chaucer is an odd ask. Middle English isn't as easy to mimic as re-conjugating a few verbs and tossing in some archaic pronouns. Here's the opening stanza of the Canterbury Tales General Prologue...

          Chaucer is an odd ask. Middle English isn't as easy to mimic as re-conjugating a few verbs and tossing in some archaic pronouns.

          Here's the opening stanza of the Canterbury Tales General Prologue by way of example:

          Whan that Aprille with his shoures soote,
          The droghte of March hath perced to the roote,
          And bathed every veyne in swich licóur
          Of which vertú engendred is the flour;
          Whan Zephirus eek with his swete breeth
          Inspired hath in every holt and heeth
          The tendre croppes, and the yonge sonne
          Hath in the Ram his halfe cours y-ronne,
          And smale foweles maken melodye,
          That slepen al the nyght with open ye,
          So priketh hem Natúre in hir corages,
          Thanne longen folk to goon on pilgrimages,
          And palmeres for to seken straunge strondes,
          To ferne halwes, kowthe in sondry londes;
          And specially, from every shires ende
          Of Engelond, to Caunterbury they wende,
          The hooly blisful martir for to seke,
          That hem hath holpen whan that they were seeke.

          And Chaucer is considered one of the easier Middle English writers for Modern English readers to parse.

          Maybe aim for a Shakespeare pastiche instead. That's much easier for a competent English major to fudge through without much trouble.

          3 votes
  3. Wolf_359
    (edited )
    Link
    Super disappointed by the hyper tube junctions. They're pretty useless when compared to the homemade junctions. Pressing E to switch is unintuitive and can't be done reliably at medium speed or...

    Super disappointed by the hyper tube junctions.

    They're pretty useless when compared to the homemade junctions. Pressing E to switch is unintuitive and can't be done reliably at medium speed or above. On top of that, they have strange and inconsistent behavior in that they sometimes "remember" the path being switched and keep that selection, while other times they "forget" and go back to their default path.

    This means even muscle memory won't help you master them at high speeds. You can't always know which way they're pointing and therefore can't make an informed decision on whether or not to hit E to switch direction.

    3 votes
  4. [11]
    kaffo
    Link
    I've not played Satisfactory since beta and I swore I'd not play it until you could randomize the map in some way. Any Satisfactory gurus know if it's possible now to at least randomize the...

    I've not played Satisfactory since beta and I swore I'd not play it until you could randomize the map in some way. Any Satisfactory gurus know if it's possible now to at least randomize the resource nodes if not the whole map? Or if there are different maps available?

    1 vote
    1. [4]
      aphoenix
      (edited )
      Link Parent
      There is a mod that will randomize the nodes: https://ficsit.app/mod/RandomOreLocations (and there are two other related mods that are linked from that mod that may give you what you want with...

      There is a mod that will randomize the nodes: https://ficsit.app/mod/RandomOreLocations (and there are two other related mods that are linked from that mod that may give you what you want with more balance).

      While I understand wanting random maps, the exceptional quality of the hand crafted one is what actually draws me to the satisfactory game. It's really week thought out. I do hope that adding another work is oh their roadmap,; that would be amazing.

      5 votes
      1. [3]
        kaffo
        Link Parent
        Honestly this might save the game for me, thanks for looking this up! Yeah I would love to see more than one map. Honestly I was expecting that as part of the post launch content or mods.

        Honestly this might save the game for me, thanks for looking this up!
        Yeah I would love to see more than one map. Honestly I was expecting that as part of the post launch content or mods.

        3 votes
        1. [2]
          CptBluebear
          Link Parent
          In their 1.0 launch trailer they heavily implied that future DLC/expansions feature other locations. Their dedication to handcrafted maps is strong though, so I wouldn't expect any randomness in...

          In their 1.0 launch trailer they heavily implied that future DLC/expansions feature other locations.

          Their dedication to handcrafted maps is strong though, so I wouldn't expect any randomness in those either.

          2 votes
          1. sparkle
            Link Parent
            I recently heard about a game that was pitching itself as Starfield + Satisfactory + No Man's Sky, with more emphasis on the satisfactory side of things. It did leave me wishing Satisfactory had...

            I recently heard about a game that was pitching itself as Starfield + Satisfactory + No Man's Sky, with more emphasis on the satisfactory side of things. It did leave me wishing Satisfactory had planets to explore and ship stuff between, hoping we get that and more lore in future expansions. In fact, that was one of the first things my friend asked when I got her started on the game - "are the other starting areas like other planets or something?" "No and I really wish they were but with a hypertube cannon you can fly between starting zones very quickly at least..."

            2 votes
    2. [6]
      MimicSquid
      Link Parent
      It's still entirely hand-crafted. Can I ask why you want randomness?

      It's still entirely hand-crafted. Can I ask why you want randomness?

      2 votes
      1. [3]
        kaffo
        Link Parent
        Sure. My freinds and I played a lot of Satisfactory when it was early beta and we had a lot of fun exploring the map, locating the resources, all the hidden Beatles and other collectable stuff. We...

        Sure. My freinds and I played a lot of Satisfactory when it was early beta and we had a lot of fun exploring the map, locating the resources, all the hidden Beatles and other collectable stuff. We came back to the game maybe 4 or 5 times during the beta and we quickly worked out the favourite spawn location and which resource nodes to hit up, where to find the bugs and stuff and it just got kinda boring making the same infrastructure and running the same route over and over.

        One big thing we always wanted was resource nodes to be randomize so there was a reason again to explore the map and try to come up with an interesting logistics layout.

        4 votes
        1. [2]
          MimicSquid
          Link Parent
          Oh, yeah. That makes sense. Would it help you get back into it if I told you that most of the zones and nodes have been reworked aince then? They did a lot of updating in the leadup to 1.0.

          Oh, yeah. That makes sense. Would it help you get back into it if I told you that most of the zones and nodes have been reworked aince then? They did a lot of updating in the leadup to 1.0.

          2 votes
          1. kaffo
            Link Parent
            You're not wrong. When we played a lot of the hidden items in the world had huge "PLACEHOLDER - ONE DAY THIS WILL BECOME USEFUL" text when you picked them up lol. It does spur my interest though,...

            You're not wrong. When we played a lot of the hidden items in the world had huge "PLACEHOLDER - ONE DAY THIS WILL BECOME USEFUL" text when you picked them up lol.

            It does spur my interest though, I could probably get the same friend(s) on board to try a play through.

            1 vote
      2. [2]
        aphoenix
        Link Parent
        I think that it's pretty understandable to enjoy the exploration part, and once you know where things are in the game, there isn't really any exploration left, so subsequent playthroughs miss that...

        I think that it's pretty understandable to enjoy the exploration part, and once you know where things are in the game, there isn't really any exploration left, so subsequent playthroughs miss that aspect a bit. I personally really dig that it's exceptionally well handcrafted, but I understand that it means that once you have discovered something in that game, it remains discovered in perpetuity. One of the nice things about games with procedural generation is that focus on discovery, so I can understand wanting to have that thrill of discovery always an option with the gameplay of Satisfactory.

        1 vote
        1. kaffo
          Link Parent
          Yeah, there's definitely a large part of that. But there's also the logistical/strategy side of it that I enjoy a lot which Factorio does great with it's random worlds. When you've got to find the...

          Yeah, there's definitely a large part of that. But there's also the logistical/strategy side of it that I enjoy a lot which Factorio does great with it's random worlds. When you've got to find the resources, then work out a unique solution to get them from A to B, or maybe it's so far away you need to build a new factory or whatever. That side of the game interests me.
          For a long time I think Satisfactory leaned on its cool tools, sense of scale and complicated recipes to keep it's audience and that wasn't quite enough to keep me through the beta.

          2 votes