20 votes

Inside the quixotic team trying to build an entire world in a twenty-year-old game

2 comments

  1. [2]
    skybrian
    Link
    From the article: [...] [...]

    From the article:

    Despite being regarded as one of the greatest role-playing games of all time, The Elder Scrolls III: Morrowind disappointed some fans upon its release in 2002 because it didn’t match the colossal scope of its predecessor, The Elder Scrolls II: Daggerfall. Almost immediately, fans began modding the remaining parts of the series’ fictional continent, Tamriel, into the game.

    Over 20 years later, thousands of volunteers have collaborated on the mod projects Tamriel Rebuilt and Project Tamriel, building a space comparable in size to a small country. Such projects often sputter out, but these have endured, thanks in part to a steady stream of small, manageable updates instead of larger, less frequent ones.

    [...]

    It’s true that Daggerfall included an entire continent’s worth of content, but it was mostly composed of procedurally generated liminal space. By contrast, Morrowind contained just a single island—not even the entire province after which the game was named. The difference was that it was handcrafted.

    [...]

    “The entirety of Tamriel is, in our scale, roughly the size of the real-life country of Malta, which is small in real life, but quite big from a human perspective,” said Tiny Plesiosaur, a senior developer who has done mapping and planning for both projects but who spends most of her time on Project Tamriel these days.

    Both projects aim to create a cohesive, lore-accurate representation of these realms as they would have looked during the fictional historical period in which Morrowind takes place. So far, they’ve made substantial progress.

    5 votes
    1. SteeeveTheSteve
      Link Parent
      That's great! Didn't realize this was still going on! It's amazing all they've done and the level of organization required to do it is crazy, they're basically a game developer. Definitely need to...

      That's great! Didn't realize this was still going on! It's amazing all they've done and the level of organization required to do it is crazy, they're basically a game developer. Definitely need to make the next game I play Morrowind with both these mods, hopefully I don't get lost in collecting mods to use with it. lol

      I remember first playing Morrowind and being amazed at the immersion, hadn't ever played a game like it before. Bethesda was always great at building worlds that were just fun to explore with little details to find all over and great lore. I hadn't played Daggerfall or Arena, so being a "small" island didn't bother me. Took me several years just to finish the game, I'd always get distracted by side quests, exploration or managing my bins of junk, collections of every type of book/armor/weapon and shelves of ordinator helmets and soul gems.

      The biggest project I did was creating a big castle dedicated to Azura (if I remember right, I "creatively" called it Azura's Castle). Threw all kinds of stuff in there like a big garden, lighting effects and statues, to the point frame rates weren't great. It was a lot of fun, the feeling was like building in Minecraft due to how easy the editor was to use. I can see how they'd have fun creating Tamriel, especially if they can focus on what they like to do.

      3 votes