I’m intrigued if mostly because I love the idea of control but am still slowly struggling through the first game because the combat is boring. Going into melee with a variety of weapons should...
I’m intrigued if mostly because I love the idea of control but am still slowly struggling through the first game because the combat is boring.
Going into melee with a variety of weapons should help with that.
My reaction was the complete opposite. I absolutely loved control because it wasn't a combat heavy game. It was more about the mystery and the world building. I'm a bit disappointed seeing that...
My reaction was the complete opposite. I absolutely loved control because it wasn't a combat heavy game. It was more about the mystery and the world building. I'm a bit disappointed seeing that the sequel seems to be so combat heavy. It just doesn't feel like Control.
Probably a valid fear from the video, but I do remember how Control was heavy in combat at some points and then quiet for a while. Thinking about the route down to the reactor or maybe the lost...
Probably a valid fear from the video, but I do remember how Control was heavy in combat at some points and then quiet for a while. Thinking about the route down to the reactor or maybe the lost files vault. This does look fairly combat heavy, but it’s not too long of a trailer, and only a small bit of the game.
I have a lot of faith in Remedy even after their live service flop. Alan Wake 2 was a slog for me sometimes, but I can’t stop thinking about it. It was so unique. They don’t seem to miss on their single player games.
How do we know Control 2 is more combat heavy than the first game when we've literally seen an announcement trailer and a gameplay trailer (you know, the trailer where you show off the combat)?...
How do we know Control 2 is more combat heavy than the first game when we've literally seen an announcement trailer and a gameplay trailer (you know, the trailer where you show off the combat)?
Speaking personally, I would actually be very happy if the final product "doesn't feel like Control." Alan Wake 2 didn't feel like Alan Wake either; Remedy have always thrived artistically by making uncomfortable and unfamiliar games.
But it is combat heavy, its just bad combat? Explore the building (going where you were told), find a fight, beat the fight, repeat is 90% of the content. Boss fights are even worse. I agree...
But it is combat heavy, its just bad combat? Explore the building (going where you were told), find a fight, beat the fight, repeat is 90% of the content. Boss fights are even worse.
I agree everything great about the game comes from mystery/world, but its far from a puzzle/walking sim. The core of the game is using your gun and powers and that feels bad.
I'm hoping they keep the world building and vibe of the first game for sure, but I'm not going to be upset about better combat when that was the main way you moved the plot.
I had an entirely different experience of the combat. I leaned deeply into using the launch codes to rip pieces of the building out and pelt my enemies with them, and I was never sad to be...
I had an entirely different experience of the combat. I leaned deeply into using the launch codes to rip pieces of the building out and pelt my enemies with them, and I was never sad to be fighting in 99% of cases. Though I do agree that the gun was a sad second fiddle to telekinesis.
I mean...that's it though isn't it? As far as i've played its "Grab thing, throw thing, repeat". There's some lining up on what you want to grab, and making it hit things as it flys too you, but...
I mean...that's it though isn't it? As far as i've played its "Grab thing, throw thing, repeat". There's some lining up on what you want to grab, and making it hit things as it flys too you, but it doesn't get that much deeper.
Sure, but that's like ragging on Doom for leaning on the shotgun as a weapon. If it feels good to use over and over again with enough nuance that it's not trivial, I don't mind doing it as the...
Sure, but that's like ragging on Doom for leaning on the shotgun as a weapon. If it feels good to use over and over again with enough nuance that it's not trivial, I don't mind doing it as the core combat loop.
At this point the game is looking more like Prototype than Control and I think that's pretty cool.
I’m intrigued if mostly because I love the idea of control but am still slowly struggling through the first game because the combat is boring.
Going into melee with a variety of weapons should help with that.
My reaction was the complete opposite. I absolutely loved control because it wasn't a combat heavy game. It was more about the mystery and the world building. I'm a bit disappointed seeing that the sequel seems to be so combat heavy. It just doesn't feel like Control.
Probably a valid fear from the video, but I do remember how Control was heavy in combat at some points and then quiet for a while. Thinking about the route down to the reactor or maybe the lost files vault. This does look fairly combat heavy, but it’s not too long of a trailer, and only a small bit of the game.
I have a lot of faith in Remedy even after their live service flop. Alan Wake 2 was a slog for me sometimes, but I can’t stop thinking about it. It was so unique. They don’t seem to miss on their single player games.
How do we know Control 2 is more combat heavy than the first game when we've literally seen an announcement trailer and a gameplay trailer (you know, the trailer where you show off the combat)?
Speaking personally, I would actually be very happy if the final product "doesn't feel like Control." Alan Wake 2 didn't feel like Alan Wake either; Remedy have always thrived artistically by making uncomfortable and unfamiliar games.
But it is combat heavy, its just bad combat? Explore the building (going where you were told), find a fight, beat the fight, repeat is 90% of the content. Boss fights are even worse.
I agree everything great about the game comes from mystery/world, but its far from a puzzle/walking sim. The core of the game is using your gun and powers and that feels bad.
I'm hoping they keep the world building and vibe of the first game for sure, but I'm not going to be upset about better combat when that was the main way you moved the plot.
I had an entirely different experience of the combat. I leaned deeply into using the launch codes to rip pieces of the building out and pelt my enemies with them, and I was never sad to be fighting in 99% of cases. Though I do agree that the gun was a sad second fiddle to telekinesis.
I mean...that's it though isn't it? As far as i've played its "Grab thing, throw thing, repeat". There's some lining up on what you want to grab, and making it hit things as it flys too you, but it doesn't get that much deeper.
Sure, but that's like ragging on Doom for leaning on the shotgun as a weapon. If it feels good to use over and over again with enough nuance that it's not trivial, I don't mind doing it as the core combat loop.