31 votes

How I built an open-world engine for the N64

2 comments

  1. kacey
    Link
    Thank you for sharing this! I was nearly expecting them to implement texture streaming as well, but it turns out they already did! I fully agree with this Youtube comment: I really miss the era...

    Thank you for sharing this! I was nearly expecting them to implement texture streaming as well, but it turns out they already did! I fully agree with this Youtube comment:

    The limitations of hardware pushing such optimizations feels like an alternative history where technology slowed down and the art of programming really had time to flourish.

    I really miss the era where caring about quality like this mattered, and it's nice to see that it is still alive in some form 😊

    16 votes
  2. rip_rike
    Link
    This was really interesting! I wasn’t expecting a thorough breakdown of everything. Also liked the art style! Thanks for sharing.

    This was really interesting! I wasn’t expecting a thorough breakdown of everything. Also liked the art style! Thanks for sharing.

    6 votes